Page 1 of 5 123 ... LastLast
Results 1 to 20 of 85

Thread: Dragon Resurrection Spell

  1. #1

    Default Dragon Resurrection Spell

    Hello!

    While talking with a friend about this game (he might join someday), it came to light, that we dragons really Should have a Resurrection spell/ability. I remember all of the times I (or my GF) died while we were hunting together, and of course, since there are no Resurrection abilities usable by dragons, we are forced to Recall every time we take a death.

    Now, I know that some people are going to say "Just bring a Cleric along...." But... sometimes Dragons like to hunt in Dragon Groups.... especially Lunus, if you are on Order and are RPing out your character. Not to mention, that if you bring a Biped along to hunt with you, you are pretty much forced to walk the whole way to your hunting destination, becuase of the biped's inability to fly.

    It really sucks when, in a dragon hunting party, someone dies, becuase that's usually the end of the entire group, as nobody wants to stand around doing nothing in a dangerous area while waiting for 1 companion to return from getting killed due to some unfortunate happening.

    Really, I don't see what it would hurt, giving us some sort of Resurrection ability. Clerics get these abilities Early in the game, don't they? Why not give dragons... oh... 50+ one resurrection ability Quest... or allow them to use a Spell. That way, our hunting parties don't come to an abrupt end should someone die, nor do we have to wait half an hour plus for someone to return (and we have to somehow escort them back into the middle of the hostile area if we were hatchlings) so we can continue hunting.

    --Dhalin

  2. #2

    Default Re: Dragon Resurrection Spell

    Ancients get a Resurrection Ability that cost hoard.



  3. #3

    Default Re: Dragon Resurrection Spell

    Ancients?

    Geh....

    I think that's a little too late in a dragon's life to give Resurrection to....

    What are we supposed to do the other 90some levels? *blink*

    --Dhalin

  4. #4

    Default Re: Dragon Resurrection Spell

    Well That is when they want us to have it and it is based off lore as to why we do not have it. Our understanding and control of primal has fallen gratly from what it was.

    Nonlore wise I understand. There is only so much a single class should have. It would be nice but they have to force dragons grouping with bipeds somehow. and this is just one of the ways.



  5. #5

    Default Re: Dragon Resurrection Spell

    I agree with "one class should only have so much" ... but....

    Dragons are Forced to ONLY be 1 class...

    It'd be different if there were more than 1 dragon adventure classes out there....that way some dragon can learn to be a better caster, or what-not... perhaps they should open an event where Dragons are staring to re-discover old primal ways, and slowly start to recover a spell now and then, and maybe the Lunus dragons discover new warrior tactics (read: Give our Stances a Use! Give us melee warrior abilities that rely on stances) and such.

    --Dhalin

  6. #6

    Default Re: Dragon Resurrection Spell

    Dragon "classes" will be a ancient thing. At least from the hints they ahve dropped. Also so you know Helians are not really casters. From rereading the lore again Helians are the scholar crafters and by Ancient lore the healers. Lunus are the adventures and lean more towards the warrior/caster classes. AS you go throught the Anciemt rite you learn a littl;e about the colored crystals and why each city has certain color ones.

    Stances are something they want to relook at later and rework. The whole rock paper scissors think did not work out like they wanted. I think once they get aroudn to it you will see a more offisive/Defemsive/Balanced stance system that has nothing to do with what your oppnent does and more do do with what attacks you use. But that is just my thoughts off the top of my head as far as stances go.



  7. #7

    Default Re: Dragon Resurrection Spell

    *nods a little*

    Mmmm, I'm not sure if I like the thought of Everything being Ancient-Only.... I can somewhat understand it Lore-wise, but.... it makes Levelling Levels 2-99 cookie cutter, meaning Everyone does it the Same way almost, except for the RoP and little differences, like some dragons cast more spells than others, while some dragons rely on pure brute strength.

    I think allowing dragons to take that 2nd extra adventure class earlier would add some mix to everything. I think this would even encourage more dragon grouping. Say you had 3 different Dragon Adventure Classes.... 1 being the current, 1 being more warrior-like (but less spell-like) and the third, being more spell-like....say you had 3 level 30 dragons.... one could go as drag, one could go as the warrior, one could go as the caster and you'd have yourself a nice balanced 3-dragon hunting party....

    The way it stands now, if you group multiple dragons together, they are almost all the same, with minor differences in TP usage until RoP, then you have Helian/Lunus....

    --Dhalin

  8. #8

    Default Re: Dragon Resurrection Spell

    Think of the ancient getting stuff as some extra time to make up your decision as to how you want to further advance. (Not that you can do that now though).

    Same with your time as hatchie until you can do your RoP and have to decide... helium or lunus :p

  9. #9
    Member
    Join Date
    Oct 2004
    Location
    Elmendorf AFB, Anchorage, Alaska
    Posts
    614

    Default Re: Dragon Resurrection Spell



    Ok, I'm going to disagree with the idea of dragons getting a res before ancient, and here is why...

    Your reasons were (From what I understand) from and RP standpoint, all dragon groups, and a dragons greater mobility due to flight.

