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Thread: Emblems that will probably never make it into the game

  1. #1

    Default Emblems that will probably never make it into the game

    Draggie

    Emblem : Expert Gnome Hunter

    Emblem : Clan of Lunacy

    Emblem : Clan of Helium

    Emblem : Vegetarian

    Emblem : Looking for Gnomes

    Dwarven

    Emblem : Never Knowingly Sober

    Dryad

    Emblem : Flying Snack

    Emblem : I don't fly, I hover

    Fiend

    Emblem : Why do I look a bit like an Andorian?

    Saris

    Emblem : Fluffy

    Emblem : Beware of hairballs

    Emblem : I have fleas

    Gnome

    Emblem : Plump and Tender

    Emblem : Draconic Orthodontist

    Generic

    Emblem : Allergic to golems

    Emblem : Bored

    Emblem : Builder for Hire

    Emblem : This space for rent

    Emblem : Hunter for Hire

    Emblem : Semi-AFK

    Emblem : Do not feed after midnight

    Emblem : I am not an NPC

    Emblem : Working as intended

    Emblem : How's my driving?

    Emblem : I do move sometimes, honest

    Emblem : DANGER! Roleplay

    Emblem : Slurping is an exploit

    Emblem : Fallen asleep and forgotten to logoff

    Emblem : Attuned

    Emblem : Laggy

    Emotive

    Emblem : Talk to the claw

    Emblem : Grouchy

    Emblem : I need Coffee

    Emblem : Sleepy

    Emblem : Chilling

    Emblem : Grinding

    Emblem : Paranoid


    Feel free to add your own suggestions :P
    Chasing
    Chaos Shard
    Scarlet Dawn


  2. #2

    Default Re: Emblems that will probably never make it into the game

    Some of the above wouldn't really look right... I mean...

    Dhalin, Chilling

    or

    Dhalin I am not an NPC

    etc doesn't sound right or look right. Some of them, though, could be done.

    The only thing about this, though, is that extra emblems means more items, means more DB size... it'd be cool to have a little humor floating around, but before we do this... it'd be nice if we could revamp the Emblem system and figure out another way to display "Titles" without the need of equipped items, to reduce DB size.

  3. #3
    Member velveeta's Avatar
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    Default Re: Emblems that will probably never make it into the game

    i got one for dhal....

    emblem: party pooper

    you can't cast a play in hell and expect angels as actors
    check out my game blog: https://velveeta3.livejournal.com/

  4. #4

    Default Re: Emblems that will probably never make it into the game

    Chasing

    You made my day with this

    I`ll take one or two for me-

    or better: I`ll take them all
    YOU told me to play a dragon!

  5. #5

    Default Re: Emblems that will probably never make it into the game

    Lol these are great guys

    Sslik Emblem: Grounded Glider

    May the power and wisdom of Drulkar lead us all on the path to victory against the Withered Aegis...

  6. #6
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    Default Re: Emblems that will probably never make it into the game

    Hatchie

    Emblem: Not housebroken.



    Also usable by Saris.
    Dragon Scroll; BLIGHT~Anam, Ahleah; CHAOS~Veruliyam, Ceruliyan, Jaguarundi, Spinel, Ssussurrouss, Chon; ORDER~Aucapoma, Susurrus

  7. #7
    Member Sigi's Avatar
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    Default Re: Emblems that will probably never make it into the game

    Thanks Chasing, Real funny, made me smile after a horrible day
    My favorite for now is Emblem : Working as intended

    And LoL @ Vel

    Hurray! Mor
    rison is back at his house near Bristugo!
    And the wisps on wis
    p isle are moving again!
    If you can't see 'em, you know you've got proper invisible runes.


  8. #8

    Default Re: Emblems that will probably never make it into the game

    Those are great, Chasing! Thanks for sharing. Wish I had the one for my fiend

    Sent
    N.B.: I reserve the right to be wrong and exercise it frequently.
    AzureFire - Spiritist - Chaos
    Glormf Sulfurous - Hatchie - Chaos
    Ruddy Bloke - Reaver - Chaos

  9. #9

    Default Re: Emblems that will probably never make it into the game

    Lol at the slurping is an exploit, I think for dragons their needs to be "cation I slurp"

  10. #10

    Default Re: Emblems that will probably never make it into the game

    Notorious Slurpaholic?

  11. #11

    Default Re: Emblems that will probably never make it into the game

    Quote Originally Posted by Dhalin View Post
    The only thing about this, though, is that extra emblems means more items, means more DB size... it'd be cool to have a little humor floating around, but before we do this... it'd be nice if we could revamp the Emblem system and figure out another way to display "Titles" without the need of equipped items, to reduce DB size.
    On a serious note for a minute.

    Just make all emblems 0 bulk and 0 stack. Problem solved.
    (if 0 stack is possible. Would depend on how the db is designed)

    @ Blue - That emblem was for you
    Chasing
    Chaos Shard
    Scarlet Dawn


  12. #12
    Member Sigi's Avatar
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    Default Re: Emblems that will probably never make it into the game

    Would be great to have 1 emblem with a pull down menu on which all the acquired titles available at choice.

