Originally Posted by
Spelter
I enjoy a good challenge and then I know when something is not "probable." Such as soloing a raid boss. Yet when I try to solo a mob and 2 to 6 other mobs join in (not even of the same species as the one I am hunting) it makes that fight impossible, more like suicidal.
Let's use my latest example: Island of Corvus, hunting the Kwellen in hopes of getting an energy node to drop. The first four times I pulled him, two veteran blights co-aggroed with him. The first three times I had to evacute. The fourth I was just barely able to defeat them. The next four times I tried to pull the Kwellen, I did not get just his two followers the veteran blights, but an additional 5 more veteran blights showed up. I evacuted again. That is what makes it frustrating. I am using every trick I know to separate him from the others, but to no avail. That was an solid example of frustration that should not be, but it is.
Second example: I am fighting a Red Vexator. I kick his butt four times a I get a red fringe to drop. I feel I can continue kicking its butt, but it spawns like once every hour (if I am lucky) on the Island of Corvus. I have fought him were we both died and I did not get to loot. I found the death justified and not frustrating enough to make me hate it, but I did get extremely frustrated with his spawn rate. Same with the Blue Vexator and its spawn rate.
Though I may not get the drops I want sometimes I got other drops that I felt gave the fight value.
So in summary, Nadia provided a way to lose the frustration after exhausting myself on the mobs. Once a game becomes frustrating, people lose interest in the game fast. Many of us on Blight have other frustrations that have only come about recently (with some of the recent changes.) Many of us are trying to hold out in hopes things will get better, but when we are being "STONE WALLED" then it frustrates our group even more.