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Thread: AE's Evolution Engine

  1. #1

    Default AE's Evolution Engine



    Horizons showcases AE's Evolution Engine in a MMORPG environment. As such, it states the computer requirements for this functionality as such:

    Q: WHAT ARE THE MINIMUM REQUIREMENTS FOR MY PC?
    A: 850 MHz or faster Pentium III / AMD Athlon processor, 256 MB or more RAM, 64 MB or greater supported Direct 3D and Hardware T&L capable video card / Intel Extreme Graphics 2 (with 2GHz or higher system processor), DirectX 8.1a or greater and a dial-up Internet connection.

    Our recommended specs are a 1.4 GHz Pentium IV / AMD Athlon processor, 512MB RAM, GeForce 3 / Radeon 9000 or greater, DirectX 8.1a, and a DSL or Cable modem Internet connection.

    Q: WHAT GRAPHIC ENGINE ARE YOU USING?
    A: We have licensed the Intrinsic Alchemy engine for our core renderer. We have extended its functionality for our own needs to provide new features for this game. The server uses the Evolution Engine.

    Q: IS IT BROADBAND?
    A: Customers will be able to play Horizons via a dial-up modem or through various broadband connections

    http://www.istaria.com/page.php?pg=faq&mid=General


    Now, lets go into the business side of Artifact Entertainment. Forget the game for now . . . and ponder on some of the content on their site at http://www.artifact-entertainment.com

    "The Mission of Artifact Entertainment is to provide subscription based quality online entertainment experiences using superior technology, proven design methods, broad market appeal, customer satisfaction and the highest quality staff." Read carefully, it is broad and means much more than a single MMORPG (as you can see below).

    After "over 18 months" of development (closer to over 30 months), AE's proprietary "Evolution Engine" is still "being developed." It is not completed, because "once completed, the "Evolution Engine" will be licensed as a fully featured simulation engine." Their site lists many examples of how their engine can be used besides powering a MMORPG or RTS game. Also, it would not rely on a browser for a gaming function.

    The time has yet to come when "Artifact will provide the most stable, reliable and enjoyable online experiences" in Horizons. It mentions achieving "this through superior technologies that simplify and enhance the development process, a dedication to recruiting and retaining the most talented staff and focusing proven design methods to broad market appeal."

    Of course, this is all dated 2003 per the date of the content's copywrite on their site.

    To license the "Evolution Engine" it seems best to refocus on its performance. Content can and should come later. After all, Horizons is being used to showcase the capabilities of the Evolution Engine in a MMORPG setting. Now, I found this line from their website interesting . . . "The single most dominant passion behind nearly every member of the Artifact team is gaming." Sadly, that can't be true or they would truely prioritize getting their Evolution Engine up to the standards for MMORP and RTS licensing.

    An investor, Tulga Games?, can provide the needed cash to finish the Evolution Engine as players leave, but they know a finished Evolution Engine running Horizons will give them "stable, reliable and enjoyable online experiences" later. Then it can be licensed for its myriad of applications. Then content can be added toHorizons. Again, it will show prospective MMORPG licensees the benefits of the Evolution Engine to provide playing content with their "superior technologies that simplify and enhance the development process" to appeal to the "broad market."

    So the subject for non-spamming, non-flaming, and constructive replies is in AE's mission statement:

    "The Mission of Artifact Entertainment is to provide subscription based quality online entertainment experiences using superior technology, proven design methods, broad market appeal, customer satisfaction and the highest quality staff."

    I suggest the following priorities:

    * Optimize the site to load their Macromedia Flash based content faster
    * Update the site content to 2004 and to appeal to potential lincensees of the Evolution Engine
    * Finish the Evolution Engine for the intended broad spectrum of capabilities (for added revenue streams from licensees)
    - Fix the Server side of pushing dynamic content to the graphics renderer (Intrinsic Engine)
    - Fix the Client side of its persistent memory leak
    * Recognize that we, your subscribers, are your customers - later licensees will be your customers
    * Provide additional MMORPG content in Horizons

    Then, when financially feasible, update the Intinsic Engine to 2.5 for rendering graphics (license it from Vicarius Visions).

