Originally Posted by NexxusMaybe it simply looks bad on me to say this, but I already get to the point occasionally with 10+ DPs where I just think its probably best if I simply dont log in for a few days. Discouraging players from continuing to play is a bad thing for the game imho.
At the moment you can gain 3 DPs a day and break even on deaths/removal of DPs. This is fine. My main dragon, for example, is level 45/100. I assume at 100 craft this would put him in t6. This means that I can no longer even die once per day before having to leave the game for a while as DPs go away.
Its not so bad for occasional players that play only for a couple of hours a day, but for us real addicts that play 8 hours a day or so, this is a massive nerf. Even though I'm 100 craft, there is very little money to be made from craft, especially dragon craft as EVERY one of your customers is a dragon crafter themselves. I suppose lairshaping is a possibility, but this is about as fun as sticking coctail sticks in my eyes. My combat on the other hand is low, and if a spend a day leveling combat its easy for me to gain 3 or 4 DPs. Its not that easy to earn money through my combat class either, as most of the 'profitable' mobs to fight are quite a bit higher than me.
As such, its unlikely I'll spend loads of money on CNF food, after all if I'm looking for t6 CNF food, then the CNF will more than likely be 100 and only making it for the money, not the XP. Its more likely that I'll just not play for a few days while DPs go away. Meaning its more likely I'll pick up CoH/EVE/assorted other MMOs again, and not come back.
I'm not simply complaining that the Death Penalty system is too harsh. As I say I have played EVE and CoH that both have 'harsher' death penalties.
If there were an 'XP Dept' system like CoH, I wouldnt mind. If there were a large financial consequence like EVE (have it so some of your armor stays on your body when you die and you or a friend have to go collect it before someone steals it?) I wouldnt mind. What I dont see the point of is a Death System that mainly just encourages me to play less.
Even if the players that cant level CNF (dragons) had a different DP system, like a hoard penalty to res themselves with Recall, but no DP, say.... 100 hoard per level, meaning 5000 hoard for a lvl 50 dragon, and 10000 for a level 100, this would be a vast improvement.
Nexxus, please forgive me for saying this, however if you have 10DP then perhaps you'd think about your tactics, the mobs your fighting or who your fighting with. One or all may be flawed or need changed to lower your chance of dying.