Page 2 of 2 FirstFirst 12
Results 21 to 32 of 32

Thread: Player Created Content Contest

  1. #21

    Default Re: Player Created Content Contest

    [img]/Web/emoticons/emotion-3.gif[/img] Sorry for the doublepost, but the edit command in the forum does not function too well...

    I have this in txt format... so if anyone would want it for a more organized look, please PM me.... pasting it here removed all the tabbing...

    The NPC state if and change npc state then remarks... I was told to not worry/use them... So I guess they are animation things...

    Title is also: Title (like captain and the like)
    Honorific is also: addition name info (of the Iron Guard)

    The title is like a prefix and the honorific is like a suffix...

    Thanks again Amon :)
    ~=Seikojin=~
    Horizons suggestions
    Dragon ideas
    Ill say it over and over until it is addressed...
    Take your suggestions here . Submit a help request and choose feedback from the list. They cannot ignore their inbox.

  2. #22

    Default Re: Player Created Content Contest

    :o I edited things that needed answewrs... Thanks Amon!
    This is the most basic template for the content contest... Just copy/paste, fill in the blanks, and copy/paste into the forum... Yay. -Seikojin
    ================================================== ======
    Story:(1200 characters maximum)
    ================================================== ======
    >enter story here<
    ================================================== ======
    ================================================== ======
    Basic NPC information:(Basic info for an NPC below)
    ================================================== ======
    Quest Submission:(your name here)
    NPC Giving Quest:(NPC's name here)
    Honorific:(title for npc (full name plus title info))
    Title:(NPC title I believe. If they have one)
    Location:(Coordinate location info in XXXXX XXXXX format. Use istaria map for location info)
    Description:(Basic description of NPC and his basic job. Like; cleric trainer of dalimond)
    Race:(The NPC's Race)
    Sex:(The NPC's sex. Male, Female, Neuter (I believe))
    Adventure Schools:(Adventurer schools and levels for npc in the following format: School: level, school: level, etc)
    Craft Schools:(Craft Schools and levels for npc in the following format: School: level, school: level, etc)
    Chest:(Armor/clothing in Chest slot)
    Feet:(Armor/clothing in Feet slot)
    Hands:(Armor/clothing in Hands slot)
    Head: (Armor/clothing in Head slot)
    Left Forearm: (Armor/clothing in Left Forearm slot)
    Left Palm:(Armor/clothing in Left Palm slot)
    Left Shoulder: (Armor/clothing in Left Shoulder slot)
    Legs: (Armor/clothing in Legs slot)
    Right Forearm: (Armor/clothing in Right Forearm slot)
    Right Palm: (Armor/clothing in Right Palm slot)
    Right Shoulder: (Armor/clothing in Right Shoulder slot)
    Waist: (Armor/clothing in Waist slot)
    ================================================== ======
    ================================================== ======
    Constraints and conversation with NPC section... This is basically an If Then statements for conversation with the NPC. Like If your a half Giant, then the NPC says your a tall halfgiant arent thee... I will list them in a list... If statements, and under that list will be the Then results. For the conversation any If statement can have any Then result...
    ================================================== ======
    IF statements:
    ================================================== ======
    Ability(If An ability is value X. I believe the format will be: Ability: Stregnth: 30, or If statement:Name of variable: Variable value)
    Biote_Id(This asks if you are X biote Id... Most likely to directly talk about you)
    Character_Age(I am sure this calls for account age in months. THe format probably is like this: Character_Age: 33 (in months))
    Coin(asks for a coin fvalue. format is in copper)
    CurLevel(This asks if your current level is equal to a set value)
    CurLevelUnder(This asks if your level is under a certain value)
    CurSchoolLevel(This asks if your current school is under a certain level value)
    Gender(This asks if you are a Male, Female, or Neuter)
    GM_Only(developer special flag, not used for this mainly)
    HighestLevel(This must ask what your Highest level value is)
    HighestLevelUnder(This must ask if your highest level is under a certain value)
    Item_Exists(This must ask if an item of X name is in your inventroy)
    Item_Fewer_Than(This must ask if a stackable item has X less than its requested value)
    Not_CurSchool(This must ask if your current school is not of a certain listed school they ask for)
    NPC_State(I dunno. This must ask something about the NPC's condition... I honestly dont know)
    Or(A middleground statement... This is used to link two or more If statements together for a more strict result)
    Quest_Complete(This asks if a certain named quest is done. This usually can be done to help close the quest and give the reward)
    Quest_Incomplete(This asks if a certain named quest is not complete.)
    Quest_Keywd_Missing(This most likely is asking if a certain phrase was given to the player. If not this is used to try and get the phrase read)
    Quest_Keyword_Exists(This is most likely the string to let the npc know you saw the text value needed and can proceed to the next step)
    Race(This must ask if you are a set race)
    SchoolLevel(This must ask if your school is at X value)
    Skill_Current(This asks if a listed skill is at X current value)
    Stat (attribute)(This asks if a listed attribute is at X value)
    Stat (skill)(This asks if a listed Skill is at X value (Must be base skill))
    ================================================== ======
    THEN Results:
    ================================================== ======
