Some more thoughts... been thinking about survivability and enjoyment of the game at the first 10 levels. will be looking at increasing new player health, but in addition what do folks think about a second round of level 1-10 changes:
Cleric
- Increase Smash damage from +3 to +5, 50% chance of giving a 15s debuff that causes -25 crush resistance
- Instant Heal does better healing while in Green stance
- Move Green Stance from level 5 to level 3
- Raise damage on Power strike from +5 to +8, increases damage in Red Stance by 10% (rather than +5)
- Change Dispirit Foe to alter speed of melee/ranged/spell attacks (including specials), effect has a min school level (10) that should be removed
Mage
- Rename Enhanced Flame Bolt to Fireball. It will “burn” the target, giving it a debuff that, while active, will cause other flame spells (Flame Bolt, Fiery Strike, Flame Bomb, etc) to do additional (+10%) damage. do more damage in red stance
- Rename Safety to Magic Shell, make it give ethereal armor as well
- Rename Burn Armor to Singe, make it do damage up front, and change flame resistance reduction from -22 to -25, do more flame reduction in blue stance
- Swap Engulf and Singe
- Move Blue stance from level 5 to level 3
- Rename Melee Ward to Androgos' Armor, raises its effect from +11 to +17
- Rename Burnout to "Affinity to Flame"
Scout
- Increase Power Shot damage from +7 to +10, do 10% more damage in red stance (rather than +5)
- Swap Scout's Block (level 3) with Dodge (level 8)
- Increase Long Shots damage bonus to +7
- Move Blue Stance to level 3 (from level 5)
Warrior
- Raise damage on Power strike from +5 to +8, increases damage in Red Stance by 10% (rather than +5)
- Move Red Stance to level 3 from 5
- Rend Armor does +5 damage in addition to base, 10% more armor reduction in green stance
- Defensive Style's recycle to 30s (from 90)