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Thread: New Armor Idea

  1. #1

    Default New Armor Idea

    I was thinking of a new shield idea to start off with, the idea is a shield that has a thorns effect on block. Example being on block attacks only (melee only) attacker takes X pierce damage. This idea has no effect vs ranged or spell casters

  2. #2

    Default Re: New Armor Idea

    Hehehe, while I do like the idea, I think it's a bit too much of the 'easy route'. We have unique class abilities which already perform this function (not to mention scrolls), so I think the idea presented would serious take a lot away from those classes.
    --- iuvenilis --- [Officer of The Alliance]
    Demonslaying since July 2004

  3. #3

    Default Re: New Armor Idea

    perform which function and how would it take away from any class? cot is Druid/ranger only for X number of hits and not every class can use a shield.

    Druid,knoc, battlemage, ranger, gaurdian, warrior, cleric, healer,spearman are classes that can use shields. other classes are either two hand only or can not use shields. only Druid/ranger, wizard and flame have melee damage shield abilities. none of which are masterable (which is a good thing) I know about scrolls and excluded them intentionally as those are spells.
    Last edited by starlight; February 26th, 2014 at 02:38 PM. Reason: additional notes

  4. #4

    Default Re: New Armor Idea

    A idea for the details of the shield itself A: Current Adventure level requirement starting at level 5 and going up every 10 levels to level 95 B: Current Adventure school C: Shield of 50 to 950 + D: Current school Guardian, druid, ranger, spearman, cleric, healer, warrior, knight of creation, battlemage, paladin, scout Shield would be a medium. Needs addition tech comps to craft a normal unteched version Effects: On block , attacks only attacker takes X pierce damage This idea I am aiming for normal crafted shield requiring nothing but requirements A through D

  5. #5

    Default Re: New Armor Idea

    Might be interesting to have techniques that applied these effects to items. Hm.
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