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Thread: Armor (skill) and Training Points

  1. #1

    Default Armor (skill) and Training Points

    A rather observant player on Chaos (can't recall his name at the moment to apply credit where it's due) noticed that Armor has been added to the training point list.

    Is this change intentional...well, it would be hard to unintentionally add it to the trainable list of stats/skills I suppose. But I'm not sure whether or not it was intended to go live with the last content release, as it was not in the patch notes.

  2. #2

    Default Re: Armor (skill) and Training Points

    The development team is aware of the issue and are looking into it.

    -Menkure

  3. #3

    Default Re: Armor (skill) and Training Points

    ok, i guess it was inadvertantly done then

  4. #4

    Default Re: Armor (skill) and Training Points

    TEIR 6

    Ruby Grid 29227/24813

    Shadowstem fungus 30038/25851

    both are small fields and sparse but hey atleast there their

    courteousy of Miiralaeuntryr
    Last edited by Arzel Rashemi; March 28th, 2008 at 08:04 PM. Reason: missed a grid


    You see an Ice Wall Corner, I see a Tardis.
    "

    "Pen Pineapple Apple Pen"


  5. #5

    Default Re: Armor (skill) and Training Points

    Quote Originally Posted by Arzel Rashemi
    TEIR 6

    Ruby Grid 29227/24813

    Shadowstem fungus 30038/25851

    both are small fields and sparse but hey atleast there their

    courteousy of Miiralaeuntryr
    Might want to move this to the resource locations thread as I think it got misposted in this one.

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