The reason I label this the rant to end all rants.. is because it probably will be deleted soon after it's posted.. and I am quitting the game tomorrow, so there's the true "END" to the rant either way.
This was in another thread:
Not to nitpick, but the "remaining" plot issues are the ones that have been there the whole time PLUS the new ones that cropped up just before the auction
For example (and just relating to properties):
Buying a property makes it glitched so you can't plan on it, you can't build on it, you can't see any completed structures.. That's a huge one. How is that unique?
If you're going to have properties as a big draw to get subs, you might want to fix it so people can buy one and not have wait until the next server restart to be able to do anything with it?
How about being able to do planning on a plot? You can't see structures half the time the first time you place them which means deleting and trying again.. over and over while you move around the plot trying to get either close enough or far enough for it to work.
And then, presuming you can get the structure in, then you get the texturing bug so you can't see the actual dimensions of the structure in wireframe mode until you turn around the other way?
Then, presuming you use the Auto-move button to bump it up against the corner or side of the plot.. you get everything planned out and get the "you can't build that structure" because it's off the plot!
So you build a machine structure (in a lair or plot) and then find out that it only gives certain bonuses to certain races (dragon vs. biped) instead of just giving all bonuses to any skillset that can select it and use it.
So you decon it and only get 80% of the materials you used to make it.. what happened to the other 20% did the magical workers that helped you disassemble it decide to make off with some of it?
So you go do lairshaping.. find out you can do lairshaping independently because it gives all the same skill increases and benefits as dragon crafting does.. awesome! NO boring crafting for this dragon since I already have several dragons that can do crafting. But wait.. you can't get quests for the skills you use for lairshaping because nobody coded the trainers to check lairshaping OR crafting levels.. (they are the SAME, they get the SAME bonuses, the SAME skill increases.. working as intended is a COP OUT here).
So you continue to work on your lair only to realize you can't put structures together like you'd like to because you can't build under the entryway or place higher than T2 halls on the first floor? BROKEN!
So you plan around it and end up with a decent lair and.. woops, you forgot to leave space for something wayyy back up at the top.. where's the UNPLAN button? No button, so you spend half an hour playing the guessing game on which corridor is next for deletion and waiting for each and every one to be queued to actually be erased before you can select the next one... which is even worse if you're actually deconning the lair.
And where do those novians go? Into your vault.. so the first time someone decons a few rooms their vault becomes unusable? Why not make Novians Zero bulk? I mean, what's the point? Having them weigh 12 bulk each just means the vault will never work again until they either spend or delete almost ALL of their novians. That's definitely broken.
And we won't even get into how broken the x-axis interaction range is for storage structures in a lair.. practically have to be standing on them. Granted, you can reach them from below for floors down, but that's a glitch that actually works for you since the Z axis is broken.. which also allows you to stand over a structure (on the floor above it) and build it without being next to it.
So then you build a smelting room, and a biped can't use the very special and oh-so interesting looking "dragon forge".. oooohhh ahhhhhh. Ok, so why can a dragon make the same things on a not-so-interesting anvil that they can make on the "dragon forge" but a biped can't make anything on the dragon forge? LAZINESS! Simply change the NAME of the OBJECT from "dragon forge" to "Anvil" and bipeds would be able to use it.. WOW, that was HARD!
And let's not get started back into the fact that an ANVIL doesn't give scale crafting bonuses even though it can be used to make SCALES... again, another laziness issue.. each machine gives ONE set of bonuses apparently and nobody wants to update it to include multiple skillsets bonuses that use that machine.. like a cauldron. Transmutation chambers have one, why can't they be used for .. ooh, let's see.. what can you do in a cauldron? How bout COOK or ALCHEMY? Nope, sorry.. that's a "special" cauldron.. you can only use it to make those things, but not get a bonus for them... what is there some magical aura that makes it only work GOOD for a certain skill vs the others that can use the structure? Broken!
Blacksmith - gets a little exp for processing raw materials and much more for processing blacksmithing items. Armorcrafter - gets a little exp for processing raw materials and much more for making armor. ANY NON-prestige crafting class that has no prerequisite levels up with a small amount of exp for processing raw materials and a much larger amount of exp for actually performing the task they get better at as they level. EXCEPT GATHERER! They learn a little bit from processing raw materials. WHere's the other half? WHere's the LARGER half? There isn't one. Why don't you get exp for performing the task you get better at as you level? There's nothing there. Hence.. broken. A Dev said it's a "secondary class", whatever that is. Make it a prestige class or fix it so that you get exp that's in line with all the other crafting classes. BROKEN!
How about the stackable crystals? If you put them in a socketed item, then take the crystal out and drop it into your inventory, if there's another of the same crystal that it will jump to and stack on top of.. you keep the qualities of that crystal in the socketed item and still have another open socket and can do that as many times as you can find crystals to put in it.. talking claws, weapons, armor and tools with 10 attribute boosters, etc. People are taking advantage of these types of exploits and it's STILL BROKEN.
I could go on and on and on.. but the point is, these are the things that grate on people. Especially when they take the time to point out that they're broken, but nothing gets done besides some LORE gets made up to justify why it's broken.. which is ridiculous.
So.. fix it or it'll end up pushing more people away.. as for me? I tried to make a difference, I tried to think outside the box. I submited tickets 8 months ago that are STILL not taken care of, but that reflect "closed". I owned 6 subscriptions in this game and enjoyed it this time around. But I'm out and it's very doubtful that I"ll be back.
Peace folks.