Dispirit Foe... "Decreases a single target's melee attack speed" has some major stacking issues with other debuffs.
-- It's overwritten, and blocked, by the Shocked energy spell techniques (which have lesser effect, lesser duration).
-- It's overwritten by Sorcerer ability Disconcert (Dispirit reduces
Suggestions: Dispirit should very clearly take precedence over the Shocked techniques.
Disconcert... Either this description is wrong, or the ability is bugged. "Gives all spells and abilities that use mind damage a chance to put a hostile augmentation on target that will lower power, focus, and
spell delay times"
-- Minor flaw in description: it actually
increases spell delay times.
-- Disconcert is triggered by Spellbind, Numbing Haze, Warped Perception, Daunting Mist and Debase... all spells or abilities which are Mind-based but do NOT do "mind damage" as the description states.
-- This ability is extremely un-group friendly because of it overwrites and prevents Dispirit (much more commonly used and arguably much more useful); unlike Dispirit, Sorc's have NO control over when it fires.
Suggestions: 1) Make Disconcert into a manually triggered ability, just as Dispirit is, instead of a random proc. 2) Change Dispirit so that it is a melee-only delay debuff (I thought I've observed it actually affecting spells also - casting times, maybe?), to facilitate stacking with Disconcert. 3) Alter stacking code to facilitate spellcaster-only delay debuffs stacking with Dispirit.
These changes would make Disconcert into a wonderful compliment to Dispirit, instead of a reason for every Cleric/Healer I know to hate me.