Page 1 of 3 123 LastLast
Results 1 to 20 of 44

Thread: Blight Update 165

  1. #1

    Default Blight Update 165

    Additions

    • Master Spell Shard formula to Frig Tallowgar at the Imperial Outpost

    Changes

    • Adjusted the spawn rate of Dwarven Skeletons in the Valley of Tolrath
    • Adjusted the spawn rate of Chieftan Bulok and High Soothsayer Didga
    • Maggots will now be a little tougher in combat
    • Scorpions will now be a little tougher in combat
    • Primal Rebirth will again remove 100800 seconds of death point
    • Medallion of the Disciplines will now buff Nature Resistance instead of Storm Resistance

    Fixes

    • Technique "Weapon Socketing Large" now asks for Thornwood Boards instead of Travertine
    • Quest "Blackhammer: Stop the Attacks" will properly track the killing of the Risen Reanimator on the ridge and will call it a Reanimator instead of a Necromancer
    • Corrected the text of the Tavern sign in Delgarath. Again.
    • Fixed the coordinates for quest "Biggletorque: The Archmage Darkstaff" when searching for Gregory Darkstaff in Dalimond
    • Apple pie icon for Millie's Apple Pie will now be 2x2 squares
    • Delgarath Militia: Scouting the Surrounding Area now provides better directions to the areas which require you to scout, and the map Carmichael gives you provides more details as well.
    • Fixed Khemarius's letter for Drain Bolt quest so that it asks for Wraith Master Ectoplasm.
    • Massive Risen Gruok's name now displays properly
    • Quest "Lore Quest: Axe of Dorogath" no longer requires you to re-greet Gulnor the Elder
    • Quest "Lore Quest: Hammer of Kings" no longer requires you to re-greet Gulnor the Elder
    • Quest "Lore Quest: Galderos' Heart" no longer requires you to re-greet Aetheown
    • Avariatus' Stone of Vitality now uses an Armor crystal icon instead of a Tool crystal icon
    • Scorpion Tail Stingers now use a more appropriate icon
    • Improved the directions to the Valley of Tolrath in quest "Dralnok's Doom (Chapter 1): Search the Valley of Tolrath"
    • Superior Resurrect now removes 86400 seconds of death point timer (This is a temporary change)
    • Improved the directions to the Barrow Mounds in quest "Dralnok's Doom (Chapter 1): Search the Barrows"
    • Alchemist Trainers will now properly give out the formula "Alchemical Gem Powders" with the training equipment
    • Bipeds will no longer be able to get the Breath of Acid quest.
    • Fixed two errors in Build A Better Automaton quest
    • Removed the double ending from "Prove Gangaf is Innocent" quest
    • Technomancers now get the unarmed skill which should help their combat capabilities
    • Forcefield and Superior Forcefield will now properly apply damage reduction against damage types instead of converting damage types
    • Titles for Corrupted Iron Guards will now advance when someone kills a Corrupted Iron Guard of any level.
    • Earn Title: Antidote Expert now requires one to be in the Alchemist school, not the Tinkerer school, to get the quest.
    • Fixed feedback message in Treasure Hunter title quest.
    • Beware! There's no more excuse for stepping in piles of dung. They now appear in the world.
    • Title quests for Dung piles will now count slain piles of dung correctly.
    • Non-blighted dragon claws will no longer drop from blighted monsters.
    • The quest "Drain Bolt III: Into the Dead Pool" will now accept killing Bloodmages and Reavers as well as Spiritists.
    • The quest "Drain Bolt VI: Performance Enhancement" will now count Shadow Spider Hatchlings and Shadow Spider Breeders
    • Keys will now have the proper name of the component they consume when used (instead of Bronze Key)
    • Keys now properly share their timers and have a 60 second recycle
    • Primal Cure spells can now be scribed by Dragons
    • Steel-Granite Lunus Cargo Disk will now properly reduce ground speed
    • Corrected the resource ratio, XP, and Skill requirements for Radiant Sources/Spheres on the following Expert shops: Blacksmith, Alchemist, Clothworking, Confectioner, Jewelry, Leatherworking, Mill, Scholar, Stoneworking, Tinkerer and Woodworking

