Originally Posted by
gopher65
I can't say as to what Vi's reasoning is, but I assume it is the same as the reasoning other games use. And indeed, the reasoning behind Toll Roads and the like. There are two payment styles for any type of service product:
1) Everyone pays the same amount, and the cost of individual use of services is spread out to everyone,
2) The person who uses a service pays for it.
There are places where either system can work better than the other. For essential services (like firefighters, healthcare, police, etc) it makes sense for everyone to pay into a central cashpot, and for services to be dished out as needed. In HZ this is like the fee for your account, which keeps the servers running. For non-essential services, like getting a cup of coffee in the morning (bleech!), it makes sense to pay on an individual level, cause these are things you can live without if you need to. In games like this that would be things that use up Dev time, but don't add to the game (like name changes).