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Thread: Spikes? :D

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  1. #1

    Default Re: Spikes? :D

    Bez názvu.jpg

    This is what it looks for me

  2. #2

    Default Re: Spikes? :D

    Quote Originally Posted by Nazderan View Post
    This is what it looks for me
    Hmm, that's odd. I wonder if it has to do with how you setup dragon on character creation screen (ie which model you chose). Are you sure you might not have another mod that might be conflicting with it? If you do have some other mods installed that affect the dragon look, perhaps you could try to disable them all and only try this one mod and see how that goes.

    Easiest way would be to rename resources_override to something like resources_overrideold , then create another resources_override folder and only install that one mod. To undo the test, just delete the new resources_override and rename resourced_overrideold back to resources_override.

    If that test still doesn't work, then can you send a pic of how your dragon looks like without the mod, I'm curious.

    I've just re-uploaded my last pic, you might need to hit refresh to see it. But it shows how I looked before mod (bottom) and after (top).
    Death points are temporary, Glory is forever!
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  3. #3

    Default Re: Spikes? :D

    Well, I tried to clean some other mods that might be conflicting, In the end I can see the whiteish spikes, but it keeps being like fur or something between instead of being fins, and I have no other mods beside named poop, icons and player lair mod. And I doubt any of those has somthing to do with dragon texture.

  4. #4

    Default Re: Spikes? :D

    You'd be surprised how mods designed for an older version of the game can cause unexpected glitches. I only had 2 mods active (MapPack and Unfinished Lair), but a few months ago was crashing every time I was rezed. Someone asked if I had the lair mod, and when I removed it, no more rez crashes. That's why you should try doing what Cegaiel said and removing ALL mods, then installing just the Spikes mod to see if there's an issue. If there's no issue, add the other mods back in 1-by-1 to figure out which is causing the conflict.
    Chaos: Xingolos PlagueWind (31 Hatchling: 23)---Cilok Magmaborn (retired Lunus Ancient: 100/100/60)---Turacegos Blizzardwing (20 Hatchling: 19)---Bilkur Tinkerton (Gnome adjusting to life on Spirit Isle)

  5. #5

    Default Re: Spikes? :D

    Well, I figured out what was going on, I had the mouth and claw mod, and the spikes come already with it, just a tiny bit different one, maybe an newer or older version, so, I removed the mod I had, and let the spikes, which also gives me the horns, claws and that.

    So its fixed now. Looks good so far

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