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Thread: Map Pack 3.4 and Marker Pack 1.1

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  1. #1

    Default Map Pack 3.4 and Marker Pack 1.1

    The Map Marker Pack 1(with search grid) This file contains only definitions there are no maps included but it will work with any map pack which uses "resources_override/resources/interface/maps" directory.
    The Map Pack 3.4 (with above Updates)
    Thanks Terao for the permission to work on the map pack. I will not be working on the maps because I don't have the tools for that.

    Made a large number of changes to definition formatting.
    1. Removed extra linefeeds and indents.
    2. Moving the float definitions for the Image to be right after the second beginner brace.
    3. Rounded WorldX WorldY numbers to get rid of 1/10's portion of the meters, which further reduces size of the file.
    4. Did this to all definition files in map marker pack.

    Doing all this to definition files for town maps did not reduce file sizes much but I did it to have all the definitions formatted identically.

    Examples of before and after below:
    MAP_ELEMENT
    {
    float WorldX = 14592.0
    float WorldY = 14889.7
    UI_WINDOWDEF Image
    {
    string Image = "map_marker_destpad_2.png"
    float H = 16
    string ToolTip = "146/148 Pad Garnet Bay"
    float W = 16
    }
    }
    MAP_ELEMENT
    {
    float WorldX = 14592.0
    float WorldY = 14889.7
    UI_WINDOWDEF Image
    {
    string Image = "map_marker_destpad_2.png"
    float W = 16
    float H = 16
    string ToolTip = "146/148 Pad Garnet Bay"
    }
    }
    Final format below:

    MAP_ELEMENT
    {
    float WorldX = 14592
    float WorldY = 14890
    UI_WINDOWDEF Image
    {
    float W = 16
    float H = 16
    string Image = "map_marker_destpad_2.png"
    string ToolTip = "146/148 Pad Garnet Bay"
    }
    }

    Below is screenshot of Abandoned Island area with all markers on and tooltip showing The yellow dots are the markers I used laying out search grid.


    Changed layout of the addicon panel Foods, Resources, NPCs, Craft, Mobs, Arrows, Buldings and Structures, Walls, Leftovers, and they are sorted by tier.

    Changed tooltips on addicon panel from file name type such as Clay_1 to Adobe the item name.

    Added (400 Shown)and edited some of the map marker icons. Easiest to spot are the golem icons all gem golems have a diamond on chest, Stone golem have a Sash, Metal have shorts


    Added Red arrows for showing paths where it possible to run into mobs as shown in partial map area of path from Harro to Draak

    Added Path from Lerena to Draak

    Below is map area in blight showing some of the walls gates and towers.


    Named Mobs are on the NPC switch so they can be noticed easier by switching mobs off.

    Added markers for Mhedon, Brecah, Verdeios, Gheniem, GrumbleGut some of these spawn in more than one location(not updated yet).

    Installation

    For the .zip Version: you will need to unzip the file then copy the resources_override folder into your Horizons folder and say "yes" if you get asked to overwrite, and it's always a good idea to make a backup of your old folder before you change it.

    For the .exe version: unzip the file then double click the icon to start installation and follow the on screen instructions.

    Both versions:

    Edit with any text editor such as NotePad the value "string mapPath" at the bottom of the file located in the folder horizons/prefs/ClientPrefs_Common.def:
    string mapPath = "resources_override/resources/interface/maps"

    This may have to be done after a Horizons update or a full scan too!

    Only highres maps up to now, if it's recommended I can edit the lowres version of the Mappack, too. Up to now no one seems to want it.

    Download


  2. #2

    Default Re: Map Pack 3.4 and Marker Pack 1.1

    WOW!!!! This is going to be a great addition. Thanks for updating the maps.

  3. #3
    Member Zexoin's Avatar
    Join Date
    Oct 2006
    Location
    France/Order (GMT+1)
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    Default Re: Map Pack 3.4 and Marker Pack 1.1

    Thank you !!!

  4. #4

    Default Re: Map Pack 3.4 and Marker Pack 1.1

    Nice. I don't use the map pack, but I like what you've done with it.
    "Ohoh...someone is actually trying to sell something, I see an attunement coming. LOL" - Teto Frum


  5. #5

    Default Re: Map Pack 3.4 and Marker Pack 1.1

    Thank you for this update.
    Firebrandcrest Arma: Ancient Helian Dragon | Dragon 100 / Dragon Crafter 100 / Dragon Lairshaper 100 / Dragon Crystalshaper 100 (Order) | My MODs: Zexoin's and Firebrand's Sound Emotes Pack v2.5.4.0, Alternate Dragon Bolt Casting v1.4, Old Istarian Ambiance v1.0.8.

  6. #6
    Member Sigi's Avatar
    Join Date
    Mar 2006
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    Chaos (Unity (Ice))
    Posts
    3,200

    Default Re: Map Pack 3.4 and Marker Pack 1.1

    Sounds great!
    Thanks for doing all that work

    Hurray! Mor
    rison is back at his house near Bristugo!
    And the wisps on wis
    p isle are moving again!
    If you can't see 'em, you know you've got proper invisible runes.


  7. #7

    Default Re: Map Pack 3.4 and Marker Pack 1.1

    Someone online pointed out to me that the install version will not work properly for persons that have install directory other than Artifact Entertainment such as Vitrium.

    If install does not work correctly check that first, and you may need to delete Artifact Entertainment directory.

  8. #8

    Default Re: Map Pack 3.4 and Marker Pack 1.1

    Quote Originally Posted by Katscratch View Post
    Someone online pointed out to me that the install version will not work properly for persons that have install directory other than Artifact Entertainment such as Vitrium.
    Check your PM about this problem.
    Firebrandcrest Arma: Ancient Helian Dragon | Dragon 100 / Dragon Crafter 100 / Dragon Lairshaper 100 / Dragon Crystalshaper 100 (Order) | My MODs: Zexoin's and Firebrand's Sound Emotes Pack v2.5.4.0, Alternate Dragon Bolt Casting v1.4, Old Istarian Ambiance v1.0.8.

  9. #9

    Default Re: Map Pack 3.4 and Marker Pack 1.1

    this looks great
    thank you very much

  10. #10

    Default Re: Map Pack 3.4 and Marker Pack 1.1

    This all looks very nice! I'm definitely going to try this pack out. I was getting tired of the errors on mine and was just about ready to start updating it myself... so you saved me tons of time and effort.
    <----clicky!

  11. #11

    Default Re: Map Pack 3.4 and Marker Pack 1.1

    Quote Originally Posted by Katscratch View Post
    The .Exe Installer Will not work properly for window's vista due to diffrent file structures within the client. In order to Install this on windows vista you must use the .zip version.

    1. Download .zip version to desktop and extract to desktop.
    2. Go into the extracted folder and copy the Interface folder.
    3. Paste Interface folder in Istaria/resources_override.
    4. Find clientprefs_common.def file and right click then hit properties.
    5. In security tab give your account full control over the file.
    6. Change the last line of clientprefs_common.def file to read:
    String mapPath = 'resources_override/interface/maps"

    You May or may not have to restart your computer <depending on your security settings> for these changes to take effect.

  12. #12

    Default Re: Map Pack 3.4 and Marker Pack 1.1

    WTG Tal thank you for placing this in here... I'm at work (slow day) hoping to get home soon hehe I got CRAFTIN ta do!!!!! doesnt my job know this???
    "No greater love is there than one that lays his life down for his friends"

  13. #13

    Default Re: Map Pack 3.4 and Marker Pack 1.1

    Quote Originally Posted by Tal-Maru View Post
    The .Exe Installer Will not work properly for window's vista due to diffrent file structures within the client. In order to Install this on windows vista you must use the .zip version.

    1. Download .zip version to desktop and extract to desktop.
    2. Go into the extracted folder and copy the Interface folder.
    3. Paste Interface folder in Istaria/resources_override.
    4. Find clientprefs_common.def file and right click then hit properties.
    5. In security tab give your account full control over the file.
    6. Change the last line of clientprefs_common.def file to read:


    You May or may not have to restart your computer <depending on your security settings> for these changes to take effect.
    You are mistaken on this point:

    String mapPath = "resources_override/interface/maps"


    This is the old way Cobal's Map Pack was working. Correct string is now:

    String mapPath = "resources_override/resources/interface/maps"

    With the right string, you will have your map with the installer with the Live client (currently v381.34.35) or the Blight client (currently v383.2.1). Just have a look in the read me.


    If you use the Blight client (which you have to use to play with Windows Vista), you also have to edit the ResourceMeta.def file in Resources folder: http://community.istaria.com/forum/s...8&postcount=21

    The only specific thing with Windows Vista is setting the permissions on the .def files.
    So you just have to use the installer and edit 2 .def files (after setting permissions) to enjoy your Map Pack.
    Firebrandcrest Arma: Ancient Helian Dragon | Dragon 100 / Dragon Crafter 100 / Dragon Lairshaper 100 / Dragon Crystalshaper 100 (Order) | My MODs: Zexoin's and Firebrand's Sound Emotes Pack v2.5.4.0, Alternate Dragon Bolt Casting v1.4, Old Istarian Ambiance v1.0.8.

  14. #14

    Default Re: Map Pack 3.4 and Marker Pack 1.1

    My install works fine on my rig. And everybody else's that I have walked throu the install process. and doesnt involve editing more files then nessicary. Will also hold up through a patch. And this is only for Vista user's playing with the Blight Client.

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