    An all dragon group should not be able to res any more than a group with a warrior, druid and battlemage (Single classed for the druid, or at least with no cleric levels)...There is a reason that only a few classes can res, and that is so that if you want a res, you better bring them along. Same goes for dragons...

    Also, the advantage of flight has to be weighed against something, right? If you want your res, stay grounded. Let's say 2 out of 5 dragons get killed in a fight, what happens? The remaining 3 can take flight and sit there, safe from harm, while the other two fly back...Biped groups better hope that their res (Or 2 or 3) doesn't get killed, else they are in trouble...

    I'm not saying that there are many biped groups where most of the people cannot res...

    But what you are basicly asking for is (And you dragons keep doing this too, irks me something fierce) to have all benefits, and no countering negatives while completely excluding the other people who play the game...

    BTW, since an Ancient dragon is about equivilant to a heavily multiclassed person, I see no reason in them not having a res, and so I support the devs descision to give it to them...
    Death is the ultimate dilemma and integral to the beliefs and behavior of every culture. Life is bore on the corpses of the dead. Without death, there would be no motivation to do anything. The only emotion would be existing. Life would be pestilent and agonizing.

    Ssilmath Torshak
    Paladin of Kass, Master Armorsmith

  10. #10

    Default Re: Dragon Resurrection Spell

    Quote Originally Posted by Ssilmath
    But what you are basicly asking for is (And you dragons keep doing this too, irks me something fierce) to have all benefits, and no countering negatives while completely excluding the other people who play the game...
    Altough I agree with what you say in your post ssilmath I just have to adress this sentence.

    For the one millionth time, we dragons are NOT asking all benefits and NO negatives.
    We NEVER have.
    EVER.
    We did ask ask for equality.
    and yes, we keep on asking for equality.
    We will continue to do so until equality has been achieved.
    We would prefer to get our equality by getting a viable way to further develop our characters and to make the race complete, like multiclassing.
    This has allways been what dragons ask for, this is the only thing that dragons ask for.
    We also know this is on the cards, thats why we dragons are currently relativly silent.
    All the rest of the things that we dragon "whine" for and "demand" are figments of the biped players imagination.
    Likethe idea that we dragons want to be able to do all classes without, get this, a rating penalty!
    That one really had me laughing, as if there actually is any player out there that would be so unreasonable.
    So just for you, one more time:

    We dragons do NOT want overpowerdness handed to us on a silver platter.
    When will you stoneheadedfolks get that through your skulls?
    Get the map pack here - Get the REAL ancient models here!
    Get White Teeth and Claws for your Dragon here!


    100/100 Ancient Dragon, member of the first group of 8 to ascend to ancient on Unity.
    This sig was designed for Firefox (stupid IE still can't handle png )
    www.AncientOrder.org

  11. #11

    Default Re: Dragon Resurrection Spell

    Quote Originally Posted by Ssilmath

    BTW, since an Ancient dragon is about equivilant to a heavily multiclassed person, I see no reason in them not having a res, and so I support the devs descision to give it to them...
    Ancient Dragon are FAR from being the equivalent to a heavily multiclassed biped. That's just some folklores told among old bipeds to fighthen new comers.

    Dragon Lairs: Istaria's ghetto

  12. #12

    Default Re: Dragon Resurrection Spell

    While I certainly agree that Ancient Dragons are not "overpowered," nevetheless from an objective standpoint (having both a multiclassed biped and an Ancient Dragon) I must also agree that an Ancient is the equivalent in many ways of a multiclassed biped. Ancients have the following abilities/skills:

    1) Superior Resurrection--I believe only biped Healers get this version

    2) Spiked Scales--similar to the Cloak of Thorns that druids get

    3) Gold Rage--far superior to the Multistrike of any biped melee class with MUCH more damage output plus debuffs

    4) Silver Strike--functionally equivalent to lower tier biped Multistrike, but can be used right after Gold Rage unlike biped Multistrike, which must recycle

    5) Breezes--HoT spells akin to druidic Regrowth

    6) Dragon Fear--a stunner akin to certain ELAR or Ranger arrows, or various mage spells

    7) Gold Burst--an AoE breath attack that does 1000 to 1400 damage to all critters in the area, akin to mage nukes

    8) Tail Whip--another minor stunner

    9) Gold Shield--absorption of damage something akin to Dwarven Toughness

    10) Primal spells--just like mage spells, including a couple of AoE ones

    11) Drain Strike--akin to the Syphon spell

    I'm likely forgetting a few Ancient abilities/skills/spells there, but for a biped to have all the analogous capabilities I've listed he would have to be at least a Healer/Berzerker/Druid/Mage. And that would be a pretty decently multiclassed biped in my book.

    And as a general observation, it has been my experience that Ancients can take out high level mobs (and bosses) mano-a-mano far easier and faster than multiclassed bipeds, but they cannot farm lower level mobs as quickly or efficiently as multiclassed biped mages with their nukes.

    Personally, I think the devs have struck a pretty fair balance with Ancients. They're not overpowered, but they do indeed function as effectively as most multiclassed bipeds.
    Before you criticize anyone, walk a mile in his shoes. Then, when you criticize him, you'll be a mile away. And you'll have his shoes.

