I can adventure AFK by creating a macro
Target nearest creature
Attack
Wait 20 seconds
execute macro again
... now this is no infallible as ...
1) sometimes it lags out and fails
2) there are no nearby creatures
3) it fails on level up
... I can gather "water" (laughable animation by the way - bashing the well with a bucket doesnt seem an efficient way to draw water - sorry off topic really) by switching on gather .... then if fills my CD and inventory without stopping as its an unlimited supply.
However, I cant macro ...
Target nearest resource node
Gather
Wait 20 seconds
execute macro again
Now there will be those who will vehemently disagree with the ability to macro an AFK resource gather ... but I dont think it will lead to a permanent AFK gathering problem (see below for reasons)
I wonder if ...
1) it is possible ?
2) it is desirable (from the players and developer's point of view) ?
3) both 1 and 2 are in the positive ... can/will it be implemented ?
I believe the advantage would be to remove some of the tedium of low level resource gathering.
It would fail with a full inventory, so a built in iteration count would not be necessary.
It would not likely be used by crafters in dangerous areas as the risk of mob ambush would require.
I value any polite, articulate comments - you dont have to agree, just dont be offensive.
I would also like to here from a developer about whether this has been considered in the past and rejected, not considered at all, or under consideration for future implementation.
My apologies if this should have been in the Suggestions forum - but General seems to have more traffic and I wanted to get player feedback as well as make the suggestion to the devs.