    Known Issues
    • Feedback from combat with certain monsters who use a damage absorption shield as one of their skills is displaying an erroneous message. The message will appear as if the ability being used is doing the wrong damage type but still doing damage. In fact, what is happening is that the monster's ability is absorbing that particular damage type and no damage is being done.
    Last edited by AmonGwareth; June 3rd, 2009 at 06:38 PM. Reason: additional notes
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  2. #2

    Default Re: Blight Update 165

    CottenCandy is such an awesome tester that she caught (and I didn't) that the Delgarath Militia quest from the previous thread was asking for SHOCKING Blast when the Requisition form was just saying Blast.

    This has been fixed in our internal servers. But to thank her, I've given her the formula for Shocking Blast.... so if you see her, be sure to ask her for the right (temporarily) spell.

  3. #3
    Member
    Join Date
    Mar 2008
    Location
    Colorado Springs, Colorado
    Posts
    246

    Default Re: Blight Update 165

    went and killed Tochak bonesnapper for Nonca's sunscope (part 2) and still no update.

  4. #4
    Member
    Join Date
    Mar 2008
    Location
    Colorado Springs, Colorado
    Posts
    246

    Default Re: Blight Update 165

    Just died and recalled. At shrine still had blighted atrophy IX on me after rez.

  5. #5

    Default Re: Blight Update 165

    Was Terrain Que Removed this patch ? Doesn't Seem to be showing for me under lagwindow anymore.
    Sabo Tage

  6. #6

    Default Re: Blight Update 165

    Patch notes added (and linked where content exists!) on the Blight Delta 165 wiki article.

  7. #7

    Default Re: Blight Update 165

    On the Quest for Delgarath Militia Unsung hero's it asks for Adamantian golem frags, there are no golems in game except Uymar since that is a ARoP boss you gotta kill is there anyway you can add the golem frags as a bonus from mining the ores? Uymarr is such a pain to kill anyways and the spawn rate takes along time and since it's not a every time drop when you kill him it might take a week just to get that one thing and people are going to start camping him for the quest peice. (just my two cents worth )

    Also is there a quest we need to do to attune to the portal for the dungeon? (not the town attunement quest)

    Thanks CC

  8. #8

    Default Re: Blight Update 165

    Quote Originally Posted by Grodec View Post
    went and killed Tochak bonesnapper for Nonca's sunscope (part 2) and still no update.
    Thats because this is the first report of this bug that I'm aware of.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  9. #9

    Default Re: Blight Update 165

    The effects for the abilities , Mind defence , Group ice/fire defence. are not working properly. The object that spawns and then spins is a glossy black color. ill post screens if need be

  10. #10
    Member
    Join Date
    Mar 2008
    Location
    Colorado Springs, Colorado
    Posts
    246

    Default Re: Blight Update 165

    completed quest earn title: purifier. The emblem says Purifier you have cured 250 poisons. Should be 25.

  11. #11

    Default Re: Blight Update 165

    Quote Originally Posted by Grodec View Post
    completed quest earn title: purifier. The emblem says Purifier you have cured 250 poisons. Should be 25.
    No, 250 is correct.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  12. #12

    Default Re: Blight Update 165

    Veteran Human skeletons don't count (it was a lvl 100 one) for the Drain Bolt IX: The Azure Tyrant quest. Maybe it was because it was lvl 100?

    »• Adventurer 100 | Crafter 100 | Lairshaper 100 | 100 Million Hoard | Expert Dragoncrafter | Expert Lairshaper •«

  13. #13

    Default Re: Blight Update 165

    Quote Originally Posted by Takora Drakan View Post
    Veteran Human skeletons don't count (it was a lvl 100 one) for the Drain Bolt IX: The Azure Tyrant quest. Maybe it was because it was lvl 100?
    The level 100 ones do not count, correct.