  13. #13
    Member
    Join Date
    Oct 2004
    Location
    Elmendorf AFB, Anchorage, Alaska
    Posts
    614

    Default Re: Dragon Resurrection Spell

    Cobal, check your PM's
    Death is the ultimate dilemma and integral to the beliefs and behavior of every culture. Life is bore on the corpses of the dead. Without death, there would be no motivation to do anything. The only emotion would be existing. Life would be pestilent and agonizing.

    Ssilmath Torshak
    Paladin of Kass, Master Armorsmith

  14. #14
    Loacalea
    Guest

    Default Re: Dragon Resurrection Spell

    I think when dragon reach ancient new classes should be open for them.
    Dragon are known as master of element so haveing a class base on each elementI think is the best way a dragon can multiclass.
    Dragons are not suppose to be easy to lvl but ment to be one of the strongest race at the end.
    Maybe later they will give a life dragon class for dragonso they canuse healing spell without the cost of hoard.

    For something special they could return to there hatchling form with no nagatice side effect but just are very powerful and they contain a new class.
    That's would be fun they could hang out with newbies and learn a elemental class and can change back to there normal class any time by contacting there trainer.
    It be a way of learning and use there shape shifting ability.
    Thought they don't have to do Right of Passase again since they already done it in there main class.

    I agree no young dragons should have rez or a great advantage if they haven't done ARoP.
    There still young thought you don't see a baby bip fighting. *giggle*

  15. #15
    Britt Tigahare
    Guest

    Default Re: Dragon Resurrection Spell



    1) The Healer Superior Res has a recycle time of 15 minutes I believe (or 9, I forget which) while ours is one hour.

    2) Spiked Scales, yes, is similar but lasts for one minute. Cloak lasts for 15 and can be cast on everyone.

    3) Gold Rage - yes, no contest to that one.

    4) Silver Strike - probably more similar to Multistrike.

    5) Breezes - Are ok, but are better than Regrowth in the sense that Regrowth does not work during battle. Growth, however, does so Breezes are more similar to those.

    6) Dragon Fear is not similar to ELAR/Ranger Lightning Arrows. Dragon Fear is used once, Lightning Arrows has a chance to stun multiple times. Plus I forget the recycle time on Fear because I just don't use it.

    7) Breath of Flame Burst is nice [:D]

    9) Shield of Gold is not that similar to Toughness, which completely ignores the attack (although I am not entirely sure it works for all mobs, or how long as I have never played a dwarf). SoG does not.

    11) Drain Strike only heals once, Syphon heals multiple times.

    And no, this is not a whine. Just merely stating facts. The only thing I have a problem as far as dragons go is the Res. If they would reduce the recycle time (and therefor the hoard depletion as it is 5k for each use), then I would be happy. I do not complain of anything else. Well, except for maybe more primal spells [:D]

  16. #16

    Default Re: Dragon Resurrection Spell

    Actually, contrary to popular belief among non-dwarves, Dwarven Toughness does NOT make the dwarf invulnerable or allow him/her to ignore attacks. Instead, it adds 1000 to armor for a period of 30 seconds. Tier V bosses, many Tier VI critters, and the Big Boys like SoG, Reklar and Valkoth still cut through that buff and can do significant damage--upwards of 500-750 damage with a single hit from the Big Boys(though obviously far less damage than without the buff up). And it provides no defense at all to spell damage.
    Before you criticize anyone, walk a mile in his shoes. Then, when you criticize him, you'll be a mile away. And you'll have his shoes.

  17. #17
    Britt Tigahare
    Guest

    Default Re: Dragon Resurrection Spell

    That is why I added that part in parentheses. I was only stating what is on the community site, horizons.gamersinfo.net and the old old strategy guide and that's exactly what it says. But, like I said, I had never played a dwarf so don't really know.

    And actually, it's far better than Shield of Gold anyhow. Dwarves have a significant chance at surviving the first attacks from the big bosses, dragons are dead whether or not they got shield up. Shield doesn't seem to offer any protection from spells or ranged attacks either.

    However, when fighting undead dwarves, Ryver will do absolutely no damage whatsoever if toughness is up. This is upon fighting a level 50 or so dwarf, sometimes even lower (dragon in question is 100). So you can see the confusion for a non-dwarven player [:D]

  18. #18

    Default Re: Dragon Resurrection Spell

    Actually, it USED to add 1000 armor. It reduces incoming damage to 0 now. Not sure how long its been this way.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  19. #19

    Default Re: Dragon Resurrection Spell

    Quote Originally Posted by Amon Gwareth
    Actually, it USED to add 1000 armor. It reduces incoming damage to 0 now. Not sure how long its been this way.
    Ah, I stand corrected then. When did this change?
    Before you criticize anyone, walk a mile in his shoes. Then, when you criticize him, you'll be a mile away. And you'll have his shoes.

  20. #20

    Default Re: Dragon Resurrection Spell



    Appears to be the live update on May 24, 2004.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •