In reading over the many posts here about changes that are made or even one being proposed, it becomes obvious to me that there is a pattern to what TG does as it is perceived by the players. I fully expect to have some flame me, bait me, or even agree. Feel free ( as I know you do ) to respond in any way you feel, I only ask for all to consider this, and not just react to another crazy post from that aamer fella.
Let me give a few examples and see if you see it too...
Gummy worms...
Introduced with NO down side at all.
Later changed to have a speed limiting of 8.
Now gummy worms are mostly a waste of time.
Shops in the field...
Introduced as broken, and when rebuilt, had all machines.
Later changed to only have resource processing not finishing machines.
There exist a few exceptions to this, like the smelter near dralk plat.
Why this exception, and not other equally reasonable spots like the maples?
Plots across all of Istaria...
Introduced with varying sizes and purpose types of Commercial, Industrial, Residential.
Later changes to be all RCI, all called large regarless of size.
Even some have had the sizes adjusted to a larger footprint, while the rest remain unchanged.
There are many other examples like these, but from just these what do you see?
I'll tell you what I keep getting told, and what I see myself.
A pattern of all/nothing, black/white, too much/too little.
Extremes, from one end of the spectrum to the other, without much in the middle.
Let's take Gummy worms and discuss that one. When introduced, It was obvious that the idea was to give a stat boost, from a cnf item that cost money to make. At intruduction, the simple thing would have been to add the boost, and limit the speed to 50 as has been suggested. To introduce it with no penalties, then to make the penalties so severe that the item becomes undesirable, makes one wonder why it was bothered with in the first place.
For some reason, ( and I say this from all the posts AND from comments from players ingame on chaos), nobody understands why such things are done. It seems like extremism is the normal thought process behind many changes we see. I have in the past tried to work with these changes in the spirit of moving forwards, and will continue to try to adjust to what ever happens. But, I really would like to understand why the middle ground is never the first choice when something is introduced, or changed.
Adding fun things like the gummy worms gives all players a boost of moral. But to always do it in an all or nothing manner, has caused almost everyone to expect this as the norm, and sadly wait to see how their new found enjoyment will be robbed, by some extreme change.
So players, what do YOU see?
And Developers, help us to understand why such extremes are your first choice.