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  1. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    The v17.05.03 is here for now:
    Zip
    Exe
  2. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    Ceg, if you are going to import all the newer city maps that vitrium has made, the New Rachival map can now be deleted since the tazoon map contains new rachival now.
  3. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    You may want to extract the map pack files elsewhere, the copy them into the game folder manually. You have 2 installs, so perhaps you extracted it into the second copy of the game?
  4. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    Sounds like both of you have 2 versions of the map installed now. Directly under resources_override, if you have a folder called "Interface", check inside. If all that's in there is "Maps", delete...
  5. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    There are directions on the maps download page that explain how to choose from 4 possible cursors for the player icon on the map.
  6. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    Quick update: before about 11pm central time friday, if you downloaded the highres update, i forgot one folder in the unzip path, so it put the files in the slightly wrong spot.. just go into...
  7. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    Updated the above map with some additional fixes.

    Also patched to blight to do some additional testing. They fixed the map sector size setting in the client, so there's 2 files needing updated for...
  8. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    A high-res Istaria map here, unzip to resources_override
  9. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    Ok, here is the full big map update, Istaria Map only, normal resolution, with water fixed under Floating Island, Elnath, Pool of Teeth, Elmnic, Skulk camp near Heart, Spire lake. ...
  10. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    I just saw your post after I made my post (been out of town on holiday) :)

    I do have many fixed files already, you may want. Corrected water on some edges such as east of werewolf isle, north of...
  11. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    Last night I finally completed filling in my world cache, built a new istaria map, and corrected the water in the following spots:
    Elmnic (underwater plots)
    Pond near Heart
    2 small pools on Elnath...
  12. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    cool preview :) Nice work on the doom and rift maps. don't forget Isles of Battle :)

    Yeah the plot sizes in the old map are almost all wrong.

    I'm about 1/3 done filling in the edges of my...
  13. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    I've created some drop-in replacements for the ingame map, so far so good and looks like the map should look color wise.

    Use terao's map pack as the base and install it in resources_override.
    ...
  14. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    Frid, the topo map is working great, just having 2 issues.

    1st, it doesn't have the water colored in, just showing black for the water.

    2nd, I took out the withdefs option, yet its still...
  15. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    Yeah, after I used the cache2image.html a few more times, it started becoming obvious that the images are kinda of flat, weird black spots.. I think the ingame map has some coloration, tinting,...
  16. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    ok nice. the cache to image is a much quicker way of stitching them (it's working), and combines the 25 chunks into a single image needed for creating the 16 files needed for the larger map section....
  17. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    Thanks should help.

    I spent a bit piecing together a newer in game map for the ED, to replace istaria_59_50.png (Reklar's redone area, darkstaff tower area, that lost patrol) but its 16 terrain...
  18. Thread: Map Pack 3.7

    by Guaran
    Replies
    361
    Views
    175,854

    Re: Map Pack 3.7

    If I wanted to only update the ingame terrain maps, skip all the mapmarkers (prefer my own, these are too much clutter), would I just copy the terrain subfolders?

    I currently use the mappacks made...
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