Currently there are alot of discussions (some very heated) about the size of the Ancients. Anyone who has grouped with an adult dragon or plays an adult dragon knows that the huge size sometimes gets in the way, especially during combat. Having the ancient dragons be much larger can only compound that problem, but everyone who plays an ancient wants to be visually a bigger, more powerful creature. So, assuming the devs relent and make the ancients truely big, are there any suggestions on how to make them not annoying to play or group with? I know there are some who will say the huge size will never be annoying, but about the 100th time you have to back way up to select a resource node, we will see whining everywhere.

We used to have /setscale, which helped, but wasn't that removed because of exploits?

The only other idea I can think of is a command to make a character wireframe and have no select area, or how about wireframe with a heart that is the select area?

Any other thoughts on how to have truely huge dragons without the problems associated with having a model that big?