I allready obtained 4 classes at level 100 by the time i picked up monk
For the difficulty of the 4 I will rate them 1-10, 1 being a breeze and 10 being about the same as teaching lead to float in water without outside forces affecting its ability to float or the waters weight in any way.
Bloodmage - 2.5
Cleric - 2
Mage - 5
Druid - 1
And then I tookmonk for the combonation of getting the skill: forsight, the 1,000 dex and the 1,000 evasion also I figured it couldent hurt to have a good unarmed skill. Currentally I have ground my way up to level 91 monk and using the same scale that I used for the other 4 classes I have reached 100 with so far I would,
Monk - 9.75
I find Monk to be so difficult and the following seven reasons are mostly the big ones:
1). Monk has a very low damage output.
2). Monk has a very low rate of actually hitting enemies with physical or special attacks (critical strike excluded due to the face it actually automatically hits).
3). Most of the special abilities that monks have are linked on the same timer (I think there are 2 or 3 timers for monk abilities).
4). The monk spcial abilities also have a timer which is not practicle for actual use due to the time required for abilities to reset or even the abilities on the same timer to....set.
5). Monk evasion/defense does not counter for its other weaknesses by a long shot.
6). Monks are limited to a light armor (Which for Hand to Hand combat would make sense but in this game it is almost a mistake to have such a weak class in light armor)
7). Monks lack a lot of carry over with spells from other classes especially healing spells
Now what I believe would help Monks and Disciples a good deal of help would be a conterattack ability that could be gained through a quest (something kinda like cloak of thorns for Monks and Dsciples) and the quest could be something you talk to a Monk/Disciple trainer and you get a quest to go do battle at an arena or something to prove your value as a monk by killing something like named mobs and have it set up so that there a various....teirs throughout a mountainside (it doesnt have to be a building maybe something like flat beat down areas going up a mountainside whare the named mobs spawn for thoose who have the quest(non repeatable once passed) each clearing or teir leads to the one above it and dependent on how far you can go up the teirs determines how powerful your counter attack skill will be (with about 5 teirs and have it set up so the first teir is a teir 1 second teir teir 2 named ect. named boss but also set up so that if you can only get to a certain teir you can get the continued part of the quest later for a reduced exp reward) and once you finish whichever teir you were working on and/or the last teir you will get a counterattack skill for the highest teir you have completed (higher teir ones clear out the lower teir ones)
The basic rules for the quest would go as follows
1). You must be a Monk, Spirit Disciple, Flame Disciple, Ice Disciple, or Storm Disciple while working on this quest if you are not one of thoose claases your efforts will not advance the quest as well as the named mobs will not spawn for you.
2). The mountain arena should be a fair distance away from any portal while not being close to or have a path that would not allow passage of low level players due to high level mobs moderate level mobs ect.
3). The teirs should recognize your adventure level and not qualify winning a battle with a higher teir monster (to prevent low level monks from getting rushed through by their high level friend).
4). You cannot skip any teir to save time ( Teir 5 requires teir 4, which requires teir 3, which requires teir 2, which requires teir 1.)
Now if anyone else notices anything that should fit in the Rules that is missing please post about it.
This is how I think the skills should work
Teir 1
Skill: Weaker Counterattack
Player attempts to return melee Attack(s) from Enemy/Enemies
Damage Done: Normal Melee Damage (ignores 10% of opponents armor)
Duration:15 minutes, Timer: 15 minutes
Must be in adventure class: Monk, Spirit Disciple, Flame Disciple, Ice Disciple, or Storm Disciple
Must have Compleated teir 1 of the mountain
Teir 2:
Skill: Lesser Counter Attack
Player returns Enemy/Enemies melee attack(s) with a quick side attack(no actual animation for this)
Damage Done 106% normal melee damage (Ignores 20% of opponents armor)
Does an additional 2% damage in blue stance
Duration: 15 minutes, Timer: 15 minutes
Must be in adventure class: Monk, Spirit Disciple, Flame Disciple, Ice Disciple, or Storm Disciple
Required Adventure level: 20
Must have Compleated teir 2 of the mountain
Teir 3
Skill: Counterattack
Player returns Enemy/Enemies melee attack(s) with a blow to the side(also no animation).
Damage done: 108% normal melee damage (Ignores 30% of opponents armor).
Does an additional 4% damage in green stance.
25% more difficult to dispel (if aplicable)
Duration: 15 minutes, Timer: 15 minutes
Must be in adventure class: Monk, Spirit Disciple, Flame Disciple, Ice Disciple, or Storm Disciple
Required Adventure level: 40
Must have Compleated teir 3 of the mountain
Teir 4
Skill: Advanced Counterattack
Player returns melee attack(s) from Enemy/Enemies with a calculated blow to the side(no animation for this one either)
Damage done: 110% of normal melee damage (Ignores 40% of opponents armor)
Does an additional 6% damage in red stance
50% more difficult to Dispell (if Aplicable)
Duration: 15 minutes, Timer: 15 minutes
Must be in adventure class: Monk, Spirit Disciple, Flame Disciple, Ice Disciple, or Storm Disciple
Required Adventure level: 60
Must have Compleated teir 4 of the mountain
Teir 5
Skill: Expert Counterattack
Player returns Enemy/Enemies melee attack(s) with a quick, calculated, and powerful blow to the side (once again no animation for this)
Damage done: 112% normal melee damage (50% of it ignores armor)
Does and additional 10% more damage in blue stance
75% more difficult to dispell (if aplicable)
Duration: 15 minutes, Timer: 15 minutes
Must be in adventure class: Monk, Spirit Disciple, Flame Disciple, Ice Disciple, or Storm Disciple
Required Adventure level: 80
Must have Compleated teir 5 of the mountain