Hi There,
I've recently rejoined the world of Istaria (Order) and have been enjoying myself much more than I had expected. Since my return I have begun working on another class, spiritist.
Algernon is not what many would now consider heavily multiclassed (judging by some of the ratings i've seen wandering about recently)
The schools that Alger has at the moment are:
Spiritist 40 (current class)
Knight of Creation 100
Battle Mage 100
Healer 100
Mage 100
Warrior 100
Cleric 23
Monk 10
With a current lvl Spiritist 40/Rating 119 I am finding that I can manage to level at a rate that is at least as quick as I would be managing if it were my first class, though to achieve this I am forced to fight mobs far above what would be possible with 40 lvls of spiritist.
I will manage to get to 100 spiritist over time but I don't feel that I yet have a feel for what it's truly like or about to be a spiritist. My ability to multistrike etc mobs with my stick of bashing far exceeds that of my Spiritist spells at the moment and I don't feel that I will have had as much fun or value out of the Spiritist Class as I would if I had started the class with a lower rating.
I love multiclassing to death and am not particularly interested in starting an alt character to begin training Spiritist from rating 0. I look forward to completing the class and discovering the new facets that it will add to Algers game. The interaction of multiple classes in a character is imho a great strength of Horizons and I realy enjoy the fact that you can get a group together and decide which class you will take out for a particular hunting party. The ability to experience a multitude of playstyles with the one character is superb.
HOWEVER: Leveling a multiclassed character can be a drudgery that detracts from the gameplay experience of the class that you are levelling. Leveraging existing skills is fine but I often don't feel that I am playing the role of a (in this case) Spiritist.
I suggest that a ritual or quest of amnesia (insert better name here) be introduced that allows you to forget for a time your previously learned training so that you can experience playing a class with a much lower rating but also without the benefit of those skills, abilities & stats. You could take the indigo pill (or whatever) and go back to being a Young player. It would be cool to head back to New Trismus and experience all of the fantastic new content that has been added.
I don't think that this would/could be exploited to create an easier path to uber multiclassed godhood and may indeed be a more difficult way to level a character. I am sure though that It would add to the enjoyment of many players who find that adding additional classes to a character is something to be endured rather than enjoyed.
NB: What I am suggesting is different from the forgetting thing that allows you to permanently untrain a skill. I want to retain all of my classes.
Some ideas on possible implentations;
- Allow players to perform a task or quest for the trainer of each of the skills that they wish to TEMPORARILY forget. This would allow the player to remove all benefit derived from the class and take away a proportion of their stats in return for a comensurate drop in rating. You could either make this for a fixed duration or allow the player to return to the trainer whenever they liked to regain their knowledge and strength. Maybe a quest could be required to remember what was lost.
What do you think? Would this make adventuring more fun for you? If you were to implement something like this how would you go about it? What kind of quests, rituals etc would be involved (if any)? Would it be diffrerent per race?
- Allow players to perform a ritual or quest that removes all prior knowledge TEMPORARILY so that they begin at rating 1 or whatever their current class is at. This would probably best be done with a fixed committment of two to four weeks during which time the player may not regain use of his/her previous skills/abilities/stats.
Algernon.