Tobrez: some plot stonesare inside and in some cases even a few meters outside the plots bounds.
edit: loged out and deleted world cache to make sure before posting
Fixed
Tobrez: some plot stonesare inside and in some cases even a few meters outside the plots bounds.
edit: loged out and deleted world cache to make sure before posting
Fixed
Last edited by Velea; August 20th, 2008 at 01:27 PM.
Shephards home: 1 of the 2 plots (23019, 16964) totally on top has its buildings in an 45 degrees angle on real plot. thus sticking far outside the plot at the pointy tips of the square.
edit: attached screenie in later post
In straightening some plots to allow for the whole area of the plot to be used, existing structures will extend over the new boundary lines. They should still be accessible and able to be deleted for novians if the owner of the plot so chooses.
Last edited by Velea; August 19th, 2008 at 05:33 PM.
Ah that fixed some of it. Markers look fixed.
But now I cant access the Survey map, keeps saying I'm not near enough. Right in the middle of town and I moved all over and no change. Izzon Crest doesn't work either. Heather does.
BTW road to sand pile was removed from SM.
Changes looks great though
attachement in this post since i was being advised making a new post with it. forum bug?
this has been checked out and confirmed by another player to make sure it was not an issue with my computer.
Last edited by Thangorodrim Atanatari; August 19th, 2008 at 05:10 PM.
I should have been more specific. They're facing south, at the southern end of the plots.
Though I haven't cleared my world cache yet, and it looks like that made a difference for Image. At the same time, though, I re-installed HZ twice yesterday so there shouldn't have been any need to clear it. *shrug*
i don't know if this is related, but during my several recalls to brist (can't wait til mw can kikk lt. tarn's butt like vel...), i noticed that there is now a pretty steep 'kink' in the road between the shrine and the ports.....mw can't go strait up and must go around it.
it is directly across from gelaros or whatever the dood by the tree's name is......
not a major deal but def new and a slight inconvenience
This was reported in an earlier post on this thread, and has been fixed.
Last edited by Velea; August 19th, 2008 at 05:28 PM.
you can't cast a play in hell and expect angels as actors
check out my game blog: https://velveeta3.livejournal.com/
deserts edge: 1 plot (22076, 25349) seem to have a road crossing through it (see attached pic)
Fixed
Last edited by Velea; August 19th, 2008 at 05:56 PM.
dalimond: seem to be a left over plot marker inside another plot (22810,22837)
lower sslanis: the plot at 19927, 21422 is going sleep down the last bit near the beach, leaving possible buildings there probably floating
Fixed
.
Last edited by Velea; August 20th, 2008 at 01:50 PM.
Thangorodrim, the pictures are too small for me to be able to see anything in them. They aren't really needed. But if you could include a waypoint for what you're seeing, that would really help.
By leaving them out, if you want to make a single post rather than little ones, you can.
Are the plots still suppose to show condemed at this time on blight? The plots in Tobrez still show condemed
checked most communties and racial towns, and i have to say everything looks very nice. some pretty large plots where previously only small ones resided. good job on this!
I asked a friend to look at a community for me as I do not have a blight installation...the idea of adding another 4gb of data files and making my gaming partition messier is not my idea of fun...
anyways, I pose this with some trepidation as it is not an error, but may be an oversight. Per Velea's last paragraph, the community I will be refering to, the plots are not at an angle, at least not that I can remember. (they aren't, I checked)
Wolf's Paw...specifically the three plots along the road from N-S:
- 35x45 (1375 sqm)
- 40x40 (1600 sqm)
- 45x35 (1375 sqm)
(The other 2 plots are 45x45 and also have plenty of room to be elongated to the east)
Yes, 2 of these plots in question are owned, but since they are not at an angle I thought they should be brought up. I know the devs can enlarge a plot that is owned/built upon as they did so to a plot in South Balzar, increasing a fully built plot from 50x60 to 60x60...just adding the extra space to one side.
While these three plots are close together, there is plenty of room where 10-30 meters can be added to the east, maybe 5-10 to the west. The North and South plots can be widened 10-30 meters, and the middle plot could also be widened about 10-20 meters to the south.
Prolly long winded, but wanted all the information presented so the Dev's know I'm not just flying off the cuff here and that it seemed that it might have been an oversight.
Thanks,
Aaelefein
Further modified... it wasn't an oversight so much as bad math late at night
Last edited by Velea; August 19th, 2008 at 09:48 PM.
