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Thread: Attunment

  1. #1

    Default Attunment

    I'm actually fine with the need to attune a little and run around a bit, this issin't a rant about that.

    This is a rant about the monsters you have to deal with as a hatchling trying to get to chronis at level 20, I went there and found myself facing down level 40 treeants and some nasty sculks, I was rather lucky I had a escort, but what about those hatchlings trying to get to chronis for the level 20 quests that don't have escorts? I'm really annoyed, if you want young dragons to run there, at least make sure the mobs along the way can be handled by those trying to get there.

    Another thing is the fact that no NPC will tell you which way to go, for someone who's done this before, not much of a problem, but for those that are newbies, this can get real confusing. I mean you don't really need help after you start getting to the t2 quests, but t1 and transition from t1 to t2 your definitely need a hand holding yours a little.

    I say that if your going to require this attunement stuff, at least make sure it's reasonable for the newer players.

  2. #2
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    Default Re: Attunment

    i do agree with you to a point, gold.
    i think it is not kewl that races have to attune to the racial towns...i might be able to see how everyone but draggies would need to attune to chic and dralk, but i do not see how draggies should have to, just like saris shouldn't need to attune to kion or sslik to sslanis.

    however, new players should ask for help or at least info. if the game isn't giving it to you, the best way to get it is from other players.

    and there are more dangerous attunements - wait til you do the trandalar ones - out there.

    i believe the key to attunement is to keep running. if you see or even feel the hint of danger, use sprint. make sure you know the roads you need to take before you leave for the attunement. there are safe roads between brist and chic you can take if you know them.

    and take a babysitter......all newbies, do not be afraid to ask for babysitting. most elder players are more than happy to assist you in your runs. plus they can be very helpful to let you know what critters and resources are around as well.....
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  3. #3
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    Default Re: Attunment

    I have just did the whole Kion to Sslanis, lower Bridgeview, Sabre ... , Bristugo, Dalimond, Spire ... and Chiconis walking as khutit.

    Also for me there was no need to re-attune to Dralk, only Chiconis so far. So unless me World Cache was saving me from that annoyance only the towns I mentions above I needed to attune to. all other racial towns that are normally present in the portal of Chiconis were available... Towns like Feledan, Dralk, Aughundel were all available for me.

    But considering I was able to log to Chaos without patching I decided to log off and do world cache wipe and full scan manually. Had some minor issues of falling through the floor and non loading terrain... But I had that annoyance on occasion ever since the Vista patch went live so not sure if this is really a new content problem.
    Rvlion- LvL 100:100:100 - 59.3M - Lunus Ancient
    Gallinthus- LvL 100:42:41 - 6.9M - Hatchling
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  4. #4

    Default Re: Attunment

    Quote Originally Posted by goldblaze View Post
    Another thing is the fact that no NPC will tell you which way to go, for someone who's done this before, not much of a problem, but for those that are newbies, this can get real confusing. I mean you don't really need help after you start getting to the t2 quests, but t1 and transition from t1 to t2 your definitely need a hand holding yours a little
    I hear and understand your frustration. I can't change the level of the mobs near there, but I can address the lack of directions issue.
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  5. #5

    Default Re: Attunment

    Quote Originally Posted by Dragonboy View Post
    Also for me there was no need to re-attune to Dralk, only Chiconis so far. So unless me World Cache was saving me from that annoyance only the towns I mentions above I needed to attune to. all other racial towns that are normally present in the portal of Chiconis were available... Towns like Feledan, Dralk, Aughundel were all available for me.

    But considering I was able to log to Chaos without patching I decided to log off and do world cache wipe and full scan manually. Had some minor issues of falling through the floor and non loading terrain... But I had that annoyance on occasion ever since the Vista patch went live so not sure if this is really a new content problem.
    Yea - no DB, it was only those cities for attunement - I dont know if it was because those other areas didn't get as much of a redo, or what it had to do with really - but no there was no need to re-attune for EVERY tierII town - just those (at least I think Dralk and Aug were tier II, I get so confused..if they aren't Tier II towns then if they revamps continue to follow this theme you'll just have to re-attune to those later when they get theirs..).
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  6. #6

    Default Re: Attunment

    Quote Originally Posted by AmonGwareth View Post
    I hear and understand your frustration. I can't change the level of the mobs near there, but I can address the lack of directions issue.
    Why can't you change the level of the mobs? Mostly just wondering. I made sure to check all the routes from chris, every time I ran out, I ran into ether a treeant or a jungle spider in their higher 20s to level 40, Mostly I'd understand higher 20s but the level 40 treants are really too much, So I have more a problem with those treants, this could become something of a problem because not every hatchling can get a baby sitter like I did and they HAVE to get to chronis for level 20 training, if there is no way to fix the levels, maybe make a safe route, or at least add a warning about the high levels.

