We wanted to take this opportunity to give everyone a teaser of a new monster we're working on that will be unlike any seen in Istaria before.
http://community.istaria.com/gallery/pic.php?id=956
Enjoy!
Jason
We wanted to take this opportunity to give everyone a teaser of a new monster we're working on that will be unlike any seen in Istaria before.
http://community.istaria.com/gallery/pic.php?id=956
Enjoy!
Jason
"Alea iacta est" -- Julius Caesar
Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)
"Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein
Anything besides more wolves, golems, or beetles gets my approval.
Drev
way cool, nicer than a new golem variation! kind of curious about the chains - is that a withered aegis control mechanism for this new abberation they created?
Ohh thats looking nice Amon - good to get some variety!
Makes me wonder if its supposed to be a world object that may engage players that come nearby, like I hoped the plants in the Labyrinth would be.
Dakoren Ironhand - Multiclassed Half-Giant
Krondel Bloodclaw - Ancient Dragon
I don't think we'll have to worry about these getting pulled to somewhere they shouldn't be.
You can get anything you want in life -- just make a lot of noise and bite the right people.
Using the same tech that chests use to keep them rooted. I had asked about that sort of thing years ago. Wanted a big tree type thing that could attack within a range, but not move. Appears to be pretty close to that.
Drev
It looks a bit strange, but I hope we will know about it soon.
Firebrandcrest Arma: Ancient Helian Dragon | Dragon 100 / Dragon Crafter 100 / Dragon Lairshaper 100 / Dragon Crystalshaper 100 (Order) | My MODs: Zexoin's and Firebrand's Sound Emotes Pack v2.5.4.0, Alternate Dragon Bolt Casting v1.4, Old Istarian Ambiance v1.0.8.
This is gonna have me giving the big chained crystals around Chiconus a wide berth now - I'll be expecting them to attack at any time...
Elders and wise... there be but little save that little we may see... but this I may ponder.
That we see is both mobile and may not, it seems, move. It is thered to the very land... yet it may shift and turn.
If the crystals had magery, and might cast bolts at those who came near... then being high they could be of trial to hit with blade or axe... then they may stand guardian to a place and be most ill to pass.
And if they might cast their levin bolts skyward, to those of wing and scale that came near... since those of wing and scale may not offer threat on wing, then such as these might block draku from a place. Save the draku took them to their other form, where they might offer woe.
And what if they be no so immobile as they may seem? Crystal they be... they might, of time and time, set them phased from this place to some other place they know... to disaappear and re-appear in mid-combat, or over time, that they be yet more unpredictable.
Or... I am but a Fool, and my words but a whisper of a forgotten wind.
Sephiranoth, called by some ShadowSeeker
Nobody and Nothing ever, save The Five do Feast
A Fool that walks among the Wise
Last edited by peladon; July 29th, 2009 at 07:03 PM.
Can you'll make some really big and scary deer with giant teeth and horns with spikes on them? I just feel that the deer need to fight back. Think of how many deer it takes to feed all of the dragons. It's time for their revenge. Revenge of the Deer or The Deer Strike Back, you get the idea : )
it'll do you a treat, mate!!
(the queen loves good cheese, and monty python is the bestest evah!!)
you can't cast a play in hell and expect angels as actors
check out my game blog: https://velveeta3.livejournal.com/
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