I dont follow at all of what there trying to do here. No fast travel, no consigner, no unlimited lives, and no general chat? sounds like a single player game to me more then a MMO..
PvP? Nope , seriously, NOT INTERESTED! Ever
I love istaria and the people in our world, known as Order! Will remain, from here on out, a perma resident of the order world.!
You all would be surprised just how many people are really interested into PvP and being really cruel to others... I think WoW's PVP servers have more than the others, do they not? I've never played much but that's what I remember. People like competition.. and while this game is much more hardcore than WoW (by a mile), people still like the idea of being the best and killing those under them.
I think that describes the fundamental difference between those types of games and Istaria in a nutshell. They like to tear others down and destroy. Istaria is a community that likes to build and help others through mutual sharing.
I'm so happy in Istaria and a game like that will never appeal to me. Guess the two don't mix well.
Be the Dragon!
Trials of Ascension is actually a very old game that failed once already, the creator is way too rigid and unwilling to work with players, I doubt this game will get far a second time either, using a very outdated engine by today's standards.
ETA February 2017. 2 years, who knows what the fabulous WWW will bring by then. Maybe self driving cars? Maybe Max Headroom will become reality!
Death points are temporary, Glory is forever!
Need game info? Try Istaria Reference, Istaria Lexica Wiki or Istaras Chosen
I like PvP in games that don't have a really noticeable progression system. Like, leveling and skills and all of that + permadeath.. I don't like. Like, I love playing DayZ even if I get super anxious about it (always paranoid about dyin'). I had fun in Nether which mixed a strange levels system but you could get to max in 2 hours or so, same with DayZ - you die but you can get back where you were very soon.
I admit this game looks somewhat interesting. I would give it a try once it launches, given it does...
I'm not a huge fan of PvP but it has its own part of fun. It's the permanent death part that kind of makes me go ehh. I guess we should not get too attached to our character. The problem though is the achievements of growing up, building things, etc... It's harsh at this point. Dragons seem very hard to grow up, but when you get at the last stage my guess is you're probably almost OP.
I'll see how it turns out, but yeah, they're possibly not going to get to 600 000$ in one month.
I'd still never leave Istaria for this kind of game if I am not able to afford both~
Order shard
Levanan: Ancient Helian drake - 100/100/28 ~ Navkiren: Ancient Lunus drake ~ Nordis: Adult Helian dragoness ~ Sarwulf: Hatchling ~ Aithne: Hatchling
DeviantArt: Iceveyns
I like PvP in games that don't have a really noticeable progression system. Like, leveling and skills and all of that + permadeath.. I don't like. Like, I love playing DayZ even if I get super anxious about it (always paranoid about dyin'). I had fun in Nether which mixed a strange levels system but you could get to max in 2 hours or so, same with DayZ - you die but you can get back where you were very soon.
Course 100 deaths expands that but I still would hate to lose everything I worked for in such a long time, especially in a subscription-based game. You basically paid for nothing but the experience in the end, you know? Also in an MMORPG teamwork's pretty useful for things like bosses, dungeons, raids, etc.. they can't do anything like that in ToA without people spoiling the fun. :c They have a reputation system planned but trolls and whatnot don't care for reputation.
I do love the idea of being super squishy but working up to basically being OP once you finally get the hang of everything. It's a huge accomplishment. But the idea of being able to lose literally everything because of some dicks or people who just want to kill you for the lulz really puts me away. Also since this game has been trying to be made since 2002, their previous company was completely dissolved for something like 2-4 years, and the devs don't seem to have much more experience than planning and meager programming from what I see... I'm not sure if I would want to put a subscription into their game unless I have proof it would be a well-made game that avoids the problems I see in it.
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