  7. #7

    Default Re: Attunment

    Quote Originally Posted by Frith-Rae View Post
    Yea - no DB, it was only those cities for attunement - I dont know if it was because those other areas didn't get as much of a redo, or what it had to do with really - but no there was no need to re-attune for EVERY tierII town - just those (at least I think Dralk and Aug were tier II, I get so confused..if they aren't Tier II towns then if they revamps continue to follow this theme you'll just have to re-attune to those later when they get theirs..).
    I Really hope you don't have to reattune dralk, that's also a place for level 20 hatchling quests, and the first time I tried running through dralk area I was one hit KOed, and at that point I was as about level 29 or so, I don't think even a escort could help much if we actually ran into a large mob along the way with those levels.

  8. #8
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    Default Re: Attunment

    Quote Originally Posted by Frith-Rae View Post
    Yea - no DB, it was only those cities for attunement - I dont know if it was because those other areas didn't get as much of a redo, or what it had to do with really - but no there was no need to re-attune for EVERY tierII town - just those (at least I think Dralk and Aug were tier II, I get so confused..if they aren't Tier II towns then if they revamps continue to follow this theme you'll just have to re-attune to those later when they get theirs..).
    I think that the Racial Towns are currently divided as follows
    T1 - Kion, Sslanis.
    T2 - Dalimond, Chiconis.
    T3 - Tazoon, New Racheval, Mahagra and Kirasanct.
    T4 - Dralk and Feledan
    T5+ - Aughundel.

    Quote Originally Posted by goldblaze View Post
    I Really hope you don't have to reattune dralk, that's also a place for level 20 hatchling quests, and the first time I tried running through dralk area I was one hit KOed, and at that point I was as about level 29 or so, I don't think even a escort could help much if we actually ran into a large mob along the way with those levels.
    I am not even sure if there is actually a safe walking route towards the Dralk “province�, there are at least 2 possible routes I can imagine from my mind and would have to check there ability to be taken by foot.

    • Western Deadlands in the most northern parts near the oceans waterline. (Portal Tazoon to Floating Island)
    • Most south eastern part of Dralk province has a walkable path that goes from the dark red’ish Dralk to ice white province of Kirasanct and Mahagra however I am not sure about the exact route towards that location.


    I know that the Western Deadland route lets you walk past about every mob that is possible to meet in the Dralk area, also I know that the other route is safe as soon as you are inside the dralk area. However not sure about the ice side. My guess would be meeting various types of golems.
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  9. #9

    Default Re: Attunment

    I have very fond memories of the attunement quests under the pre-merge worlds so I'm not opposed to attunement to all the new player communities that were added with the shard merge.

    I did wonder at the time why those didn't require attunement.

    I will agree that I think the attunement to the racial cities could have been skipped, but there probably is some design reason and logical progression from leveling that directs you from one racial city to another, once you hit certain levels.

    In this matter, I can say I would support the suggestion of some grandfathering of characters with ratings/level in any class to be auto-attuned to those RACIAL cities or just not require attunement to any racial city.
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  10. #10

    Default Re: Attunment

    Yea Creme - like it was on day one - noattuenement for the racial "standard" cities, just attuenments for all of the player cities (at the time - I knwo since them some player cities have come out I dindt need to attuene to..or at least it felt like it hehe).

    But yea, IF the revamp is what is responsible for the need to reattune - then there is no reason at this point to think that any other tier won't require re-attunement - so yes Dralk, Aug, etc. will get there if nothing changes.
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  11. #11
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    Default Re: Attunment

    Quote Originally Posted by Frith-Rae View Post
    I knwo since them some player cities have come out I dindt need to attuene to..or at least it felt like it hehe.
    The first town that comes to mind when I read this was Aiya just a bridge crossing away from Morning Light.
    While a source of much relief for people wanting or needing to attune to Morning Light (loads of hatchlings for their RoP comes to mind) it is still a shame it never required attunement as it is a player town!!
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  12. #12

    Default Re: Attunment

    Yea when there were fewer player cities you had to attune to each one as it came out, at first. But it seemed that the trend after that was when they released big islands of them (Or sections), the attunement requirement wasn't as consistent (If not thrown out at all...).

    Which is why this seems even more...backwards. :/ (I know you don't agree DB I's just sayin is all )
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  13. #13
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    Default Re: Attunment

    Personally I think that all towns were players can have a plot or lair must be attunement required.
    I do not agree with the fact that the older towns were, but the newer generation (to the mainland connected) or every guild community are free to travel to.
    I would even have preferred that there be only 1 minor difficulty low level quest to attune all portals for the entire island and all towns with can be reached on foot on the Istarian mainland attunement required by default.