    Hurray! Mor
    rison is back at his house near Bristugo!
    And the wisps on wis
    p isle are moving again!
    If you can't see 'em, you know you've got proper invisible runes.


  13. #13

    Default Re: Emblems that will probably never make it into the game

    Quote Originally Posted by Chasing View Post
    On a serious note for a minute.

    Just make all emblems 0 bulk and 0 stack. Problem solved.
    (if 0 stack is possible. Would depend on how the db is designed)

    @ Blue - That emblem was for you
    The whole thing about that, though, is that each item on every character, every vault, and every container in the world takes up space in the game's database.

    Making the Emblems 0 stack would make the problem worse as people would hoard these, which is the very things the devs would _not_ want us to do.

    Larger DB = longer load times when you attempt to open your vault, or log in, or attempt to open a world container (silo, lair, guildhall, etc).

    That's the reason we are so limited on stack capacity, even though bulk capacity goes in the range of tens of thousands for disks and silos. A single stack of 5,000 iron bars takes up about as much DB room as a single emblem, for example.

    More Emblems without revising the Emblem system would encourage people to go out and get these emblems, which would inflate the DB size, which would make the game take longer to load.

    Now, if we could re-do the Title/Emblem system so that we have a simple 0 or 1 in the characters' data next to each title to show "available" or "not", then we wouldn't need Emblems as items, and we could just select from a list of available titles from a drop-down box or something.

    I'm not sure if that is actually do-able within the game's current engine though, or not.

  14. #14

    Default Re: Emblems that will probably never make it into the game

    Emblem : Dude where's my dragon?

    Emblem : Dragon Slave

    Emblem : Biped Slave

    Emblem : Master

    Emblem : I am not a naked sslik i am a khrutit. (( cant spell))

    Emblem : Spawn of Satan

    Emblem : Death from Above

    Emblem : Cat Nip Destroyer

    Emblem : Lazy

    thats all i got :P

  15. #15
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    Default Re: Emblems that will probably never make it into the game

    Have we forgotten an obvious one?!?

    Emblem: Alt-o-holic

    Last edited by Veruliyam; August 18th, 2010 at 06:04 AM. Reason: Some o' us 'Mericans like big letters at the start.
    Dragon Scroll; BLIGHT~Anam, Ahleah; CHAOS~Veruliyam, Ceruliyan, Jaguarundi, Spinel, Ssussurrouss, Chon; ORDER~Aucapoma, Susurrus

  16. #16
    Member C`gan's Avatar
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    Default Re: Emblems that will probably never make it into the game

    I'd like to put in a few:

    DRAGON:
    Emblem: Wide Load (Yellow and black diagonal bar in back optional)

    FLAME and FIRE BLIGHTS:
    Emblem: Short Fuse

    HATCHLING:
    Emblem: Needs to Know How to...

    FIEND:
    Emblem: 's Tail is not cold!

    SSLIK:
    Emblem: Hasn't Budded Out Yet.
    C`gan Weyrsinger, blue Tagath's rider, WorldProjects Team Lead Emeritus
    Tagath, blue Lunus "for the breath weapon"
    Located in sunny Acul on Trandalar, Order shard

  17. #17

    Default Re: Emblems that will probably never make it into the game

    gnome or tinkerer: "master blaster" (how many devices exploded before something finally worked?!?)
    gnome: "dragon painter" (not portraits of them, but painting them); "portal scientist"; "transpatial requisition forger"
    dragon: "port pad smisher" (could give S/M/L sizes based on whether hatchling, adult or ancient); "fireblood"
    half-giant: "weather monitor"; "height endowed"; "no, i won't reach that for you"; "expert sea thief"
    satyr: "looking for fun"; "beware of horns"; "hoofin' it"; "baccatae"
    elf: "tree hugger"; "fairy lover"; "happy frolicker"
    dwarf: "looking for ale"; "got gold?"; "unbatheable"; "brobbet's babe"
    fiend: "niatha's toy"; "cool under pressure"
    dryad: "nectar addict"; "tiny but fierce"; "eat my dust" (from the term "dustfoot")
    saris: "wanna pounce?"; "full of sand and sun"; "merrasat's plaything"
    human: "talks like a helian"; "pretty as tazoon and knowledge-filled as dalimond"; "try me, i'm adaptable"
    sslik: "don't pull this one's tail"; "proud to be scaled"; "twice a half-shell"

  18. #18
    Member velveeta's Avatar
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    Default Re: Emblems that will probably never make it into the game

    ooo i would def try to get the 'merrasat's plaything'!!! all praises to the great goddess!
    you can't cast a play in hell and expect angels as actors
    check out my game blog: https://velveeta3.livejournal.com/

  19. #19

    Default Re: Emblems that will probably never make it into the game

    all brilliant awdz!

  20. #20

    Default Re: Emblems that will probably never make it into the game

    For those who tend to doze off with auto-run:

    Seabed Explorer
    You can get anything you want in life -- just make a lot of noise and bite the right people.

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