As someone who loathes crafting and would much rather spend their time fighting with bitey scratchy things..
What I see as the first
problem with the death mechanic, is the
Death Penalty debuff effect.
I can understand being weaker after dieing - this is all but standard in online gaming and meant as a warning to be more careful (or stop using dial-up
).
It is because the
debuff can get to be quite lengthy, that is an issue. Typically in MMOs, the debuffs for death/resurrection last no longer then 10 minutes, whereas in Istaria (intended or not) it could last a theoretical time of days.
Food does not shorten that time.
In my opinion, if you sit down to eat some, it should also have a degree of effectiveness on the debuff timer. For example, a food that may reduce
Point time by 60 minutes, should remove
Penalty time 5%-10% of that.
My second issue with the death mechanic, is what the
Penalty reduces.
-
Statistic reduction is
ok. Making you kill a bit slower gives you the chance to evaluate what caused you to die in the first place.
-
Skill reduction is
ok. You just died. Your muscles are probably sore and your nerves are shot for a bit.
-
Speed reduction is
not ok. Being snared for 5 minutes is bad. Being snared for 30 minutes is bordering ridiculous. In addition to time, the snaring effect of death also makes it more likely that you will die again, because you're now too slow to escape a dangerous situation. This can cause a domino effect of deaths.
-
Health reduction is
not ok. Even a HP reduction of just 10%, greatly increases the chance of another death, and subsequent domino effect. Let alone a health reduction that could last 30 minutes. Or an hour!
The combination of Health and Speed reductions, and inability to shorten the
Penalty timer itself while eating, are what make the death mechanic so insanely frustrating, for me at least.
Those three things combined, I think, are what gives the impression of Istaria forcing you to
stop playing, when you die.