Well, the maps I make *are* made using world cache files... to make updated maps I'd need to get back in-game and re-build my cache, so probably not soon. filling out the cache from scratch takes a...
Type: Posts; User: Fridlekh
Well, the maps I make *are* made using world cache files... to make updated maps I'd need to get back in-game and re-build my cache, so probably not soon. filling out the cache from scratch takes a...
My old map maker program is still around somewhere, but the code might currently be broken due to previously working on re-organizing the world terrain/textures to be packaged assets since they are...
/purgetextures ?
huh, I'm looking at the source and part of the startup procedure is:
if (gCommonPrefs->useAGH && gCommonPrefs->updateAGHFiles)
UpdateAGH();
hmm, I think I see the issue in UpdateAGH() ......
1) Edit clientprefs_common.def and make sure the the followign are set:
useAGH=true
ddsHighQuality=true
updateAGHFiles=true
2) Save the image as TGA or PNG. (remember to preserve your alpha...
Is there anyone at all experiencing this problem on XP?
Could those having this issue try turning off Aero or similar themes?
Does this happen in both windowed and full screen modes?
I know...
Are you using alt+tab to switch between applications? clicking on the task bar? Using some other function like Vista Aero features? or a third party shell/window manager?
I think the resource manager DOES do instancing, but the object list isn't organized by object type, and parsing of object-lists is limited to one item per frame.
Two things are needed really...
http://web.archive.org/web/20051123062731/http://www.beasthold.org/Horizons/Custom_Dyes_2.0.exe
?
Thinking about tweaking the program a bit in the near future. Any feature requests other than "save as foo.ext rather than foo.agh.ext" ?
I'm not entirely sure I can do anything about the output...
rather than trying to modify lod levels, you want to disable LOD altogether.
While the game is not running, you can modify these values in prefs\clientprefs_graphic.def
bool terrainLodEnabled...
I've not been paying all that much attention to movie releases lately, but from what little talking I've seen about Avatar, it sounds like a movie version of the game Albion. o.O
Urban dictionary? well, at least it's not Something Awful or Encyclopedia Dramatica. :p Something slightly more in-depth with references and stuff http://en.wikipedia.org/wiki/Furry_Fandom
I see a pretty big difference between being attracted to animals and being attracted to humanoids. Unless you're in the camp that says that drive should only ever be expressed in the action of...
responding in off-topic, since it has gotten very off-topic
Humans immediately place things they see (including other people) into various categories based on stereotypical precepts. Humans have also used animals as de-facto examples of stereotypes for at...
Coming soon (tm)
Coming soon (tm)
wasn't /cne re-enabled a long time ago?
The ability to disable the loading screen is there for specific design purposes (like making effects and testing locally without connecting to a server) and not supported for general use. If the...
As far as I know, nothing has changed in teh terrain code between 383.20 and 383.21
Still... when this happens:
1) Are you running with or without the loading screen on?
2) Are you porting...
UI modification is done through def files that define the appearance of windows (though functionality is fixed, and up the the client)
For the Target window, you want to look at...
Work for this build was focused on fixing a couple of longstanding issues with text in the game.
ยท Text links in NPC dialogs, guild manager screens, and item drag/drop to text input should...
If you skip the patcher, or skip deleting old files, then you'll see this when files still exist in resources\themes\default\textures\startup
/printsec
go to world cache dir for current shard
examine sector_####.def file with #### as listed in /printsec
World object names, object names, locations, sizes, etc should be there.