    Certainly, the subscriber base will jump past the current level of Horizons being "played by tens-of-thousands of fans in nearly 40 countries" when the Evolution Engine is finally finished and AE can focus on content.
    Jaraiden -- Adult dragon, life mate of Shadowwalker, bonded 7/31/04 (Dawn --> Order)
    Adult 73/82 | hatchling 56/65 (70.8 days) [3/9/04 to 3/4/05, 4/12/06 to 4/13/07, Current]

    1. Fix what is broken. -- 2. Finish what is incomplete. -- 3. Add to complement lore.

  2. #2

    Default Re: AE's Evolution Engine

    There are some answers concerning the licencing of the engine (they already do so):
    http://web174.cyberwebserver-14.de/h...owcontent&id=2
    And there was a statement somewhere, gamersinfo.net Interview with David Bowman that they work had to replace the alchemy engine with their own stuff since they have trouble to fix all the issues by workarounds. So you should read that maybe too.

    Horizons Empire

  3. #3
    TheDom
    Guest

    Default Re: AE's Evolution Engine

    Bump for AE.

  4. #4
    zerbot
    Guest

    Default Re: AE's Evolution Engine

    The Evolution Engine doesn't have anything to do with the client. It is the server side simulation software.

  5. #5
    Serat
    Guest

    Default Re: AE's Evolution Engine



    Would the evolution engine include the database or the relationship with the database to the rest of the game systems?

  6. #6

    Default Re: AE's Evolution Engine

    Quote Originally Posted by zerbot
    The Evolution Engine doesn't have anything to do with the client. It is the server side simulation software.
    Look at the Technology tab at their site, it does indeed. Why would they be updating clients (as is being done on Blight currently)?
    Jaraiden -- Adult dragon, life mate of Shadowwalker, bonded 7/31/04 (Dawn --> Order)
    Adult 73/82 | hatchling 56/65 (70.8 days) [3/9/04 to 3/4/05, 4/12/06 to 4/13/07, Current]

    1. Fix what is broken. -- 2. Finish what is incomplete. -- 3. Add to complement lore.

  7. #7
    zerbot
    Guest

    Default Re: AE's Evolution Engine

    Quote Originally Posted by Jaraiden
    [img]/Web/Themes/Generic/images/icon-quote.gif[/img]zerbot wrote: The Evolution Engine doesn't have anything to do with the client. It is the server side simulation software.

    Look at the Technology tab at their site, it does indeed. Why would they be updating clients (as is being done on Blight currently)?
    The client section just lists a bunch of client applications that could be written to work with the Evolution Engine. Why would they be updating clients? To support Horizons, one of the client applications that works with the Evolution Engine. That stuff on the website is just marketing hype.

  8. #8

    Default Re: AE's Evolution Engine

    I dont thnk they will ever have a complete engine with all the additions and development that takes place...

    Frons Von Frik - Order

  9. #9

    Default Re: AE's Evolution Engine

    Sales hype or not, it is still there to be seen and thus some sort of representation.

    The Evolution Engine, per their sales hype, is a Server/client platform for a variety of applications. Horizons showcases the MMORPG application of the Evolution Engine.

    In my simplistic thinking, this Evolution Engine should access the content and run it through the renderer, the IA engine then pushit to the player's client side.

    It is not working as smoothing as it should be from their website hype.
    Jaraiden -- Adult dragon, life mate of Shadowwalker, bonded 7/31/04 (Dawn --> Order)
    Adult 73/82 | hatchling 56/65 (70.8 days) [3/9/04 to 3/4/05, 4/12/06 to 4/13/07, Current]

    1. Fix what is broken. -- 2. Finish what is incomplete. -- 3. Add to complement lore.

  10. #10
    zerbot
    Guest

    Default Re: AE's Evolution Engine

    Quote Originally Posted by Jaraiden
    In my simplistic thinking, this Evolution Engine should access the content and run it through the renderer, the IA engine then pushit to the player's client side.
    Um, none of the rendering nor the IA stuff is server side. It is exclusively client side. The Evolution Engine is the server side simulation. It controls the allocation and behavior of all the NPC's and the mobs. It is the DM, so to speak, that runs the show, it tells your client where mobs are moving, what attacks they are using and whatnot. It doesn't have anything to do with how they are graphically presented to you on your PC.

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