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Thread: November's Developer's Desk discussion

  1. #1

    Thumbs up November's Developer's Desk discussion

    Please use this thread to discuss November's Developers Desk
    Last edited by Amarie Ancalimon; November 11th, 2008 at 12:16 AM.

  2. #2

    Default Re: November's Developer's Desk discussion

    First post! Oh man, you guys are awesome.

    (Oh, wait, the thread was closed.. guess I cheated, huh? )

  3. #3

    Default Re: November's Developer's Desk discussion

    Hey V, no fair!

    I wonder how long a "poison" will last for? Like the old Zymosis Morbidae (sp?), can only be removed via a "cure"?

    I've added pages to the Wiki for the new NPCs mentioned in the email:

    http://istaria.wikia.com/wiki/Sergeant_Dylan
    http://istaria.wikia.com/wiki/Miss_Kattina
    http://istaria.wikia.com/wiki/Finagle_Biggletorque
    http://istaria.wikia.com/wiki/Doc_Tarrant
    http://istaria.wikia.com/wiki/Khemarius

    obviously not a huge amount of information on any of these pages yet!
    Last edited by StalePopcorn; November 11th, 2008 at 02:35 AM. Reason: Added Wiki links

  4. #4
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    Default Re: November's Developer's Desk discussion

    Huh! Treasure chests! I didn't see THAT coming!

  5. #5
    Member Sigi's Avatar
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    Default Re: November's Developer's Desk discussion

    Nice post
    It makes me very curious!

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  6. #6

    Default Re: November's Developer's Desk discussion

    This developers desk looks very very promising, cant wait for it to get ingame
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    Default Re: November's Developer's Desk discussion

    in all things, great and small, good things come to those who wait!
    you can't cast a play in hell and expect angels as actors
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  8. #8

    Default Re: November's Developer's Desk discussion

    aww, no word about Vista :-(
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  9. #9

    Default Re: November's Developer's Desk discussion

    awesome! looks very promising.

    will it be group/epic content only (that need combined effort)?
    or will it also have solo content parts?

  10. #10

    Default Re: November's Developer's Desk discussion

    Quote Originally Posted by Royal View Post
    aww, no word about Vista :-(
    this is offtopic, but: you can fix vista yourself with some effort

  11. #11

    Default Re: November's Developer's Desk discussion

    Awesome dev letter, loved the info about the labyrinth and the movie (yay I am in it xD!).

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    Member Vlisson's Avatar
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    Default Re: November's Developer's Desk discussion

    i wonder what will happen if the labyrinth will go live. Maybe like the crimson add on?

  13. #13

    Default Re: November's Developer's Desk discussion

    Quote Originally Posted by Thangorodrim Atanatari View Post
    this is offtopic, but: you can fix vista yourself with some effort
    Have to disagree

  14. #14
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    Default Re: November's Developer's Desk discussion

    Oh, definitely out of the blue. Treasure chests. That must mean you're also making progress on occlusion models, so we're yet another step closer to player-made furniture? B^)
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  15. #15

    Default Re: November's Developer's Desk discussion

    Treasure chest are not out of the blue by far. They were talked about in the very first preview of the labyrinth as well as the monster I will not talk of so some may still be surprised, if it makes it in as well.

    Quote Originally Posted by StalePopcorn View Post
    Hey V, no fair!

    I wonder how long a "poison" will last for? Like the old Zymosis Morbidae (sp?), can only be removed via a "cure"?
    I do not have all the details, but I am pretty sure it will be a standard debuff. I.E. They will land a set amount of time then go away on their own. But they are something you will want to cure if you can. One of them you will really want to cure if you can, if they keep that one that is. Last I saw there were 5 different kinds, I think I would have to go back and check the thread about them to be sure.



  16. #16

    Default Re: November's Developer's Desk discussion

    Quote Originally Posted by Vlisson View Post
    i wonder what will happen if the labyrinth will go live. Maybe like the crimson add on?
    There was never a crimson add on. It was a content patch like the others. Please don't cofuse add on's with content patches.


    *grabs Deth and bring him to a secret lair and light with a sunscope in his face* Tell us all! NAO! =P

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  17. #17

    Default Re: November's Developer's Desk discussion

    Quote Originally Posted by Takora Drakan View Post
    *grabs Deth and bring him to a secret lair and light with a sunscope in his face* Tell us all! NAO! =P
    *Fades in the direct light like the shadow he is...... a faint echo heard as he does.* All will be able to cast spells of curing, both Kin and Naka, but only Naka will know of crafting potions to cure what ails you........



  18. #18

    Default Re: November's Developer's Desk discussion

    Quote Originally Posted by Deth View Post
    *Fades in the direct light like the shadow he is...... a faint echo heard as he does.* All will be able to cast spells of curing, both Kin and Naka, but only Naka will know of crafting potions to cure what ails you........
    And verily, such potions will be called chicken noodle soup, one and all...
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  19. #19

    Default Re: November's Developer's Desk discussion

    Quote Originally Posted by Takora Drakan View Post
    Awesome dev letter, loved the info about the labyrinth and the movie (yay I am in it xD!).
    I am in the video too

    (though I never saw a paycheck for SAG wages... oh wait... I didn't have a speaking role... minimum stage hand wage.)

    BTW: not to harp or hound, and I know you and the developers are working on it... What happened to the "Fluff" that people were to get that was promised last year when VI took over, for those that signed up for a year with a Gifted Year account? It was told we would get it once plot reclamation was finished. Just curious.
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  20. #20

    Default Re: November's Developer's Desk discussion

    btw. does anyone have any idea where Delgarath is located?

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