Originally Posted by
Velea
Well, there is a way to get the exact chat history back... chat logging.
But I would rather address the underlying problem that you raise, that of players not knowing what they should be doing to complete a quest.
Keep in mind that if we were to somehow "repeat" the quest dialog, the whole of every quest that the player is on would have to be called up every time they need to look something up. This would cause huge "lag" on an interface that many say is already overly "laggy". Every time you make a request back to the database (which is what you'd have to do in order to implement what you're suggesting), it slows everything down for everyone just a bit.
We are trying to target and fix quests where players "get lost", though, so please, if you hear of specific examples, or experience one yourself, where the quest journal doesn't provide enough information to do the quest, let us know either in a thread or support ticket. While quests in Istaria aren't designed to be "jump through this hoop", "ok, now go to here and jump through this one", as they are in some games, we also don't want them to be "man, I feel like I have to climb inside the quest writer's head just to get what they want me to do here". (And I've played games at both extremes and found neither fun.)
And btw, I'm still not understanding what you mean about group chat. Has /g stopped working as a way to send a message to group?