Originally Posted by
Soraii
Ok And the answer is;
When you switch to blight and then switch back it modifies the following lines in your ..\horizons\prefs\ClientPrefd_Graphis.def file
int aghGlobalTextureReduction = 0
int aghCharacterTextureReduction = 0
float aghTextureReductionMult = 0
after logging to and from blight they get set to
int aghGlobalTextureReduction = 2
int aghCharacterTextureReduction = 3
float aghTextureReductionMult = 5
Set those lines back to 0 to fix the texture... might want to bug this in the bugs forum... having the client force your setting is kinda annoying.. when.. it's just your own settings you want to change... I want to be able to set (dont know if 0 was the original setting.. but it worked for me O.o)
bool charTextureLODenabled = true
and
bool charLODEnabled = true
and
bool lodEnabled = true
to false and have it effect the client by turning off the lod... if it makes my system blow up... well I set the settings! Or maybe being able to set...
float charTextureLODdist = 10
out there to a point the other characters are small enough you dont notice the LoD ramp up. Many people have the systems that can handle it let us push our own limits with texture quality and distance they load by! XD
Soraii >_>