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Thread: comps

  1. #1

    Default comps

    how about having crafting techs/ attribute techs not use any comps from

    the WA as a compromise?

  2. #2

    Default

    They mostly don't already

  3. #3

    Default

    Quote Originally Posted by AA0
    They mostly don't already
    guess most depends on your defintion from the T5 techs i have armorcraft V

    uses Kwellen energy nodes,cooking V uses Red vex fringes, Earthencraft V

    uses Vet abomination chest Skulls,Enchanting v uses vetern ghost

    vapor,Essence Shaping V uses Vetern Skelton Sternums,Essence Structuring

    V uses Veteren Blight Bindings..... and the list goes on and on.

  4. #4

    Default

    I thought of that, but its bad enough that crafts and adventurers don't work together as it is. And to seperate everything would really escalate that problem

  5. #5

    Default

    Quote Originally Posted by Jayne
    I thought of that, but its bad enough that crafts and adventurers don't work together as it is. And to seperate everything would really escalate that problem
    how is it that they dont work together? how it is now if you have all your

    comps you will find a crafter to make whatever you need, now can you

    honestly say the reverse is true? yes for sure if we use you Jayne as a

    example i have seen her sell comps for10 -15s each.I honestly think if Nadia

    triples her prices i belive that Jayne will still sell her comps for 10-15s each.

    Why?? cause she enjoys hunting she finds it fun and the coin is just a


    tangent of that enjoyment.(sorry jayne if you dissaprove of me using you as

    the standard). But honestly there is only 1 jayne and only 1 kwinn or 1 helcat or whatever the case may be.

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