In the current system, two days later all 6 death points are gone. If I die again at that time, no penalty because it is my first effective death point. In the new system I will have 4 death points still, so a new death counts as a 5th and the penalty is applied accordingly. That is what I was getting at.Originally Posted by Kumu Honua
It isn't that I can't, it is that it isn't worth it to me. I would rather spend my silver on other things, like Lair plots, rare crystals, and scale upgrades. If the change made any sense whatsoever then it would be different, but Confectioners are slated to get their more than well deserved attention other ways. This death point change is unnecessary.Originally Posted by Kumu Honua
I disagree. If it causes death points and is due to deficiencies in their code, then it absolutely is pertinant. Just because it doesn't manifest itself on all systems doesn't mean it is less valid for those that suffer it.Originally Posted by Kumu Honua
Again, I disagree. They are slated to get foods that give benefits on par with Alchemists potions, if I have read correctly, but do not conflict with them. That will give them meaning, and penalizes no one.Originally Posted by Kumu Honua
As I said earlier, their attention is also comming in the form of benefits similar to, but not in competition with, Alchemists. No need for the death point change. And even you said lower in your own thread, it isn't going to make combat any more exciting. So what is the point?Originally Posted by Kumu Honua
Originally Posted by Kumu HonuaUnless I missed something, those two quotes are in direct conflict. It adds a sense of danger but wont increase the thrill? I think that you and most other rational people recognize right off that this will neither increase the sense of danger nor provide a thrill.Originally Posted by Kumu Honua