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Thread: What is wrong with the signs?

  1. #1

    Default What is wrong with the signs?

    Every sign in the game looks like these... Just no one else says they see them like this...


  2. #2

    Default Re: What is wrong with the signs?

    How very odd.... all my signs are in plain common.

    Edit: are you sure it is not one of your mods?
    Last edited by Shian; December 1st, 2007 at 03:22 AM.

  3. #3

    Default Re: What is wrong with the signs?

    Is an old bug. I don't recall how to fix it however.
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  4. #4

    Default Re: What is wrong with the signs?

    At least I am not alone that has had it happen
    The fourth symbol looks like a sideways "大" though...
    Oh well, I have never payed much attention to the signs anyway.

  5. #5
    Member Zexoin's Avatar
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    Default Re: What is wrong with the signs?

    All I did to get rid of it was to set the video settings to maximum

  6. #6

    Default Re: What is wrong with the signs?

    If I'd have to guess, I'd say to try and enable decals in video options.
    You're looking at now. Everything that happens now is happening now.

    Incessantly prodding Gezsera while getting rid of hibernation hangover.

  7. #7
    Member velveeta's Avatar
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    Default Re: What is wrong with the signs?

    i had this problem (along with all the [n]pcs being naked when i saw them) under xp.
    it doesn't happen with vista.....
    you can't cast a play in hell and expect angels as actors
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  8. #8

    Default Re: What is wrong with the signs?

    It's an old bug. Sometimes if you run out of range and then come back, it'll fix itself, but not always. I've noticed this problem a lot more lately though, so don't know if something changed to make it worse or not.


  9. #9

    Default Re: What is wrong with the signs?

    Quote Originally Posted by Zexoin View Post
    All I did to get rid of it was to set the video settings to maximum
    My computer would most likely fail completely if I tried to do that

  10. #10

    Default Re: What is wrong with the signs?

    without setting your video to maximum...

    /setpref useLowestLevelShader false

  11. #11
    Member C`gan's Avatar
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    Default Re: What is wrong with the signs?

    Hmmm. Going to New Brommel? Looks like both left and right are the exact same place because of the exact same characters.
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  12. #12

    Default Re: What is wrong with the signs?

    Fridlekh's advice worked after I changed areas

    Oh and the characters were the same on every sign, no matter what they were for...

  13. #13

    Default Re: What is wrong with the signs?

    oops, yeah, forgot to mention it doesn't affect already loaded assets. :P you could have tried a /purgetextures if you just couldn't wait until your next port for the fix, but I can't remember if that command is available by default and I'm at work so I can't check. :P


    The fix should stay in effect until the next time you save your gfx options.

  14. #14
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    Default Re: What is wrong with the signs?

    Quote Originally Posted by Fridlekh View Post
    without setting your video to maximum...

    /setpref useLowestLevelShader false
    Thanks. o.o; I didn't realize this was a bug. All my signs have always looked like that, I figured the game was just odd. I shall try that when I get home.

  15. #15
    Member Zexoin's Avatar
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    Default Re: What is wrong with the signs?

    Quote Originally Posted by Fridlekh View Post
    oops, yeah, forgot to mention it doesn't affect already loaded assets. :P you could have tried a /purgetextures if you just couldn't wait until your next port for the fix, but I can't remember if that command is available by default and I'm at work so I can't check. :P

    It's not >_<

  16. #16

    Default Re: What is wrong with the signs?

    Ah well, I remembered it being available in beta... but the /purge* commands are only really useful for testing asset changes without restarting.

  17. #17
    Member Zexoin's Avatar
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    Default Re: What is wrong with the signs?

    Quote Originally Posted by Fridlekh View Post
    Ah well, I remembered it being available in beta... but the /purge* commands are only really useful for testing asset changes without restarting.
    O_o Well that would be really useful (at least to me). Do you know how to add them ? Thanks
    Last edited by Zexoin; January 24th, 2008 at 12:35 PM. Reason: typo

  18. #18

    Default Re: What is wrong with the signs?

    Things that can be purged are ... Sectors, Models, Textures, Paths (filesystem), Characters, Sounds, Resources, and Terrain. /purgeall was a macro that just called all the other purge commands (except models for some reason) The commands take no params.

    That *should* be enough to get you going.

  19. #19
    Member Zexoin's Avatar
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    Default Re: What is wrong with the signs?

    Quote Originally Posted by Fridlekh View Post
    Things that can be purged are ... Sectors, Models, Textures, Paths (filesystem), Characters, Sounds, Resources, and Terrain. /purgeall was a macro that just called all the other purge commands (except models for some reason) The commands take no params.

    That *should* be enough to get you going.
    That one is not available either ;_; ah well, I guess I'll have to reboot. Thanks for trying anyway

  20. #20

    Default Re: What is wrong with the signs?

    I said that'd be enough to get you started (in writing your own command definitions) not that it would work without doing anything. :P

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