    Despite of what people may think about my standing in the attunement discussion I do believe that the racial towns should be non-attunement required at all times. Be honest are we an empire / alliance or not? However I do think that the devs have probably done this for a reason and because of this I decided not to let it bother me and simply have fun during the travelling from Kion to Chiconis. Just one character at the time.
    Rvlion- LvL 100:100:100 - 59.3M - Lunus Ancient
    Gallinthus- LvL 100:42:41 - 6.9M - Hatchling
    Lohasbrand– LvL 4:3:0 – 1.0M - Hatchling
    Sslion- LvL 25 Mage, 25 Warrior, 10 Cleric, 6 Druid, 6 Monk and a few Craft Schools

  14. #14

    Default Re: Attunment

    Quote Originally Posted by goldblaze View Post
    I'm actually fine with the need to attune a little and run around a bit, this issin't a rant about that.

    This is a rant about the monsters you have to deal with as a hatchling trying to get to chronis at level 20, I went there and found myself facing down level 40 treeants and some nasty sculks, I was rather lucky I had a escort, but what about those hatchlings trying to get to chronis for the level 20 quests that don't have escorts? I'm really annoyed, if you want young dragons to run there, at least make sure the mobs along the way can be handled by those trying to get there....
    One thing to help make it safely is use your "radar". Radar = repeatedly tapping your "select nearest enemy" key about once a second as you are traveling. Especially thru new and/or dangerous areas. In this way you can see whats coming and adjust course before getting mowed down as you make the run.

  15. #15

    Default Re: Attunment

    Quote Originally Posted by Guaran
    One thing to help make it safely is use your "radar". Radar = repeatedly tapping your "select nearest enemy" key about once a second as you are traveling. Especially thru new and/or dangerous areas. In this way you can see whats coming and adjust course before getting mowed down as you make the run.
    Except for that part where mobs aren't pre-loaded because the game can't handle having all the mobs in the world at the same time, so they trigger spawn when players enter the zones. As many of the spawn pops are delayed, frequently a player winds up in the middle of a field of mobs.
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  16. #16

    Default Re: Attunment

    Quote Originally Posted by Creme View Post
    Except for that part where mobs aren't pre-loaded because the game can't handle having all the mobs in the world at the same time, so they trigger spawn when players enter the zones. As many of the spawn pops are delayed, frequently a player winds up in the middle of a field of mobs.
    This doesn't happen much at all for players that are doing under speeds of 125. Particularly for newbies with speeds closer to the default.
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  17. #17

    Default Re: Attunment

    Quote Originally Posted by AmonGwareth View Post
    This doesn't happen much at all for players that are doing under speeds of 125. Particularly for newbies with speeds closer to the default.
    It also happens a lot with dragons who fly, especially those who have JUST gained their flight and aren't aware of the dangers presented in it, lol.

    I also remember it happening with specific mobs in specific areas (though those should have been fixed by now -- Scorpion Island goblins/pygmies to name one such example).

  18. #18

    Default Re: Attunment

    Quote Originally Posted by Dhalin View Post
    It also happens a lot with dragons who fly, especially those who have JUST gained their flight and aren't aware of the dangers presented in it, lol.

    I also remember it happening with specific mobs in specific areas (though those should have been fixed by now -- Scorpion Island goblins/pygmies to name one such example).
    Yes, unfortunately it does happen when you fly. Just like many world objects don't load. Not much can be done about it I'm afraid. If you are looking for mobs, stick to the ground.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

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  19. #19

    Default Re: Attunment

    Quote Originally Posted by AmonGwareth View Post
    This doesn't happen much at all for players that are doing under speeds of 125. Particularly for newbies with speeds closer to the default.
    Actually this happens quite a bit in my biped traveling experience (who travels below 125 almost all the time).

    Typical scenario is entering a zone and see a single creature spawn. Wait a few seconds for something else to appear, and when nothing happens you engage the spawn only to have 4 or 5 of his friends pop up around you immediately starting combat.

    Or you're running through a dangerous area and see 1 spawn appear so you run around it, then have some of his friends pop up around you yelling "Surprise, you're <insert gruesomeness here>!" Not fun, but it's becoming expected.

    So far it's happened near Sable Shores, north of Sslanis, The Dead Pool, the Northern Deadlands (practically any large blighted area), around the brownback wolves near King's Cross, any golem infested area...just about everywhere I've been.

    The only saving grace is that it takes the new spawns a few seconds to become active so you have a chance to change your tactics.

    But to keep this on topic, I really don't have a problem re-attuning to locations. It's a bit annoying but with new content it makes me explore more so I don't miss anything.

  20. #20

    Default Re: Attunment

    Quote Originally Posted by AmonGwareth View Post
    This doesn't happen much at all for players that are doing under speeds of 125. Particularly for newbies with speeds closer to the default.
    This still happens to me always. Both running/flying with my dragon, and running with my new kitty. And that includes running at base, with no speed boosters.

    Happens with both monsters and resources, though, most of the time resources load alright, but not always. It's always been bad, all the years I've been playing, but has been worse with the drastic, across the board, increase in lag I've been getting since the Vista fix. It REALLY jacked XP users.
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