Originally Posted by
meepsa
kinda off-topic I guess, but WoW is not grindy in the slightest, it takes less than a month to get to max level (counting warlords of draenor), it has devolved it's leveling experience so much that it's:
Dungeon finder->Dungeon finder->Dungeon finder.
and while that in itself is kinda of a grind, it's not NEARLY as grindy as istaria, where it can take several years to reach max rating.
Not to mention, with WoW, if you have a max level character already and you have heirlooms and xp boosting potions where you can get yourself to a rate of 5 times the normal experience yield if I'm not mistaken, then a new char is even easier to get to max lvl.
I mean yes, if you want to experience the game through quests and not through the actual (current) leveling system, then yes, it can get really grindy, but you're not doing it the "correct" way then either.
Heck, a few days ago I saw someone upload a video on how to get from 91 to 100 in 90 minutes or so. (I'm not sure whether they used 'looms or stuff, but he has a track record of knowing his stuff)
The only aspect that makes WoW grindy, is the drop rates, which tbh, is the only reason there is any kind of economy.
The reason why things go for thousands of gold on WoW is because:
-getting gold is not that hard.
-mount drops of 2%
-things are trading card exclusive, which are not only another way of bliz getting tons of money (I've bought WoW TCG booster packs in the past, trust me, it takes a while to get a "loot card"), but also (sometimes) timed exclusives.
If we would see this in istaria we would see prices skyrocket for items LIKE that, not mundane stuff like trophies that you can easily grind up. the only way trophy prices might increase is if the drop rate would be lowered.
either way, what I'm trying to get at, is when you try to bring things over as facts....atleast know the facts.