Originally Posted by
Guaran
Thanks should help.
I spent a bit piecing together a newer in game map for the ED, to replace istaria_59_50.png (Reklar's redone area, darkstaff tower area, that lost patrol) but its 16 terrain sections which are 25 chunks each.. or 400 chunks needing stitched together then resized to replace it. I got 3 of the 16 done, taking a break (using Paint to do it, lol). Does anyone have a script written to stitch these 128x128 chunks together?
Map file Istaria_59_50.png (256 x 256 pixels) is made up of terrain sections
59_53 60_53 61_53 62_53
59_52 60_52 61_52 62_62
59_51 60_51 61_51 62_51
59_50 60_50 61_50 62_50
each of those is the chunk files in the various folders under the worldcache/shardname/terrain/xx_xx folders, which are stitched together
chunk04_128 chunk14_128 chunk24_128 chunk34_128 chunk44_128
chunk03_128 chunk13_128 chunk23_128 chunk33_128 chunk43_128
chunk02_128 chunk12_128 chunk22_128 chunk32_128 chunk42_128
chunk01_128 chunk11_128 chunk21_128 chunk31_128 chunk41_128
chunk00_128 chunk10_128 chunk20_128 chunk30_128 chunk40_128
not very intuitive. chunk pngs are 128x128 so this first stitch makes a 640 x 640 pixel file.
I've done 59_50, 59_51, and 60_50 so far to make sure I had the pattern right. But there's got to be a better way than doing it by hand :)
Piecing it all together will make a 2560 x 2560 file, which will then need resized to 256 x 256. easier to get the pieces lined up by stitching the chunks before resizing them down.
I really shouldn't have to be doing this... c'mon dev's, make an updated in-game map. They probably have the tools to do this.