Noticed some additional problems with Fortify this weekend.
Fortify V is a 15 second buff, that grants 110% or 115% base armor (forget which).
Fortify V overwrites Enhance Armor IV and lower....
Type: Posts; User: Guaran
Noticed some additional problems with Fortify this weekend.
Fortify V is a 15 second buff, that grants 110% or 115% base armor (forget which).
Fortify V overwrites Enhance Armor IV and lower....
Ok, searched the log files and it looks like on the Blight Poison conflict, it was with Withered State, not Malady
some others:
Ruin is probably the better dot, since from what I've seen,...
A good step in the right direction. It is only 15 seconds compared to up to 10 minutes for the blight spells such as lesser strength, lesser dexterity. Perhaps a small increase in timer is in...
Well it is overwriting better effects. Not very epic.
How about making Nervous Tick effect be -500 Strength, -500 Dexterity? The effect is shortlived compared to the blight spells of conflicting...
More stacking effect problems:
Demonstaff has a chance to land effect, Nervous Tick on the target. -50 strength - 50 dexterity for 15 seconds.
Nervous tick overwrites Bane IV tech (85% base...
Actually I don't think anything should override any of the "x"-arrow damage types. Its a lightning arrow. The damage should be lightning and nothing else. If you want flame damage, use flame...
They should stack. Fortify is a "tech effect" and extremely shortlived. It should not conflict with anything other than say lower versions of itself. If this is going to conflict it is an example...