    Change NPC state(When one of the Above If statements is true or false, Then this result can happen to change the NPC's State.)
    Create Item(When one of the above If statements is true or false, then this result can add an item or items to your inventory)
    Create Quest(When one of the above If statements is true or false, then this result can create a quest entry in your quest log)
    Create Script(When one of the above If statements is true or false, then this result can create a set of text specified in the chat dialog witht he npc)
    Dialogue Box(When one of the above If statements is true or false, then this result can create a dialog box with a set text string in it for the player to read)
    If OK create item(When one of the above If statements is true or false, then this result will ask if it is ok to make an item in your inventory)
    If OK execute action(When one of the above If statements is true or false, then this result will ask if it is ok to do a certain action, like heal you)
    Join School(When one of the above If statements is true or false, then this result will ask if you wish to join a listed school)
    Start Trade(When one of the above If statements is true or false, then this result will open a trade window with you)
    Talk(When one of the above If statements is true or false, then this result in a text dialog. These are used for the bulk of the conversation with the NPC)
    ================================================== ======
    Npc conversation format: When making a conversation tree with the above IF, THEN arguments, use the format below... Note the <!--ST Biote X>text<!--/ST>. The <> is for enclosing a script command. The ! is to declare a command will be used. The -- is filler, most likely a buffer zone used for something later by the devs. The ST is most likely the command. Like String Text. The Biote is the numerical value for the NPC doing the talking. For the contest they want names, as we have no way to make Biotes up for non-exsistant NPC's. The X is reference to which step to go to in the conversation if the text (link) is clicked on. the <!--/ST> uses the / command to end the statement.
    ================================================== ======
    1: Default text(This line is to declare the name of this conversation step. And 1 should always be some kind of greeting)
    1: IF/THEN(This can be a hidden IF/THEN argument to be checked invisibly or run a Text THEN statement right off the bat)
    2: IF/THEN(This can be a hidden IF/THEN argument to be checked invisibly or run a Text THEN statement right off the bat)
    X: IF/THEN(This can be a hidden IF/THEN argument to be checked invisibly or run a Text THEN statement right off the bat. this can continue in more sub-steps if you wish. I dont know what they wanted as a limit. But dont go too buck wild [img]/Web/emoticons/emotion-1.gif[/img] )
    2: header text(This is used when a <!--ST Biote X>text<!--/ST> has X = 2. This usually is a second step or some other part of the conversation you can go to. Repeat the same format from 1 with this... And so on and so forth for any further steps.)
    1: IF/THEN(This can be a hidden IF/THEN argument to be checked invisibly or run a Text THEN statement right off the bat)
    2: IF/THEN(This can be a hidden IF/THEN argument to be checked invisibly or run a Text THEN statement right off the bat)
    X: IF/THEN(This can be a hidden IF/THEN argument to be checked invisibly or run a Text THEN statement right off the bat. this can continue in more sub-steps if you wish. I dont know what they wanted as a limit. But dont go too buck wild [img]/Web/emoticons/emotion-1.gif[/img] )
    3:
    4:... and so on
    ================================================== ======
    Closing the above conversation portion... Basically you can make a conversation tree with many IF/THEN declerations to make gender, race, level, or any kind of requirement tailor the quest for your player... Making them more special to you [img]/Web/emoticons/emotion-1.gif[/img]
    ================================================== ======
    ================================================== ======
    Quest detail section: This area will be the basic format for the actual quests you create with the Create Quest conversation THEN statment... Quests use IF/THEN statements as well, but alot less IF and more THEN.
    ================================================== ======
    IF Statements:
    ================================================== ======
    Get item(Tells you to gather an item/resource(may require crafting skills))
    Give item(Tells you to give something tot he NPC(doesnt need crafting))
    Go to location(Asksyou to go toXXXXX XXXXX)
    Item created(Make said item)
    Item deconstructed(Have X components to make an item)
    Kill Monster(Kill X listed monsters)
    Loot item(Get X listed items from dead corpses)
    Talk(makes dialog)
    Time out(makes a timer)
    ================================================== ======
    THEN Results:
    ================================================== ======
    Change NPC state(When one of the above If statements is true or false, then this result will change the NPC's state (probably from quest incomplete to complete))
    Change race(When one of the above If statements is true or false, then this result will change someones race? I dunno)
    Client script(When one of the above If statements is true or false, then this result will run a script command on the client side? I dunno)
    Coin award(When one of the above If statements is true or false, then this result will give X coins in listed types to the player)
    Deactivate status(When one of the above If statements is true or false, then this result will somehow deactivate the status on something... Most likely to end timers or close failure results)
    Delete item(When one of the above If statements is true or false, then this result will delete a listed item from your inventory)
    Destroy quest(When one of the above If statements is true or false, then this result will clear the quest from the active quests tab)
    Feedack msg(When one of the above If statements is true or false, then this result will give you a listed message in the appropriate chat window)
    Give item(When one of the above If statements is true or false, then this result will add a listed item to your inventory)
    Give item if new(When one of the above If statements is true or false, then this result will add a listed item to your inventory if this is the first run of this quest)
    Give quest if new(When one of the above If statements is true or false, then this result will add a listed quest to your quest log if this is the first run of this quest)
    Give script if new(When one of the above If statements is true or false, then this result will give a script to be used later if this is the first run of this quest?)
    Give stat mod(When one of the above If statements is true or false, then this result will give a stat bonus or penalty)
    Join school(When one of the above If statements is true or false, then this result will change your current school to a listed school, if you meet the requirements (usually checked in the conversation IF/THENs from above))
    Leave School(When one of the above If statements is true or false, then this result will ensure a clean change from school A to B)
    Quest complete(When one of the above If statements is true or false, then this result will tell you that you completed the ques (and most likely add it to your Quest complete Tab))
    Spawn monster(When one of the above If statements is true or false, then this result will Spawn a monster at XXXXX XXXXX for the quest)
    Talk(When one of the above If statements is true or false, then this result will bring some dialog up)
    Teleport pad add(When one of the above If statements is true or false, then this result will add a teleport destination pad to your default list of destinations)
    Teleport pad remove(When one of the above If statements is true or false, then this result will remove a teleport pad (this most likely means remove an unavailable entry and replace it using the above statement to make a spot available))
    Treasure award(When one of the above If statements is true or false, then this result will add X listed item to your inventory)
    XP award(When one of the above If statements is true or false, then this result will add X experience to your current listed school (I am sure you have to declare weather it is a crafting or adventuring school))
    ================================================== ======
    Quest Format: This is the layout to use for making a quest... This will be broken down into several portions.
    ================================================== ======
    Variable Quest name(use _ for spaces. this line is usually the code equivalent of the name of the quest...)
    Name: "quest name"(this is most likely the shown name of the quest.)
    1: Start(This declares the beginning of the quest. It is best to start a quest with a beginning)
    (quest code)(This will set the IF's for the quest basically)
    1: something(This usually is some message to tell you the quest has started... can include give commands for quests that involve giving you items)
    2: something(This usually is some message to tell you the quest has started... can include give commands for quests that involve giving you items)
    X: something(This usually is some message to tell you the quest has started... can include give commands for quests that involve giving you items)
    2: blah(This is if your quest has multiple parts... This would be for part 2...)
    (quest code)(Again this is basic IF's being set for this portion of the quest)
    1: something(This usually is some message to tell you the quest has started... can include give commands for quests that involve giving you items)
    2: something(This usually is some message to tell you the quest has started... can include give commands for quests that involve giving you items)
    X: something(This usually is some message to tell you the quest has started... can include give commands for quests that involve giving you items)
    X: End(After everything is done, you need a closing argument... Thats what this is.)
    (quest code)(This will generally fill the condisitons for some THENs...)
    1: something(This usually is some message to tell you the quest has started... can include give commands for rewards)
    2: something(This usually is some message to tell you the quest has started... can include give commands for rewards)
    X: something(This usually is some message to tell you the quest has started... can include give commands for rewards)
    ================================================== ======
    ================================================== ======
    The quests can be simple, like a start and end, or complex like a start, a few middlegrounds, and an end. It would most likely be best to make some examples to play with to get the feel for what it should look like... You never know... Enough good simple quests could fill the game with a bunch of life for new players.... And hopefully the quest creators name gets into the credits of a new build [img]/Web/emoticons/emotion-5.gif[/img] Feel free to pester me to help refine this and work it into something Uuber-awesome [img]/Web/emoticons/emotion-1.gif[/img]
    ~=Seikojin=~
    ================================================== ======
    ~=Seikojin=~
    Horizons suggestions
    Dragon ideas
    Ill say it over and over until it is addressed...
    Take your suggestions here . Submit a help request and choose feedback from the list. They cannot ignore their inbox.

  3. #23
    Member
    Join Date
    Oct 2004
    Location
    Holland (Wind, Unity now Chaos)
    Posts
    1,869

    Default Re: Player Created Content Contest

    The idea of creating a contest like this is quite cool, but maybe next time maybe a little clearer info could be given about how to create a quest like this.

    No offence Seikojin, your template was a realhelp, but still for me not clear enough.

    Personally I like this idea, but the programming is really hard and my quest will probably have many errors...
    Rvlion- LvL 100:100:100 - 59.3M - Lunus Ancient
    Gallinthus- LvL 100:42:41 - 6.9M - Hatchling
    Lohasbrand– LvL 4:3:0 – 1.0M - Hatchling
    Sslion- LvL 25 Mage, 25 Warrior, 10 Cleric, 6 Druid, 6 Monk and a few Craft Schools

  4. #24

    Default Re: Player Created Content Contest

    Quote Originally Posted by Dragonboy
    Personally I like this idea, but the programming is really hard and my quest will probably have many errors...
    I hope you contributed it anyway. Even if English is not your primary language, a good quest concept is a good quest concept. Besides, even a submission with perfect formatting is going to need work before it can be added to the game.
    Klaus Wulfenbach
    Mithril Council, Chaos
    "Death is fleeting. Pride is forever."


    "Let us have faith that right makes might, and in that faith, let us, to the end, dare to do our duty as we understand it."-- Abraham Lincoln

  5. #25
    Member
    Join Date
    Oct 2004
    Location
    Holland (Wind, Unity now Chaos)
    Posts
    1,869

    Default Re: Player Created Content Contest

    It is still a work in progress, 99% of the quest is done only some final points that need to be finalised...
    Like the max 1200 word story have no idea what to write there...
    Rvlion- LvL 100:100:100 - 59.3M - Lunus Ancient
    Gallinthus- LvL 100:42:41 - 6.9M - Hatchling
    Lohasbrand– LvL 4:3:0 – 1.0M - Hatchling
    Sslion- LvL 25 Mage, 25 Warrior, 10 Cleric, 6 Druid, 6 Monk and a few Craft Schools

  6. #26
    Member
    Join Date
    Oct 2004
    Location
    Holland (Wind, Unity now Chaos)
    Posts
    1,869

    Default Re: Player Created Content Contest



    Allright I submitted my quest, now all I can do is wait... [|-)]
    But will we be told weither the quest is chosen? (eventhough the quest belongs to the devs now... lol [;)])
    Rvlion- LvL 100:100:100 - 59.3M - Lunus Ancient
    Gallinthus- LvL 100:42:41 - 6.9M - Hatchling
    Lohasbrand– LvL 4:3:0 – 1.0M - Hatchling
    Sslion- LvL 25 Mage, 25 Warrior, 10 Cleric, 6 Druid, 6 Monk and a few Craft Schools

  7. #27
    Member
    Join Date
    Oct 2004
    Location
    Search for hoard, must find hoard!
    Posts
    483

    Default Re: Player Created Content Contest

    This is a good question that I'd like to know the answer of too. I think it'd be cool to be told, "Hey, we used part of your quest, this is what we liked, this is what we didn't like."

    So the next time there's a competition (if there is a next time) we know what we need to work on.

    I know I need to work on timing of submission. [:)] My quest submission might have made it in legally...
    Gliding Frost
    Dark Defenders
    Adult May 16, 2004
    Ancient October 2005

  8. #28

    Default Re: Player Created Content Contest

    "and will close January the 16th 0001 CST"

    Umpf ...
    I had a second one in preparation but thought 17th. ********. *rolleyes*

    Horizons Empire

  9. #29

    Default Re: Player Created Content Contest

    The contest is closed, Thank you to everyone who contributed, Give me some time to review the submissions and I will announce the winner.


  10. #30
    Istarian Wizard
    Guest

    Default Re: Player Created Content Contest



    I had a second one in preparation but thought 17th. ********. *rolleyes*
    Hmm, me too.Thought for sure it was the 17th.[:S] [:(]

    Well, good luck to everyone who entered! [:D][Y]

  11. #31

    Default Re: Player Created Content Contest

    Dangit,

    Any chance that this could be a monthly thing? [Y]
    Somewhere between the Sacred Silence and Sleep there is Order -System of a Down
    Let's have a war, clean out this place - A Perfect Circle

  12. #32

    Default Re: Player Created Content Contest

    Can we still drop quest concepts somewhere hidden just when we have some finished?
    I had general things for sslik and humans and elves - just writing them in detail takes so much time, dwarfes one is almost finished and at least the basic ideas aren't too bad I think for loosing them?

    Horizons Empire

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •