I know that the devs are not changing classes until the beginning of next year, but we gotta keep 'em filled in with some suggestions none-the-less.
Well, as far as I know, elar's only *good* multi-class would be the healer (and same goes for scout and crossbowman), purely because they benefit from the use of a standard xbow and they use the same line of armor.
No other classes really mesh well with elar (not including druid to 14 for natures fury, or mage to 9 for elemental attacks, monk to 10 for foresight, etc.).
I have done some quick research and discovered that ELEMENTAL archers can only use arcane magics in the 'X bolt Y' lines. Where 'X' is the element, and 'Y' is the tier.
No other beneficial magics can be used, e.g. Earthen Crust, X bomb Y lines.
Isn't it a bit misleading naming something 'elemental archer' and then they can only use a *very* minute few elemental spells through proper multi-classing?
I'm not suggesting to include 6 or 7 points/lvl of all the arcane magics, simply to allow the ELEMENTAL archer class access to more beneficial spells. Right now, I only see getting mage to 100 useful because of multi-cast, the X bolt Y spells, and 10 au/10 power.
I don't really think that the extra 10 or so rating points is really worth what benefits I can get from multi-classing mage, or any other caster class.