Fixed both of these.
Ah, yes, I see why that was unclear. Barak meant the "road" (as in path) up to the Deadlands, so in the hills. I'll talk to him and make sure he knows his directions need to be clearer.
I'm going to work on a better way for this whole thing to advance. I don't like the "sub quest" layout as I look at it from a player's point of view. It seemed like it would work great in theory... in practice it is just confusing.
Yes, this is meant to be a quest that is difficult to complete solo. Not impossible, mind you, but difficult. It is designed to be a more "epic" quest of the island. That's why so much of the dialog keeps stressing "get friends".
This was a mistake on my part. I thought I had renamed these particular mobs to say Zombie Apprentice. It will be fixed in the next delta. They're meant to be way in close to where Urgat spawns so that players make their way in to his "hideout", so you really do have to move deep into the Deadlands to find them.
Urgat was on a REALLY long respawn timer and I didn't realize that. He's been fixed now to respawn much faster, so should show up while people are working on removing his apprentices. He's further in from the first spawn of apprentices, in the inner most sanctum of the area, but there are other mobs which spawn around him (that are on a quicker respawn timer) so players should be kept busy in the area waiting for him to spawn.
Barak's issues should be solved with the rearrangement of the quest. And thank you.