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Type: Posts; User: Guaran

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    Re: Talk to the Team: Knight of Creation

    I tried all three specializations. I liked the shield spec. The buff for the blocked attack was popping pretty often, I didn't see any issues with using that and shield slam.

    I would suggest...
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    Re: Talk to the Team: Knight of Creation

    Since we are going for a tank, or possible tank class, why not give it an aura that puts intercept attacks on all the mobs within range?

    So the mobs all pretty much attack the knoc, 100% (or...
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    Re: Talk to the Team: Basic Schools (Levels 1 to 10)

    Yeah there is no need to make the spikes overpowered.

    Part of what will make a class particularly useful, are group buff aura's. I think many classes could be improved if some kind of group aura...
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    Re: Talk to the Team: Basic Schools (Levels 1 to 10)

    [/LIST]
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    How would this work? The "Spikes" in the name makes one picture something like Cloak of Thorns. Which does damage back to the attacker, while the player does still take...
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    Re: Talk to the Team: Basic Schools (Levels 1 to 10)

    Thanks.

    Any new models for the weapons or shields?
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    Re: Talk to the Team: Basic Schools (Levels 1 to 10)

    These generally really sound good.

    I was hoping for some new models of weapons too, is that what the Claymore is?

    Question about the summoned effects:


    but then each of the enhancements...
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    Re: Talk to the Team: Knight of Creation

    Those sound very interesting.

    of Blessing, damage vs undead could have a radiant tinted effect. Like a brighter version of the blue-ish ice/frozen effect.

    Spirit effect could be the dark...
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    Re: Talk to the Team: Knight of Creation

    This is sort of like what the Shining Blades spell does. Too bad the damage is really weak for something supposedly "epic". If they upped the damage about 5x, would be awesome.



    Hmm,...
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    Re: Talk to the Team: Knight of Creation

    Not a bad point. Perhaps leave the existing lvl 100 final sword as being gained at level 100, but make it one of the improved swords. The other 2 or 3 that would be quested for, can be started at...
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    Re: Talk to the Team: Knight of Creation

    Well, the idea was to make the class one that people want to play in as their main active class. While not making it too difficult on the dev's. A way to make it interesting, look good, more fun to...
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    Re: Talk to the Team: Knight of Creation

    Right. That's why I was suggesting that these be quested for abilities, only available at level 100 Knoc, so that only 3 or 4 new abilities have to be created for the weapon, and maybe 2 more for the...
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    Re: Talk to the Team: Knight of Creation

    Oh and please make Shining Blades hit for about 1500. Right now it hits for like 350 :/
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    Re: Talk to the Team: Knight of Creation

    Agreed.



    The feel of Knoc to me, is that of a sword user who summons cool swords and shields.

    Look at Knoc's abilities...
    Multistrike
    Power Strike
    Critical Strike
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    Re: Talk to the Team: Knight of Creation

    I have to disagree here.

    What would the bolt do? Summoning damage?

    All classes can use all bolts (with exception of Mind Bolt for Sorcerers, and Bloodbolt for Bloodmages). Knoc can use Spirit...
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    Re: Talk to the Team: Knight of Creation

    There are only 3 summoning spells, Shining Blades the epic looking not epic spell, Ice Hammer, and Flame Spear.

    It does seem awfully weak. However, Knoc can use all the arcane spells, so flame...
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    Re: Talk to the Team: Knight of Creation

    Banish Armor increases damage for the entire group, by removing all armor on the target. This abilities only downside is the long recycle. But it can be very useful in a group. Pretty sure knoc...
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    Re: Talk to the Team: Knight of Creation

    This might be the better way to go.

    The summoned shield/sword, if they had sockets, would be nice. But what happens to the crystals in them, once they are dispelled?

    You cannot equip a crystal...
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