horizons_1446498889.jpg
If only that was added...it could be whole new dungeon...
horizons_1446498889.jpg
If only that was added...it could be whole new dungeon...
____________________Never forget to appreciate each other and stay UNITED!____________________
I played with that model a few times. It would need a lot of work. It has a lot of areas where players can get stuck. Of course, it only has the one texture all over the whole thing.
Monsters would be running through walls any time you got an aggro.
Also, it would not work well with how monsters have to spawn on the ground plane. Precise level changes are hard to achieve with the terrain editor and it would be hard to match the terrain to the level of the floor. I got the Helian and Vandus tombs to work by not putting a floor in the models and "painting" the terrain with the floor texture. The net result looked like one model. Though I was not able to get it to work well with the ramp in Vandus tomb. If you have a mob follow you their feet will go through the floor. I almost did not put that room in there because of it but I liked how it turned out too much to abandon it.
Im glad you didn't abandon it
____________________Never forget to appreciate each other and stay UNITED!____________________
oh man, if only istaria had a proper dungeon/raid system, I could totally see that as a blight temple like dungeon, with the big circular area being a boss/epic fight (*cough* maggot lord *cough* jk)
Where is this at? It looks like Tazoon. Or did you find a model and add it near Tazoon? Whats the name of it, I'd like to see this!
Death points are temporary, Glory is forever!
Need game info? Try Istaria Reference or Istaria Lexica Wiki
human_dungeon_test_large_underground.agf in resources > models > structures > human
____________________Never forget to appreciate each other and stay UNITED!____________________
Ah, neat. Thanks for reply.
Death points are temporary, Glory is forever!
Need game info? Try Istaria Reference or Istaria Lexica Wiki
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