Well the day has finally come and the client update is as ready as it's going to be. The focus with this update was mostly fixes, and a few small but important updates. Patching to any shard will get you the latest fixes and features. If you see an issue or have a bug to report, please reproduce the problem with logs enabled and submit your logs at https://support.istaria.com
Not sure about how to enable logs? Please see the KB article below:
https://support.istaria.com/index.ph...ode=view&id=28
Fixes:
- Adjust hold parameters for spells and other abilities so that animations synchronize better
- Fix so that feedback about faltering network connection displays correctly (unack messages or failing to send)
- Increase priority of network message processing, so messages get into sub-systems quicker
- Adjust file progress information so it updates counter properly
- Further changes to deal with the reported crazy window aspect size
- If player is following something that is killed, make sure to stop following. Monster can respawn close by and player will go running.
- Catch problem with texture allocation and prevent crash
- Further changes to deal with the reported crazy window aspect size
- Remove option to disable loading screen - screen drops fast now and lack of loading screen leads to issues because of improper setup
- Crash fix if quest data is slow to be sent from server and quest window is opened
- Fix for machine sound emitters - should now hear sounds when walking up close in all situations
- Fix for saving world cache after manual delete of world cache folder (will save now)
- Rewrite sound manager - does cool things like cache sounds, recover from slow disk load, and predictive pre-loading. Lasers too.
- Rewrite file stream loader - was trying to flush when doing reads which caused crashes sometimes
- Crash fix for loading UI elements
- Fix footsteps fading away from player based on distance
- Fix chat window not accepting chat / say if the chat window started as a tell window, and then cycled chat channel status
- Obscure crash fixes for UI listview / windows
- Crash fix for color selector if rapid clicking at window close
- Fixes for loading window dropping at appropriate time / good time
- Increase timeout for warning message about network activity
- Fixes for makeMap
- Improve when the loading screen drops - don’t wait for all characters to finish loading.
- Improve loading screen message ordering so when possible, are more orderly list.
- If “Show Weapons/Tools Only When Using” is checked, then show tools / play sounds when gathering.
Features:
- New pref environmentSystemEffects so that sky / fog can be disabled. environmentSystem should almost always be enabled.
- Pre-cache UI sounds
- Biped Emote/Sound Pack
This release has been updated with the following fixes:
- Tweak loading screen so it displays for all teleports (even short ones)
- Improve display of recall animations / effects
- Crash fix for using substitution in hotkey text ( like /say %t% )
- Improve teleport times
- Prevent foginess when recall / teleport if loading screen is disabled
- Clean up log prints
- Crash fix for loading assets when under high load
- Add checking to UI elements to avoid crashes
- Allow ambient sounds to be muted when setup "as if" they are music
- Tidy up profiling code