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Thread: Archer schools comparison

  1. #1
    Member Kulamata's Avatar
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    Default Archer schools comparison

    This, as usual, is not the final word, and others may well have differing experiences. Interestingly, the first approach to the classes seems to have assumed that bows would be used for pulling, with shield and 1H skills used in melee. Very very few archers do that, not because it is ineffective, but because players become archers in order to use bows, and keep using them at melee range.

    The scout school receives 10 skill/level in Armor Use, Bow, and Crossbow, and 8 per level in evasion, magic defence, One Hand Pierce, Crush and Slash and shield. Strength is 7. Power and Focus receive 5/level, so the class is heavily biased towards the physical. There is no prerequisite. This is the archers' equivalent of warrior, with the ability to upgrade weapons and armor the soonest of the three classes (without using training points.)

    Elemental Archers receive 9 points/level in Bow and Crossbow, and 8/level in magic defence, evasion and armor use. Strength is 6. Power is 7, and focus is 6. Armor is limited to ring and chain. Watching elarchers, it seems that they have the strongest offence of the three schools, which is offset by a bit weaker defence. Somewhat like mages in that respect. A friend of mine solo'd the AoP premerge at level 92 or so. The prerequisite is 20 levels of Scout.

    Ranger, which I play, is a hybrid class, and has a substantial caster component. It receives 9/level in Bow, Crossbow, Evasion, and Armor Use, 8/level in the 1H skills, shield, and magic defence. Strength is 6. It also receives 7/level in Nature, allowing nature spells to be used without multi-classing. This provides access to stuns and roots, which are very handy. This versatility is obtained at the expense of higher training requirements, as 20 levels of scout and 15 of druid are needed. I preferred taking the scout first, as the 1H and evasion skills are useful for leveling druid. When doing the druid portion, I strongly suggest becoming acquainted with, and comfortable in the use of, the nature spells that are available. You will be much more versatile. I used 1H skills almostexclusively as druid, and that delayedmy education in spells.
    With multi-classing, the ranger can use a very wide range of spells. For example, with some cleric/healer, the ranger can cast Gifts, Enhances, and Surges, as well as the Revitalize, Purify, and Resurrection spells.
    The ranger is considered a jack-of-all-trades, with no outstanding skills in any one area. I find that the combinations open with multi-classing make the ranger a strong player, in support roles, limited tanking, and soloing. Self-healing in addition to stuns makes soloing more viable than it may first appear, and with suitable multiclassing, casting augmenting spells, heals, wards, and resistances on fellow players (and if all else fails, resurrection) plus pulling capabilities, make the ranger a strong contributor to a group. Limited tanking (remember those evasion training points?) works pretty well in a pinch, although a healer in the groupwould not be a bad idea.

    All three classes are limited to ring and chain armor (or soft armor, but there is no point in doing that). And all three have relatively low strength,which affects damage. I (without knowing about this) chose armorer as my craft, and received 9 Str/level, so at 100/100, the armorer has made a substantial improvement in my strength. In round numbers it is 900 instead of the 600 that it would be without armorer. Fitter also provides a lot of strength, 10/level.

    As ranger, I did not "unlearn" scout, so have kept the Long Shot ability, which is verypawful (some say "handy") for long distance pulling.

    I put a few training points into Bow, so I could use a better bow as soon as I met the level requirement, and a few points into nature so I could use teched nature spells a bit sooner. I put most points into evasion and magic defence.




    I will edit this to add information after I have done some further research, to be sure I have current information. The information above is based on the book, and I believe that it is still current.

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  2. #2
    aceracer24
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    Default Re: Archer schools comparison

    Very nice...I've been looking for something like this compairison for some time. What other crafts add 9-10 str besides fitter and armor?

  3. #3
    HandofBane
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    Default Re: Archer schools comparison

    Shame on you for leaving out the Crossbowman school. [:'(] Crossbow specialists receive the exact same statistics as a basic Scout, but for skills get 7 One Hand Crush/Slash/Pierce; 8 Evasion, Magic Evasion, Shield, Armor Use; and a whopping 11 Crossbow per level (No basic Bow skill gains though). In addition, Crossbowmen are the only Scout-based school that can wear Scalemail or Platemail, increasing survivability drastically. At later levels the Crossbowman also receives several special attack abilities no other school has access to: Barbed Bolt (chance at a double hit), Armor Piercing Shot (ignores all armor and deals damage directly - always hits), and also receives the ability Staple Shot (10 second root, unbroken by damage) which is only shared with one other school.

