The latest patch has been applied to Blight. For those who haven't seen patch notes, you can find them either as you log in, or on our community site.
A few specific things to look at because we've had some conflicting reports:
1) Has anyone had trouble with the Tavern Effect doubling the effectiveness of food? If you have time, try to use different taverns and characters of a variety of levels.
2) Does having the food "type" listed on the food allow you to sort it when looking in inventory, on vendors, etc? It should, but just want to make sure.
3) Does the effectiveness of food seem to be scaling correctly if you are above or below the optimal level? Because death point timers are shorter at lower levels, food decreases in effectiveness as you move down from the optimal level. Overall, though, food should be balanced to remove death points when eating around two full meals inside a tavern. (Note that all food is not created equal, though, so there is some room to "play".)
And please note that the system is not complete yet. We know we will need to patch again and test further before the confectioner changes are done. But a number of major bug fixes and changes were made relating directly to confectioners, and some other "fun stuff", that we wanted to keep those on Blight busy testing.