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Thread: Plot resource nodes

  1. #1

    Default Plot resource nodes

    I think I posted this many moons ago but I still think its a nice idea. We all have plots/Lairs So why not be able to build a small structure that can house a resource node or two that the owner/guild could harvest?

    Make the structures themself kinda expensive to offset the resouce being there, make the respawn like an hour or 2, so that you dont need to stay on your plot to get T6. Just being there could help crafters if they fall short on resources etc, lairs could have resource caves.


  2. #2

    Default Re: Plot resource nodes

    We actually discussed this idea back in 2005/2006, but we can't currently do it (the systems don't exist on the server).
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  3. #3

    Default Re: Plot resource nodes

    But its a VERY nice idea, anyway
    YOU told me to play a dragon!

  4. #4

    Default Re: Plot resource nodes

    Guess would be an awesome addition for the future or something then if the system is made to support it ofc


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