  14. #14

    Default Re: Blight Update 165

    [06/04/09 15:38:30] Risen Bioscholar used Fiendish Channelling.
    [06/04/09 15:38:32] Risen Bioscholar used Saris Sprint.
    [06/04/09 15:38:38] Risen Bioscholar used Spiked Scales X.
    [06/04/09 15:38:38] Risen Bioscholar used Dwarven Toughness.
    [06/04/09 15:38:39] Risen Bioscholar used Dryad Dazzle.
    [06/04/09 15:38:41] Risen Bioscholar used Sslik Regeneration.
    [06/04/09 15:38:44] Risen Bioscholar used Gnomian Prowess.
    [06/04/09 15:38:47] Risen Bioscholar cast Boar's Rage.
    [06/04/09 15:38:47] Risen Bioscholar used Boar's Rage.
    [06/04/09 15:38:47] You now have 1 Death Point.
    [06/04/09 15:38:47] Next Death Point will fade in 1 day 4 hours.

    Is this working as intended? Along with Boars rage, this little bugger turns out to be a pretty nasty 4500 hp having Death point machine.
    Sabo Tage

  15. #15
    Member Zexoin's Avatar
    Join Date
    Oct 2006
    Location
    France/Order (GMT+1)
    Posts
    1,837

    Default Re: Blight Update 165

    well they are made of various parts of all the gifted races, so I guess it's working as intended ?

  16. #16

    Default Re: Blight Update 165

    LOL not sure that's why i'm asking a member of the Development team Thanks for your post i know they are made up of all the mobs

    However I would hope no mob would be able to trigger every races special ability all at once Maybe they are supposed to be part dryad and dwarf or different variations of that.

    fiendish channeling = reflects spells for 30 seconds
    dwarven toughness = no damage physical for 30 seconds
    add in the rest and your looking at a group buster not a whole lot of options for this fight.
    Last edited by phoenixmagi; June 4th, 2009 at 08:13 PM.
    Sabo Tage

  17. #17

    Default Re: Blight Update 165

    Quote Originally Posted by phoenixmagi View Post
    LOL not sure that's why i'm asking a member of the Development team Thanks for your post i know they are made up of all the mobs

    However I would hope no mob would be able to trigger every races special ability all at once Maybe they are supposed to be part dryad and dwarf or different variations of that.

    fiendish channeling = reflects spells for 30 seconds
    dwarven toughness = no damage physical for 30 seconds
    add in the rest and your looking at a group buster not a whole lot of options for this fight.
    It is working as intended. They are not your run-of-the-mill mobs, that is why there are very few of them.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  18. #18

    Default Re: Blight Update 165

    May have been easier to put Sog's all across istaria then.

    His loot moderately constitutes the fight needed to drop him and there is some essence of balance to it.

    But if its working as intended , then best of luck killing 100 of them to test the quest
    Last edited by phoenixmagi; June 4th, 2009 at 08:33 PM.
    Sabo Tage

  19. #19

    Default Re: Blight Update 165

    Quote Originally Posted by phoenixmagi View Post
    [06/04/09 15:38:30]
    Is this working as intended? Along with Boars rage, this little bugger turns out to be a pretty nasty 4500 hp having Death point machine.
    Yes, it is.
    Klaus Wulfenbach
    Mithril Council, Chaos
    "Death is fleeting. Pride is forever."


    "Let us have faith that right makes might, and in that faith, let us, to the end, dare to do our duty as we understand it."-- Abraham Lincoln

  20. #20

    Default Re: Blight Update 165

    Quote Originally Posted by phoenixmagi View Post
    fiendish channeling = reflects spells for 30 seconds
    dwarven toughness = no damage physical for 30 seconds
    ... not a whole lot of options for this fight.
    Sounds like running around and screaming (and thus not attacking) for 30 seconds is a good strategy at that point.
    You can get anything you want in life -- just make a lot of noise and bite the right people.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •