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Thread: Teleport between Guild Halls

  1. #1

    Smile Teleport between Guild Halls

    Greetings;

    Here is a suggestion uttered in early beta chats that some of us still long for. Ability for guild members to teleport between their own guild's Guild Halls.

    Eventually new code will be developed for our beloved game. Perhaps this idea will be entertained.

    Best wishes to the new development team and my fellow Istarians.

    Chef
    Obsidian Order
    Obsidian Order: Preceptor(founding member)
    Order Shard: Sanctuary Bay; Snowfall

  2. #2
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    Default

    Nevermind that lets just get some outgoing portals in places far from the rest of civilization like Aedan, Serenity and Drakul's Heart. Perhaps allowing players to build them in those area would be nice.

    Isharae of The Ancients - Pet Saris Druid to Dracanaa
    Katarae - Lost dragoness of Order

  3. #3

    Default

    Indeed teleportation between guildhalls will be cool..
    But it should work like:
    In-guild only teleportation between tier 4 halls.
    Other guild teleportation between tier 5 halls.

    And... they should look for something so it doesnt boost building to much, which goes quick with more teleportation. (like a 2000 essence in-inventory as fuel for teleportation)
    Nice suggestion though!
    Royall on Order / Royal_wind_unity, Royall on Chaos
    Dinsdag on EU-Evernight (LOTRO)

  4. #4

    Default

    Actually, this is a place where dragons can contribute--let Crystal Lattices and Primal Essence be part of the TP aspect. On dragon halls, the reverse should apply--Essence Sources and something else would be needed.

    (In fact, I'd have it coded so that it becomes an optional aspect of construction--after the hall is built, dragons/bipeds can go in and do their thing. This has the double benefit of allowing pre-existing halls to obtain this aspect as well.)

  5. #5

    Default

    The only problem is Dragons on the Dragon only islands could not get the Bipeds to do this for them so anything for dragons have to be buildable by dragons.



  6. #6

    Default

    Actually, on the list was the ability for bipeds to ride dragons. So that's a moot point right there about Drulkar's Heart--once they can attune themselves there, they can just hitch a ride on a dragon for the flight-only lairs.

  7. #7

    Default

    Quote Originally Posted by imported_chef
    Ability for guild members to teleport between their own guild's Guild Halls.
    I disagree ...
    . 1st ... guild hall should have been only on guild plot (an original bug never fixed)
    . 2nd .. there should be only one guild plot per guild (an original bug never fixed)

    Some of the correction should be:

    - A building with same storage capacity construction requirements could be made available for regular plot. (remove shrine)
    - Correct the bug of multiple guild plot in one guild.
    - Add 1 guild plot area next to each town (with 6-10 plots at 1silver, and that guild can buy in town at 50% cost) ... a way to develop un-used town.
    - Do not count the guild plot as plot to the user.
    - Have a command for ... /recallguild
    - have a command for ... /recalhome
    - Because of account with mutiple subs, remove shrine and allow binding to a plot stone (that stone location is /recallhome).
    Nalrach, Healer & Guardian, Member of the "Iron Circle" guild
    Ramti, Friendly draggy trying to wake-up from long nap.

  8. #8

    Default

    Well considering you can only attune to Drakul, Aedan and Serenity by talking to and doing a quest for some of the dragon trainers, and they won't talk to bipeds and give them that quest, no biped will be able to attune to those islands.
    Imayo, Preceptor of Obsidian Order on Order
    Shadowalker
    http://kalex.org

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