Spirit Brothers
Aaelefein - Foremost a Grand Master Crafter, also a Paladin/Healer/Druid/Mage/Spiritist
Treyvan - Adult Dragon 100A/100DC/100LS/95CS
Skandrannon - Growing and Expert Dragon Crafter
I have looked alot yet but I have looked some & the results are impressive. I will make note that a property on the east side of bradons shelf.. 70x70 (sorry, dont have the coors on me) needs a bit of lvling.. the boundries have a couple of rough spots at the mountians edge.
WTG!! Good job!!
Found and fixed.
Selen PlotID:208512 plot marker in center of plot (seems to be in its original position from before two plots were combined.)
That plot and PlotID:208025 still appear as two spaces each (I realize this is merely cosmetic, just saying. )
Fixed
Last edited by Velea; August 20th, 2008 at 01:56 PM.
The summer sun got to me and left me shakey, so instead of continuing to work on my yard I decided to check the rest of the communities on the northernmost island of the Three Sisters. Here's my results.
Papa (Community ID: 76019)
- Plot ID: 2100488, Position: 23330/15522; a small piece of road with road bonus is in the plot at 23328/15496.
- Plot ID: 2100813, Position: 23285/15533; the northern part of the plot needs to be raised and divets filled in.
- Plot ID: 210014, Position: 23247/15528; the northern part of the plot needs to be raised and divets filled in.
Missing: the sandpile (maybe it can be replaced next to the well which is at 23549/15424)
Fixed; sandpile not replaced
Tavu (Community ID: 76017)
- Plot ID: 2100445, Position: 23315/14269; the bare ground for the plot is north of the plot.
- Plot ID: 2100441, Position: 23202/14148; the SE side of the plot needs to be raised.
- Plot ID: 2100410, Position: 23082/14112; north and east edges of the plot need levelling.
- Plot ID: 2100407, Position: 22992/14057; SE side of the plot needs to be raised.
- Plot ID: 2100288, Position: 22827/14062; the eastern edge of the plot needs to be levelled at 22847/14077.
- Plot ID: 2100292, Position: 22712/14137; SW corner needs to be raised.
- Plot ID: 2100274, Position: 22952/14370; bare ground hasn't been added to the plot.
- Plot ID: 2100987, Position: 22965/14199; a strip of grass left over from when it was 2 plots running east to west is dividing the plot.
- Plot ID: 2100447, Position: 23107/14372; no road seen, but there is a road bonus at 23131/14370.
Missing: the sandpile by the well
Fixed; sandpile not replaced
Grandli (Community ID: 76016)
- Plot ID: 2100983, Position: 22620/14445; NE corner needs to be lowered.
- Plot ID: 2100984, Position: 22345/14445; northern edge needs to be levelled.
- Plot ID: 2100317, Position: 22560/14555; SW corner needs to be raised at the tip.
Fixed
Kabale (Community ID: 75813)
- Plot ID: 2100751, Position: 23158/14724; SE corner needs to be lowered; south edge at 23169/14699 needs to be lowered slightly; grass patch at 23168/14743 and NE corner has grass.
- Plot ID: 2089840, Position: 23252/14797; NE & SE corners, and NW side has grass.
- Plot ID: 2100756, Position: 23348/14801; SE corner neds to be lowered; plot marker inside plot; road in plot at NW corner; NW corner & north side has grass.
- Plot ID: 2100757, Position: 23367/14838; plot marker inside plot and north side has grass.
Unclickable plot marker at 23128/14808.
Pothole in road that needs to be filled in at 23117/14816.
SW Mackerel school may now be inaccessable due to dock removal.
Fixed; not sure what dock you're talking about because I didn't remove any.
Cire (Community ID: 75814)
- Plot ID: 2089841, Position: 23320, 14928; SW corner needs to be raised slightly; various parts of the plot slightly uneven and needs to be levelled.
- Plot ID: 2089844, Position: 23381, 15000; east side needs to be lowered at 23421, 15007, it is touching the caldara.
- Plot ID: 2089980, Position: 23346, 15139; east side needs to be lowered at 23372, 15141, it is touching the caldara; a strip of grass left over from when it was 2 plots running east to west is dividing the plot.
No Mackerel at the dock.
Fixed; not sure what mackerel you're talking about, but I didn't change any spawn regions
Tagan (Community ID: 75816)
- Plot ID: 2089708, Position: 23254, 15197; north side has grass.
- Plot ID: 2089705, Position: 23194, 15196; plot marker inside plot; plot only 30x50 (there is possible expansion room on north, east, and west sides).
- Plot ID: 2089704, Position: 23193, 15143; east side needs to be raised; hole at 23208/15140 needs to be filled in.
- Plot ID: 2080706, Position: 23136, 15148; plot marker inside plot; plot overlaps east road; plot is only 35x50 (there possible expansion room on the west side and a little on the north side).
- Plot ID: 2089707, Position: 23023, 15108; SE corner needs to be raised slightly; NW corner is going up the side of the caldara.
Fixed; there is not room to expand any plots beyond what was done
Moroto (Community ID: 75815)
- Plot ID: 2089607, Position: 22946, 15001; SE corner needs to be raised.
- Plot ID: 2100392, Position: 22936, 14944; a strip of grass left over from when it was 2 plots running north to south is dividing the plot.
- Plot ID: 2100394, Position: 22880, 14952; plot marker inside the plot; plot only 30x50 (there is possible expansion room on the north side).
Fixed; again, no room to expand beyond what has been done
Eli (Community ID: 75817)
- Plot ID: 2089612, Position: 22941, 14874; NE corner needs raising; plot marker inside plot.
- Plot ID: 2089609, Position: 22968, 14775; south side at 22960/14756 needs to be lowered, it is touching that caldara; part of the south side needs to be raised slightly; plot marker inside plot.
- Plot ID: 2089611, Position: 22990, 14829; east side needs levelling; NE corner needs raising.
- Plot ID: 2089846, Position: 23043, 14790; NE area needs levelling and parts need raising; north side needs levelling.
Fixed
And thank you for being so detailed and clear here, it helps greatly.
Last edited by Velea; August 20th, 2008 at 05:01 PM.
English doesn't borrow from other languages. English follows other languages down dark alleys, knocks them over & goes through their pockets for loose grammar. -=Paraphased from James Nicoll=- Unicorn's Lady's Dalliance
Guild: Cameron - Community ID: 75819
Plot ID: 2100419 - hill in SW corner, plot texture not changed
Plot ID: 2100420 - still 22 x 22 and not aligned N/S
Guild: Clio - Community ID: 75820
Well removed
multiple old 25 x 25 plots still show up in community window
Plot ID: 2089559 - SW corner sligtly in lake
Plot ID: 2089553 - plot texture not changed
Plot ID: 2089556 - slight hill in SE corner, plot marker not centered
Guild: Moyo - Community ID: 75818
all 4 subplots still 25 x 25 and not aligned N/S
Cameron, Moyo and Clio I can't do anything about right now. I am hoping that those who own those communities will decide to move elsewhere and I'll be able to completely remove them and start over, making new plots in such a way that make sense.
Bristugo
Plot ID: 2090387 - plot stone in middle of plot, 30 x 45, SW corner goes down hill
I believe this was fixed.
Valley of Repose
Plot ID: 710634 - slant in most of SW corner, slight slant in SE corner
Plot ID: 710628 - hill in NE corner, slight hill in SE corner
Plot ID: 710615 - N edge bumpy
Plot ID: 710635 - E edge raised, slight slant in NW corner
As per earlier post, this was fixed.
Golden - Community ID: 75740
plot textures not changed
Fixed
Parsinia
Plot ID: 202102 - 42 x 75
Plot ID: 202116 - 58 x 58
Aughundell Outlands - Community ID: 75195
31 x 31 and 37 x 37 plots
Both done as much as possible
Last edited by Velea; August 20th, 2008 at 08:44 PM.
Note that sandpiles and wells that were removed were done so on purpose to make room for plot enlargement. They may or may not be added back at some point, but won't be for this set of deltas.
Also please remember that some plots could not be expanded. In particular, the one noted in Bristugo as it was owned on one of the shards and there was no room to expand it.
"Alea iacta est" -- Julius Caesar
Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)
"Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein
no disrespect intended, vel, but it is not......
i was just in brist and took some screenies in case i was not clear on the location of the kinks.......
screenie 01 is the big kink
screenie 02 is mw trying to go up the steep kink
screenie 03 is the runaround
screenie both is both the kinks in the road (there is a smaller kink just below the big kink)
None taken, but I really do think this is fixed. I can't find what you're finding at any other location than those I already fixed. Can you provide locs rather than screenshots?
Last edited by Velea; August 20th, 2008 at 08:17 PM.
you can't cast a play in hell and expect angels as actors
check out my game blog: https://velveeta3.livejournal.com/
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