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Thread: Istaria's Got Competition

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  1. #1
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    Default Re: Istaria's Got Competition

    I dont follow at all of what there trying to do here. No fast travel, no consigner, no unlimited lives, and no general chat? sounds like a single player game to me more then a MMO..
    My dragon scroll :O

  2. #2

    Default Re: Istaria's Got Competition

    Quote Originally Posted by Satturn View Post
    I dont follow at all of what there trying to do here. No fast travel, no consigner, no unlimited lives, and no general chat? sounds like a single player game to me more then a MMO..
    That explains why the game is so unfriendly -- i mean if we're all single player on a -multiplayer- game we don't have to worry about how annoyed poeple will be with you right??

    *facedesk*

  3. #3
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    Default Re: Istaria's Got Competition

    *shrug* i thought MMOs wanted you to help others and have others help you like a good neighbor. This game isn't really supporting that.
    My dragon scroll :O

  4. #4

    Default Re: Istaria's Got Competition

    PvP? Nope , seriously, NOT INTERESTED! Ever

    I love istaria and the people in our world, known as Order! Will remain, from here on out, a perma resident of the order world.!

  5. #5
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    Default Re: Istaria's Got Competition

    You all would be surprised just how many people are really interested into PvP and being really cruel to others... I think WoW's PVP servers have more than the others, do they not? I've never played much but that's what I remember. People like competition.. and while this game is much more hardcore than WoW (by a mile), people still like the idea of being the best and killing those under them.

  6. #6

    Default Re: Istaria's Got Competition

    Quote Originally Posted by Racktor View Post
    You all would be surprised just how many people are really interested into PvP and being really cruel to others... I think WoW's PVP servers have more than the others, do they not? I've never played much but that's what I remember. People like competition.. and while this game is much more hardcore than WoW (by a mile), people still like the idea of being the best and killing those under them.
    I think that describes the fundamental difference between those types of games and Istaria in a nutshell. They like to tear others down and destroy. Istaria is a community that likes to build and help others through mutual sharing.

    I'm so happy in Istaria and a game like that will never appeal to me. Guess the two don't mix well.
    Be the Dragon!

  7. #7

    Default Re: Istaria's Got Competition

    Trials of Ascension is actually a very old game that failed once already, the creator is way too rigid and unwilling to work with players, I doubt this game will get far a second time either, using a very outdated engine by today's standards.

  8. #8

    Default Re: Istaria's Got Competition

    ETA February 2017. 2 years, who knows what the fabulous WWW will bring by then. Maybe self driving cars? Maybe Max Headroom will become reality!
    Death points are temporary, Glory is forever!
    Need game info? Try Istaria Reference, Istaria Lexica Wiki or Istaras Chosen

  9. #9

    Default Re: Istaria's Got Competition

    I like PvP in games that don't have a really noticeable progression system. Like, leveling and skills and all of that + permadeath.. I don't like. Like, I love playing DayZ even if I get super anxious about it (always paranoid about dyin'). I had fun in Nether which mixed a strange levels system but you could get to max in 2 hours or so, same with DayZ - you die but you can get back where you were very soon.

  10. #10

    Default Re: Istaria's Got Competition

    Quote Originally Posted by kaufen View Post
    I like PvP in games that don't have a really noticeable progression system. Like, leveling and skills and all of that + permadeath.. I don't like. Like, I love playing DayZ even if I get super anxious about it (always paranoid about dyin'). I had fun in Nether which mixed a strange levels system but you could get to max in 2 hours or so, same with DayZ - you die but you can get back where you were very soon.
    Permadeaths Optional now, You can make the Servers of your own to have 1-100 lives or Infinity lives Options for everyone

    I can see the 1 life thing be used for Hunger games Servers XD
    When the time to eat a knight is to Roast them till there ready as COOKED spam...
    What can i say? im a Classic dragon looking for a free easy meal?
    Or facing my family... Isent always a Wise decision..


  11. #11
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    Default Re: Istaria's Got Competition

    I admit this game looks somewhat interesting. I would give it a try once it launches, given it does...

    I'm not a huge fan of PvP but it has its own part of fun. It's the permanent death part that kind of makes me go ehh. I guess we should not get too attached to our character. The problem though is the achievements of growing up, building things, etc... It's harsh at this point. Dragons seem very hard to grow up, but when you get at the last stage my guess is you're probably almost OP.

    I'll see how it turns out, but yeah, they're possibly not going to get to 600 000$ in one month.

    I'd still never leave Istaria for this kind of game if I am not able to afford both~
    Order shard
    Levanan: Ancient Helian drake - 100/100/28 ~ Navkiren: Ancient Lunus drake ~ Nordis: Adult Helian dragoness ~ Sarwulf: Hatchling ~ Aithne: Hatchling
    DeviantArt: Iceveyns

  12. #12
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    Default Re: Istaria's Got Competition

    Quote Originally Posted by Levana View Post
    I admit this game looks somewhat interesting. I would give it a try once it launches, given it does...

    I'm not a huge fan of PvP but it has its own part of fun. It's the permanent death part that kind of makes me go ehh. I guess we should not get too attached to our character. The problem though is the achievements of growing up, building things, etc... It's harsh at this point. Dragons seem very hard to grow up, but when you get at the last stage my guess is you're probably almost OP.

    I'll see how it turns out, but yeah, they're possibly not going to get to 600 000$ in one month.

    I'd still never leave Istaria for this kind of game if I am not able to afford both~
    I like PvP in games that don't have a really noticeable progression system. Like, leveling and skills and all of that + permadeath.. I don't like. Like, I love playing DayZ even if I get super anxious about it (always paranoid about dyin'). I had fun in Nether which mixed a strange levels system but you could get to max in 2 hours or so, same with DayZ - you die but you can get back where you were very soon.

    Course 100 deaths expands that but I still would hate to lose everything I worked for in such a long time, especially in a subscription-based game. You basically paid for nothing but the experience in the end, you know? Also in an MMORPG teamwork's pretty useful for things like bosses, dungeons, raids, etc.. they can't do anything like that in ToA without people spoiling the fun. :c They have a reputation system planned but trolls and whatnot don't care for reputation.

    I do love the idea of being super squishy but working up to basically being OP once you finally get the hang of everything. It's a huge accomplishment. But the idea of being able to lose literally everything because of some dicks or people who just want to kill you for the lulz really puts me away. Also since this game has been trying to be made since 2002, their previous company was completely dissolved for something like 2-4 years, and the devs don't seem to have much more experience than planning and meager programming from what I see... I'm not sure if I would want to put a subscription into their game unless I have proof it would be a well-made game that avoids the problems I see in it.

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