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Thread: Exploit or no exploit

  1. #1
    Member Vlisson's Avatar
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    Default Exploit or no exploit

    ok your vault has a maximum capacity (item stack and bulk)

    if you manage to get it overburdenis it a exploit or not?

    i dont use this "feature" but i dont think that this is intended

  2. #2
    Member Vlisson's Avatar
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    Default Re: Exploit or no exploit

    i know people putting their stuff at a "guild only" consi and wait 7 days till this for example construction spheres return to vault then port to the plot, and run then from vault to the building.

    or do it with resources, wait till all is in vault and then craft with it.

    i dont mean the normal and intended return of not sold stuff

  3. #3

    Default Re: Exploit or no exploit

    Unfortunately there's nowhere to easily draw the line on what is and what is not deliberate exploitation of the system. Its much akin to pornography or art in that you know it when you see it.

    All that can be hoped is TG implements a system to prevent deliberate exploitation of the system without hampering legitmate reasons for vaults to become overburdened.
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  4. #4

    Default Re: Exploit or no exploit

    Quote Originally Posted by Vlisson
    i know people putting their stuff at a "guild only" consi and wait 7 days till this for example construction spheres return to vault then port to the plot, and run then from vault to the building.

    or do it with resources, wait till all is in vault and then craft with it.

    i dont mean the normal and intended return of not sold stuff
    Ahhh, reminds me of earlier debates about this. Went nowhere. It is an accepted norm in Horizons - by the developers and players. A player convenience.
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  5. #5

    Default Re: Exploit or no exploit

    Oh how I long for my vault to be at 'normal' capacity... Thankfully in the last two weeks my plot renovations have taken a huge leap forward and total vault bulk has gone down from 180k to only 73k bulk. There's still a tonne of novians left though that I can't use on any of the structures, I'm patiently waiting upon the novian trade-in option that we were told would be forthcoming. Once that arrives in the game I'll thankfully be able to clear the remaining excess in my vault !

    No I won't delete those excess novians, they constitute effort that I'm unwilling to destroy [:P]

  6. #6

    Default Re: Exploit or no exploit

    Anyone whose vault is over capacity, can no longer use it in the normal fashion anyway. Thats a pretty big inconvenience. So there's a 'penalty' already for being too full.

  7. #7

    Default Re: Exploit or no exploit

    Well everyone breathing is an exploit. They're cheating death!
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  8. #8

    Default Re: Exploit or no exploit

    obviously it has been embraced by the developers as a feature and not an exploit, otherwise... how would we ever deconstruct anything on our plots/lairs?

    I can see both sides of the fence.... I had consigned a set of armor or weapons and they defaulted to my vault. But my vault was near full and the items vaporized!! (to keep this from happening, they allowed the vault to go "overburdened")

    People "used this feature" to consign things no one would ever think of consigning (like finished resources or construction materials)...ifplayers knew it existed on a conni, could buy it for coppers on a silver :) and would empty the consigner of finished materials to have (there is always that risk).

    I don't think in the beginning they thought that people would use the consigners in such a way. (This would be the definition of "exploit" intentionallyusing a feature or design in a gamein a way thatit was intended to gain an advantage) but I think the community embraces this as "part of the game" now and I don't believe it will be "fixed" or "changed"

    Finished resources at 5cp per Tier 5 resource is a steal if you so desired to buy them... while they waited to default... so you still take "risk" sometimes
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  9. #9

    Default Re: Exploit or no exploit


    I agree that overloading is not automatically an exploit. It becomes a questionable acitivy the degree of overloading that does.

    Perhaps a solution would be to link additional consignment with having free vault space.

    Therefore if your vault is overloaded you are unable to consign any more goods. So even current players with MASSIVE vault overloads could keep thier current vaults, slowly drawing down on their contents over time and I guess they would have to use an alternate character to do new consignment listings.
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  10. #10

    Default Re: Exploit or no exploit



    Most likely exploit. The connie timers have been extended or are broken. I put topaz at an absurd pricearound the town connies on chaos a couple of weeks ago to see if they had any impact on the PB prices. They are still there so I'd guess that something is going on.

  11. #11
    Member Seranthor's Avatar
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    Default Re: Exploit or no exploit

    Quote Originally Posted by Death-Knell
    Well everyone breathing is an exploit. They're cheating death!
    *mutley snicker*

    edit:

    not directed at DK:
    but seriously if you start to holler 'exploit, exploit, exploit' there is a real chance the devs will eventually start believing you.
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  12. #12
    Member Seranthor's Avatar
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    Default Re: Exploit or no exploit



    perhaps it would be appropriate for TG to speak to this rather than letting certain folks dictate their views of whats an exploit and what isn't...
    25 months waiting for expert CNF forms. Tired of the intentional deceptions and being kicked in the junk.


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  13. #13

    Default Re: Exploit or no exploit

    Do you really expect TG to comment? It is rare an official comment ever gets made, and many threads get started for that purpose but we know they'll never come.

    I'm sure something official would sound like... consignment items returning to your vault after 7 (or 14 now) days is working as intended... and thats it.

  14. #14

    Default Re: Exploit or no exploit

    Well, im one of those bad bad socalled exploiters..... Bad Ash i am.... Blame on me.

    But i remember a comment of a Dev sometimes in the past saying excactly that the consingers are working as intended.

    I cant remember to be able to use my vault in a normal way (guess that was around 1 and a half year ago or the like).

    Dont can see anything wrong with it. My vault is full of forms i didnt pawn (so i didnt get the money), stuffed with processed resources i collected and dragged to a consinger (and believe me our guildconsingers are far away from the most resources and gathering and processing the resources took some time) and lowlevel tec resources others delete (for making some teched stuff for the occasional newbie around). Then there are novians i couldnt use til now and those were hardearned. And stuff i intended to sell to other players like complete armors and weapons which didnt sell.

    I gave away 1000 elm timber when the cenotaphs came, i gave away 500 oak timber when mineshafts were built.... Nobody gave them as a present to me.... I made them in advance.

    We are paying four accounts to keep our plots and consingers and especially myself as builder can jump at the occasional question for some quick built in elm or iron inbetween doing greater jobs only because im having the stuff on stock.
    Another thing is that not every playertown on unity has a built vault... so dragging the stuff from a vault to the place where its needed is not really shorter in such cases than making it in the field and dragging it then.

    But i can assure you, fromthe high times ,where my vault had 500 000 bulk it has dropped now to 200 000 and dropping down becausei dont have time left to restock... too much building to do (* grin * i dont complain). And the consinger change to 14 days are greeted by me (surprise, surprise) because my made stuff for other players now longer stays for sale.

    My two cent.... Best regards

    Ash

  15. #15

    Default Re: Exploit or no exploit

    Not breathing the *E* word. I'll qualify. I didn't post till after the changes to the conniesbecame evident to me based on what I've seen in game. In conclusion of the changes, I'd say that TG considers the situation an *E* word.

    If that really carried that much weight with them then I'd like to say that the Lag and client issues are Exploits!lol not directed at anyone just unable to process why in the world they would nerf them. If it only affected resources I could see where they are tryingto stretch out the available buying time tohelp stop unintentional over burdening of vaults. I mainly usedthe connie to droptools back to the vault when I had forgotten to trade out to the equiped tool.

    So reallythe only thing for meto do is build another connie and call it the tool shed or something. YesI could deleteall the past100 levels of fully teched armor and bows along with all the imbued armor splinters and other tech comps.
    I really don't like that Idea. I worked veryhard to gather all the materials and find someone back then to make them.The are trophiesand momentos from my journey playing the game plus can be use again if I muliclass.so I"ll build another connie and call itthe dressing room.
    Actually I may need more than onefor the rest of the clothes.. *cough* you know liketheTier teched cargo gear...

    I hope everyone likes seeing moreconnies cause I'm building a few more. (for those that will never see my plot are aren't on the same shard) feel free to make a usless comment on my play style.

    Anypredictions on what the next imagined problem isthat will become a nerf-for-all??

  16. #16

    Default Re: Exploit or no exploit

    I really doubt changing consignors to hold an item for 14 days before vault return as having anything to do with a vault being too full.

    It gives something more time to be sold/found and purchased. People have in the past asked for a longer time on the connies, saves the expense and trouble of having to re-list something.

    |rolleyes at everyone who believes everything happening is a nerf/exploit fix because someone vault is too full (who cares)|

  17. #17

    Default Re: Exploit or no exploit

    It is an exploit, however due to limitations in other areas of the game, I'm guessing the reason why its still possible to overstuff (even though they have eliminated the worst offenders and methods of overstuffing) has not been fully addressed.

    Until things like novians wouldn't render you completely useless, there needs to be some fall back method of storing item, even if slow and inefficient.

  18. #18
    Member Vlisson's Avatar
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    Default

    so can we get an fix for this exploit?

    the vault increase beyond its normal size should last only a few days.

    but i heared from people with an averave vault load of 2 mio...

    or change it all, let them pay for their overload with ingame money? or disable this feature, limit it to overload 5k and not unlimited

  19. #19
    Member Kulamata's Avatar
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    Default

    However this turns out, an exception should be made for Novians. I am the guild hall plot holder, and the Novians in my overstuffed vault represent a great deal of work, and I am unwilling to delete them. By attuning the Novian resources (I understand the need to prevent razing and selling) and by giving the Novians weight, the game created this issue.

    I wound up with an unusable vault due to my stubbornness in refusing to delete the effort of others. I would be very very unhappy with a tax on the excess Novians. I would not mind a tax on conventional construction materials, or other normal goods.

    If Novian materials could be attuned instead to "guild only", or turned in for fair compensation (equal to the going price for purchasing construction work) that might solve the issue.

    And it is disheartening to see again the thundering lemming herd squeaking "Exploit, Exploit, Do it to them, do it to them".

  20. #20
    Member Vlisson's Avatar
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    yes novian are not the problem, this shouldnt be changed

    but to use the vault to store all stuff without limitation and exploit it for plot building is not an intended game mechanic

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