In my opinion there should be a way to change craft schools without having to go to the trainer each time you want to do it.

My suggestion is that something similar to emblems are created or a new option added so that a character can do these changes in the field. To enable the character to 'unlock' this ability to switch my view is they need to complete a series of quests every 10 lvls which gives them access to the next 10 lvls. Without doing the quest they can not change into that school without seeing the trainer. Something similar to the lairshaping quests would be a solid foundation for this.

My reasons for suggesting this change is the talk of taking away 'processing and secondary skill exp' from primary skills. The problem I feel is a of new to the game people will get fustrated at the lack of processing or wastage of processing exp. As a beginner lairshaper (now lvl 60)I wasn't 100 in DCRA and I was always annoyed at the wasted experience, I could off set some of this by using silos but I know that new people don't have access to them.

Further suggestion on implementation:-

This idea is a bit garbled and not fully formed, but my suggestion is this.

A new player gets 2 options on joining the game for crafting -Miner/Gatherer. At level 5 the get directed to the general trainers for Blacksmithing, Scholar, Outfitter. The trainers explain that the person can switch between the gathering schools and the outfitter school for gaining experience via using an emblem and hand them one to start. At level 20 (note the higher lvl) the person is told to choose aspecialist schools, who gives a series of quests to 'prove' that the person has the basics before giving them their emblem at that school. Every 10 lvls further testing is required at the trainer to keep the emblem and enable switching back into that school.

The generalist schools would cease to exist at lvl 20. The emblems could contain a small bonus to the base experience skill to compensate for the fact that each school loses 10 levels of specilisation.

Implementing something this magnitude would involve a grandfathering affect. Possible way to implement this is to give each player who has leveled say a scholar to 100, automatic lvl 80 in tailoring/spellcraft, unless they are higher in these schools already. It would be a *major* change but that is something that has been seen with lairshaping and is proposed with confectioner.