Originally Posted by
Hal`cyon Sskyler
Instancing is a buzz word. Something put out to add to the bulleted feature list as a way to gain player interest when the players reading never fully understand how it works. For actually limiting certain players to fight in certain areas to control difficulty/rare loot drops, the game already does that to an extent. The peak of storms is a good example, only allowing so many bipeds to get though. As far as improving spawning of nameds and rare loot, there are other ways to do that outside of instancing. From what I've seen from in-game quests, especially the dragon quests, most of the benefits from instancing are possible through other, less complicated means like monster AI or having quest trigger spawns in multiple places.
Seriously, Tulga doesn't need to try and turn Horizons into Anarchy Online, Everquest, or WoW. If players really do love the ideas in those games so much, they've already switched to another MMO. Tulga keeps many of their die-hard players by distinguishing themselves from other games. For instance, the ability to solo effectively and never be forced into groups to enjoy yourself.