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Thread: When a quest spawns a monster - Sorry I killed it

  1. #1

    Default When a quest spawns a monster - Sorry I killed it

    Hummmm!!!

    Currently when a quest spawns a monster ...... OOOPSY!!! [:S]

    This could be an issue. I was on on "repose island" yesterday mininig obsedian, when a weird lvl 73 golem (fancy new name prystaline or something). Sice he was beetween me and the exit of this starnge colcano / crater, I killed it.

    This could be an issue with the quester ... if people kill their mobs.

    You may ...
    1) consider putting these special mobs in isolated place.
    2) Have a tag, that would identify them as quest item
    3) Have an auto respawn until killed by the quester.

    Another issue you may have ... (other game had trouble with)
    What if someone activate the trigger before the first one completed his quest.

    But this spawn quest is a good step in the rigth direction.. Gratz AE [Y]
    Nalrach, Healer & Guardian, Member of the "Iron Circle" guild
    Ramti, Friendly draggy trying to wake-up from long nap.

  2. #2

    Default Re: When a quest spawns a monster - Sorry I killed it

    Would be cool to have a quest that starts WITH the mob and ends WITH the mob.

    A named Mob spawns in front of you, then you'd get a system message " Kill So and So to weaken the advancing WA", you kill the named mob and get XPfor the "insta-quest" right then and there, no fed-ex, no 3rd party.

    Would be a nice break from running back and forth to NPC's, could also be used during WA events and full on invasions.

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