Somewhere I read, the devs were going to try and change mob aggro again.
I read that they were going to make it so that if the character's adventure rating was "double" that of the mob, the mob would not aggro.
Some of the "distance" that mobs aggro at will be changing based on this too. The higher the rating, the closer you can get to a mob before aggro. Also the reverse was stated, some will aggro at greater distances.
Here's my topic / discussion: (and no... this is not going to devolve into dragon vs. bi-ped)
If a bi-ped (like myself) is playing a single 100 level class and isn't really interested in making myself "Uber-Ped" and have a rating of 102, is this new mob aggro suggestion forcing those that want to be invisible to mobs to multi-class so their rating goes higher?
What about Dragons? Their rating will never go over 100, so level 50 and below mobs will never bother them, why should it... one swipe of a paw takes care of that annoyance.
I can see this being a crafter's boon as if you are a 100th level uber-ped and you want to start doing another class of crafting, you can gather anywhere you want "to a point" without being bothered. Even though most resources have unguarded fields, it probably would be nice to harvest those "other" fields no one would go near due to the mob aggro.
Your take on this??