    I am not certain what kind of damage bonuses the ELAR ends up with, but CRSB dishes out huge amounts of damage in fairly short periods of time. In a comparison with a friend's Ranger, we determined that I could match or slightly exceed his level 85 Bow damage with only a level 55 Crossbow - using an equal level weapon the difference is very visible.

    One thing of note: I have not noticed much if any difference in ranged damage after an increase of almost 300 str points from a crafting spree. As far as schools other than Armorer or Fitter that give decent Str: Mason, Miner and I belive Weaponsmith all give 9 Str per level. I have 95 levels of Mason to back mine up and as I said see little to no difference with my Crossbow damage output.

  4. #4
    aceracer24
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    Default Re: Archer schools comparison

    Umm..I am sure it was intentional to leave out crossbowman. It's a crossbow not an archer type class. What I mean is...crossbowman is differant in all aspects then say scout,ranger and elemental archer. The comparison is so people can see the differance between them 3 classes...not crossbowman. Sorry if you feel left out but your not (IMHO) an archer or even a sub class of an archer but in fact your own class. Which actually is a good thing.

  5. #5
    gopher65
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    Default Re: Archer schools comparison

    I ama lvl 94 Ranger.

    I dumped the max amount of training points into nature that I could, and put the rest, almost equally, into Strength, Dexterity, Magic Evasion, and Crossbow.

    I use a crossbow all the time. I have no high craft or other high adventure schools to increase my stats.

    I don't do very good damage compared to melee or magic non-hybrid classes, but I seem to have greater survivablilty. I can also take mobs far above my lvl (I could take a lvl 120 treantwhen I was lvl 89back whenmobsthey were hard before they were nerfed. When everyone else was complaining that they couldn't kill something 20 lvls below them I was killing something 31 lvls above me[:)]).

    I am helpful in groups because I can cast stuns and roots and AoE's out my @$$. Not to mention Dark Cyclone (multicast of course).

    All in all in my opinion Ranger is the all around best class in the game atm. Nerf Time[8-|]

  6. #6
    aceracer24
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    Default Re: Archer schools comparison

    Quote Originally Posted by gopher65
    I ama lvl 94 Ranger.

    I dumped the max amount of training points into nature that I could, and put the rest, almost equally, into Strength, Dexterity, Magic Evasion, and Crossbow.

    I use a crossbow all the time. I have no high craft or other high adventure schools to increase my stats.

    I don't do very good damage compared to melee or magic non-hybrid classes, but I seem to have greater survivablilty. I can also take mobs far above my lvl (I could take a lvl 120 treantwhen I was lvl 89back whenmobsthey were hard before they were nerfed. When everyone else was complaining that they couldn't kill something 20 lvls below them I was killing something 31 lvls above me[img]/Web//emoticons/emotion-1.gif[/img]).

    I am helpful in groups because I can cast stuns and roots and AoE's out my @$$. Not to mention Dark Cyclone (multicast of course).

    All in all in my opinion Ranger is the all around best class in the game atm. Nerf Time[img]/Web//emoticons/emotion-15.gif[/img]
    Ya i have found that ranger does pretty well...and you said you don't do as much dmg as a warior...thats probably reasonable...but we make up for that in speed as we should. I have pulled aggro from several pally's. Just found out about dark cyclone today lol..I so want that spell :) I'll train up mage to 38 to get multi cast :)


  7. #7
    gopher65
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    Default Re: Archer schools comparison

    you only need 36 mage to get multicast mastered:)

  8. #8
    aceracer24
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    Default Re: Archer schools comparison

    Think you need 38 for perfect spell iif I am not mistaken.....

  9. #9
    HandofBane
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    Default Re: Archer schools comparison

    "Your not an archer or even a sub class of an archer" - ok then show me where the Crossbowman fits in the big picture... for that matter show me where the Crossbowman forum is. Oh that's right, it's in the *Scout and Archer Schools* forum. Just because an archer chooses to concentrate on one of their two specialized weapons over the other, does not make them any less of an archer. My post was for the sake of giving a more complete listing of the various options available for anyone who wanted to consider which way to go as a ranged weapon-based character.

    But then again what else should be expected in regard to us Crossbowmen, the bastard children of the Scout schools. [:@]

  10. #10

    Default Re: Archer schools comparison

    Personally, I have great respect for my fellow archer crossbowmen!

