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Thread: Talk to the Team: Basic Schools (Levels 1 to 10)

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  1. #1

    Default Re: Talk to the Team: Basic Schools (Levels 1 to 10)

    Some more thoughts... been thinking about survivability and enjoyment of the game at the first 10 levels. will be looking at increasing new player health, but in addition what do folks think about a second round of level 1-10 changes:

    Cleric
    - Increase Smash damage from +3 to +5, 50% chance of giving a 15s debuff that causes -25 crush resistance
    - Instant Heal does better healing while in Green stance
    - Move Green Stance from level 5 to level 3
    - Raise damage on Power strike from +5 to +8, increases damage in Red Stance by 10% (rather than +5)
    - Change Dispirit Foe to alter speed of melee/ranged/spell attacks (including specials), effect has a min school level (10) that should be removed


    Mage
    - Rename Enhanced Flame Bolt to Fireball. It will “burn” the target, giving it a debuff that, while active, will cause other flame spells (Flame Bolt, Fiery Strike, Flame Bomb, etc) to do additional (+10%) damage. do more damage in red stance
    - Rename Safety to Magic Shell, make it give ethereal armor as well
    - Rename Burn Armor to Singe, make it do damage up front, and change flame resistance reduction from -22 to -25, do more flame reduction in blue stance
    - Swap Engulf and Singe
    - Move Blue stance from level 5 to level 3
    - Rename Melee Ward to Androgos' Armor, raises its effect from +11 to +17
    - Rename Burnout to "Affinity to Flame"


    Scout
    - Increase Power Shot damage from +7 to +10, do 10% more damage in red stance (rather than +5)
    - Swap Scout's Block (level 3) with Dodge (level 8)
    - Increase Long Shots damage bonus to +7
    - Move Blue Stance to level 3 (from level 5)


    Warrior
    - Raise damage on Power strike from +5 to +8, increases damage in Red Stance by 10% (rather than +5)
    - Move Red Stance to level 3 from 5
    - Rend Armor does +5 damage in addition to base, 10% more armor reduction in green stance
    - Defensive Style's recycle to 30s (from 90)
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  2. #2

    Default Re: Talk to the Team: Basic Schools (Levels 1 to 10)

    I would say anything that helps new players is good. Im always seeing new players asking either what are they doing wrong or what can they hunt as a lvl (pick a lvl between 5 to 20) cause everything their level is too tough for them.



  3. #3

    Default Re: Talk to the Team: Basic Schools (Levels 1 to 10)

    I like those changes, having just recently taken a new Mage up into the 20s and a new Warrior into the 40s.

    Seriously, the biggest problem I have is once I get past level 14-15. Things start hitting harder and armor just doesn't seem to help. In fact, when I'm playing my level 41 Warrior, whether I'm in Cargo Armor or full Platemail, I'm toast against low level 30s mobs. My Mage fairs just about as well, wearing Padded armor - it's like the platemail armor doesn't even help.

    I realize I can start multi-classing and gain abilities or spells from other schools to help, but I kind of wanted to see what it was like to take a single-class character to 100. Not sure I can do it and remain sane :)


  4. #4

    Default Re: Talk to the Team: Basic Schools (Levels 1 to 10)

    Those mage changes look really nice, especially the +10% flame damage. Like that the stances are being used again too.

    Hopefully that +10% damage can be added to all the future versions of Enhanced Flame Bolt(Fireball).

  5. #5

    Default Re: Talk to the Team: Basic Schools (Levels 1 to 10)

    Quote Originally Posted by Guaran View Post
    Like that the stances are being used again too.
    Same here!


  6. #6

    Default Re: Talk to the Team: Basic Schools (Levels 1 to 10)

    Quote Originally Posted by AmonGwareth View Post
    Mage
    - Rename Burn Armor to Singe, make it do damage up front, and change flame resistance reduction from -22 to -25, do more flame reduction in blue stance
    My biggest issue (honestly) is renaming Burn Armor to Singe. Because...i'll get very confused with the flame spell Sear, ahaha. Rename instead to Incinerate (personally think it fits better - attacks then burns away armor, while being totally distinct from other abilties/spells/etc name-wise.)

    Everything else I fully support !

  7. #7

    Default Re: Talk to the Team: Basic Schools (Levels 1 to 10)

    Random thoughts on levels 11-20 on the basic four schools. Some of this is just taking the changes in level 1-10 and extending them.

    Cleric Levels 11-20
    - Instant Heal 2 has recycle of 30s (down from 45s) and does better healing while in Green Stance
    - Smash 2 damage from +8 to +10, 50% chance of giving 15s debuff that causes -50 crush resistance
    - Coordinated Strike 2 recycle to 60s (from 90s)
    - Healing Adept, why is the lower end 0?
    - Shield Stance duration to 1 hour (from 30 min)
    - Smash 2 to level 11
    - Defend Other 1 to level 15, incoming damage reduced by 25% while in shield stance, recycle from 60s to 5s, will defend against melee/ranged
    - Combat Stance: red to level 6
    - Shield Stance to level 13
    - Protectorate to level 13, incoming damage reduced by 25% while in shield stance, recycle from 45s to 30s

    Mage Level 11-20
    - Enhanced Flame Bolt 2 renamed to Fireball. Will give debuff that while active will cause other flame spells to do 10% more damage, will do more damage while in red stance.
    - Group Ice Defense to level 14
    - Group Flame Defense to level 11, give +52 flame resistance (like group ice defense)
    - Combat Stance: red to level 12
    - Combat Stance Green to level 6
    - Multicast 1 recycle from 300s to 180s
    - Safety 2 rename to Magic Shell, give ethereal armor
    - Coordinated flame Bolt 2 recycle from 180s to 60s

    Scout Level 11-20
    - Combat Stance Red to level 6
    - Combat Stance Green to level 12
    - Power Shot 2 to level 11, damage from +14 to +20, do 10% more damage in red stance
    - Coordinated Shot 2 recycle from 90s to 60s
    - Long Shot 2 to level 13, recycle from 60s to 30s, damage bonus from +10 to +14
    - Blinding Shot 2 at level 15, 30s recycle, not masterable, blue stance does 110% damage, -55% chance to hit for 10s

    Warrior Level 11-20
    - Power Strike 2 to level 11, damage from +10 to +16, increases damage in red stance by 10%
    - Negate Attack 2 altered to become Heroic Shout 2
    - Green Stance to level 6
    - Blue Stance to level 12
    - Distract 1 to level 15, recycle to 60s (from 300s), incoming damage reduced by 25% while in shield stance, will defend against melee/ranged
    - Coordinated Strike 2 recycle to 60s (from 90s)
    - Shield Stance to level 15
    Last edited by AmonGwareth; October 20th, 2016 at 12:17 PM.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  8. #8

    Default Re: Talk to the Team: Basic Schools (Levels 1 to 10)

    And so that folks don't think I'm ignoring Dragons...

    Dragon Level 1-10

    • Claw Strike 1 does 10% more damage in red stance (instead of +5), +8 instead of +5 additional damage
    • Bite 1 does 10% additional damage in Red Stance
    • Galewind 1 does 10% more damage in Green Stance
    • Refreshing Breeze 1 recycles every 60s (down from 90s), heals 10% more while in Blue Stance


    Dragon Levels 11-20

    • Menacing Presence, 25% reduction in incoming damage while in Blue Stance
    • Claw Strike 2 does 10% more damage in Red stance (instead of +10), +16 instead of +10 additional damage
    • Bite 2 does 10% additional damage in Red Stance
    • Allowance of Power 1 recycles every 60s (down from 90s)
    Last edited by AmonGwareth; October 20th, 2016 at 01:12 PM. Reason: galewind not grazing winds
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  9. #9

    Default Re: Talk to the Team: Basic Schools (Levels 1 to 10)

    Time to learn stance-dancing I guess :)

    I love these changes. Making combat a bit more interesting can always help :)


  10. #10

    Default Re: Talk to the Team: Basic Schools (Levels 1 to 10)

    Looks like iam going to have to find space for 3 more hotkeys xD nice change.

  11. #11

    Default Re: Talk to the Team: Basic Schools (Levels 1 to 10)

    Looks good :)

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