    They are the tanks of the archer world. I too use a crossbow when I need extra hit power.

    The crossbowman is the unsung workhorse of the archery world. And I appreciate the posts in this thread about crossbowmen as that helps to balance the picture.

    There is absolutly no reason to leave them out of any archer discussion.

    And reguardless of what some other archer feel, a crossbowman IS an archer.
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  11. #11
    aceracer24
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    Default Re: Archer schools comparison

    I suppose my statement was a little ...off....AE decided to put crossbowman with archers....not my fault..to my thats like saying warrior and palidin are one in the same. Both are fighters and pretty much the same but one can heal better then the other. I also by NO MEANS tried to make it sound as though crossbowman are inferior in any way. If I wanted to hit harder I would have chosen a crossbowman. Just to me they are not the same class as archers. Differant views I suppose...i was only stating that there is more in common between rangers, elemental rangers and scouts and it was good that someone posted the differances. No offence to crossbow players.

  12. #12

    Default Re: Archer schools comparison

    Quote Originally Posted by aceracer24
    Think you need 38 for perfect spell iif I am not mistaken.....
    It is less than that, as I left Mage as soon as I could become a Sorcerer (20) and I have Perfect Spell mastered..[;)]
    100 Scout / 100 Armorer / 80 Sorcerer

  13. #13

    Default Re: Archer schools comparison

    HeHe my friend perfect spell masters at 18, 36 for multicast 1 if you are going the mage route
    Adult lunus 100/39 and still the meanest dragon you'll ever meet, just ask the purple necro flies

  14. #14

    Default Re: Archer schools comparison

    Hello, I dropped ELA today at lvl86 [:O] The reason being that my experianse of this class was less than satisfying [:^)] Some of the things which I was dissapointed in were (a) No shield use (b) Lack of spells (c) Very few heal capabilities. These are some of the draw-backs I found, however I'm sure there are those out there who will have a completely different view on this class.

    In addition my main class is GRDN so from the offset of ELA I was choosing the wrong archer school, I have now joined RNGR and with GRDN at lvl100 and also joining Druid I reckon I should prob change chars name to 'Nature Boy'[:P]

    Decided to drop ELA (loosing all bow skill) and then lvl in RNGR rather than in a sense (and I hasten to use the word) Powerlevel [*-)] Granted with GRDN school backing me up it aint exactly the worst situation [;)] Taking on lvl55-60 at lvl24 is'nt all that bad atm espeacially with 1h crush being almost maxed out. But as mentioned above I too prefer to use bow rather than warhammer,mace or sword, hell of alot more stylish that way [H]

    Anyway thats my thoughts on it, will stop rambbling on now [:P]

  15. #15
    Thalak
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    Default Re: Archer schools comparison

    Crossbowman, the unsung workhorse.... kinda catchy.

    Nice comparison of the bow schools, xbow is the odd subset of archery, but I very much consider myself an archer type.

  16. #16
    Member Seranthor's Avatar
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    Default Re: Archer schools comparison

    very nice comparison.
    25 months waiting for expert CNF forms. Tired of the intentional deceptions and being kicked in the junk.


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  17. #17
    Kanonier
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    Default Re: Archer schools comparison

    I also agree that crossbowman is an archer type just because they decided to turn their bow around and add a trigger to fire it doesn't make them any less an archer, can anyone give me some tips on elar? and if it is even a good class seems many think elar is the archer form of mage and does quite a bit of damage is this true?

  18. #18

    Default Re: Archer schools comparison



    I took El Ar to 100 and I think it has a lot of potential, but currently not enough for me to endorse it as a main. as an alt, not much transfers, much like playing a base school. Two of the elemental attacks are quite impressive in the higher tiers, flurry with flame arrows 3 seemed to do am obscene amount of dmg. I think with a little polish, this could be a very fun school, but currently it is a glass dagger. seems to be very tactical, in a non tactical world. the ice arrow nerf of yoreI think crippled the El Ar. My strategy was to open with flame arrow, get the dot rolling, then switch to lightning arrows, and take a beating.because ofthe weak dmg from bows spirit arrows don't do you a whole lot of good, you simply can't keep up with what you are being dealt. It is definately not a 'magical archer'. you barely get any spell use at all, gifts and raises from aug, revitalise from life, no res, etc.
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